Ikaruga
Ikaruga is a shoot 'em up video game developed by Treasure. It was released in the arcades in 2001 on the Sega NAOMI, subsequently released on Dreamcast in Japan and then worldwide to the Nintendo GameCube, and was released on Xbox Live Arcade on April 9, 2008. It is a spiritual sequel to Radiant Silvergun.
Ikaruga | |
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Developer(s) | Treasure, G.rev |
Publisher(s) | Atari |
Platform(s) | GameCube |
Release date(s) | JP January 16, 2003 NA April 15, 2003 EU May 23, 2003 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player, Co-op |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Enemy Polarity
If Safe Texture Cache is not used enemy fire may not match their polarity.
Sound Crash
In the principal story mode sound may drop out.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Texture Cache Accuracy | Position 4 | Corrects issues with polarity shifts |
Version Compatibility
The graph below charts the compatibility with Ikaruga since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6421 | Windows 7 x64 | Intel Core 2 Duo E7200 @ 3.8Ghz | ATI Radeon HD 5850 | Seemingly fully playable @ 60 FPS, only played a bit of the first stage, no errors yet | |
r7584 | Windows 7 x64 | Intel Core i7-2820QM @ 2.3GHz | AMD Radeon HD 6970M | Playable through first level, slowdown occurring in the second. Major slowdown during big explosions | Sol |
3.0 | Mac OS X 10.6.8 | Intel Core i5 @ 2.53GHz | nVidia GeForce GT 330M | Fully playable. Unexpected slowdown at the beginning of Stage 2. Slowdowns during explosions were as expected—they happen on GCN/Wii too. | dipnlik |