Arthur and the Revenge of Maltazard
Arthur and the Revenge of Maltazard is a party game directly inspired by the second movie of the trilogy Arthur and the Minimoys.
Arthur and the Revenge of Maltazard | |
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Developer(s) | Ubisoft |
Publisher(s) | Ubisoft |
Platform(s) | Wii |
Release date(s) | EU September 24, 2010 |
Genre(s) | Party |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote, Wii Balance Board |
Compatibility | 3 Starts |
GameIDs | |
See also... |
Dolphin Forum thread |
Emulation Information
Wii Balance Board
This title supports Wii Balance Board, though no emulation is provided for the Wii Balance Board. The real Wii Balance Board may be required to access some features.
- In Bluetooth Passthrough mode, a Balance Board can be synced just like any Wii Remote, without any special configuration. Refer to the article for details.
- Otherwise, set the Balance Board option in the Controller Configuration dialog from "None" to "Real Balance Board". Then press the red "Sync" button in the battery compartment of the balance board, and press "Refresh" if Continuous Scanning is disabled. There is no fast sync (Wii Remote 1+2) in the Balance Board, so the sync button must be used each time.
Problems
Choppy Cutscene Audio
CPU clock override has to be set to 78% in order to play cut scenes without choppy audio.
Text Corruption
Missing icons/text issue occurs. To fix, change Texture Cache Accuracy to Safe.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Texture Cache Accuracy | Position 1 (Safe) | Avoid stuttering text/icons |
Version Compatibility
The graph below charts the compatibility with Arthur and the Revenge of Maltazard since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |