Bloody Roar: Primal Fury
In Bloody Roar: Primal Fury, (Bloody Roar: Extreme in Japan) wage an all-out assault as one of 16 fighters, each with the ability to transform mid-fight into their alternate Hyper-beast life-form. Fight to the finish in 2-player head-to-head and single-player modes through 10 interactive and destructible multi-level arenas. With fast and furious arena action, fighting has never looked this good or been this brutal.
Bloody Roar: Primal Fury | |
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Developer(s) | Eighting |
Publisher(s) | Activision |
Platform(s) | GameCube |
Release date(s) | JP April 25, 2002 NA March 19, 2002 EU May 3, 2002 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Scrambled Text
Text in the Japanese release is messed up.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Disable Fog | Off | On randomly causes nothing to display when battle starts |
Version Compatibility
The graph below charts the compatibility with Bloody Roar: Primal Fury since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0 | Mac OS X 10.6 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M & Intel HD3000 | Runs well. Black screen for a bit during intro vid, just skip with the start button once you hear sound. It will go to the menu eventually. | Anon |
3.0 | Linux openSUSE 11.4 2.6.37 | AMD Phenom II X4 970 @ 3.5GHz | ATI Radeon HD 5850 | Perfect in game with default setting but if you want to see intro movie and animations set the External Frame Buffer to Real | Delayline |
3.0-801 | Windows XP | Intel Core 2 Duo E8500 @ 3.16GHz | ATI Radeon HD 4850 | Runs with the recommended settings, but with severe slowdowns; FPS in menu is at a stable 60, but in-game it drops to around 30-40 and stays there. No changes in the settings manage to get it above 40-43FPS in-game. | incassum |
4.0.2 | Windows 7 x64 | AMD Phenom II X4 975 @ 4.12GHz | AMD R9 290 | Runs well with the recommended settings (as noted above, it no longer needs XFB for videos to work), but with severe slowdowns; FPS in menu is at a stable 60FPS, but in-game it drops to between 40 and 50FPS depending on how much is going on on-screen, and stays there. The VBeam speed hack alleviates this somewhat, but instead makes the speed of the game change frantically, making it in practice unplayable. No other changes in the settings manage to get it stable above ~48FPS in-game. | incassum |
4.0-6204 | Windows 7 x64 | Intel Core 2 Quad Q8300 @ 2.5GHz | AMD Radeon HD 7870 | Runs well, drops to 55FPS during battles but enabling and lowering CPU Clock Override a bit makes it run at a stable 60. Missing Activision and Hudson logo videos and the intro video when XFB is not set to Real on both backends but it can safely be disabled after that for more speed, since the other videos work without it. (The game is forced to start with XFB set to Real, just open the Graphic option to let it use your settings) | Pit-O-Matic |