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Ikaruga
Ikaruga | |
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Developer(s) | Treasure, G.rev |
Publisher(s) | Atari |
Platform(s) | GameCube |
Release date(s) | JP January 16, 2003 NA April 15, 2003 EU May 23, 2003 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player, Co-op (2) |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Take control of the ship Ikaruga -- alter your energy field, evade epic maelstroms of fire and terminate enemies with a nearly limitless arsenal -- all to protect an aging, exiled people. Find calm amid the chaos and reap the rewards, in this perfect combination of beautiful, manga-style storytelling and refined, ultra-challenging arcade heroics. As pilot Shinra, players must battle their way through 18 stages, move swiftly and act rationally in a new war, a space crusade of frighteningly intense firepower and hypnotic beauty. Developed by Treasure, Ikaruga is quick-paced shooter with strong strategy elements. Features a slow-mo training mode and co-op play for two.
Problems
Enemy Polarity
If Safe Texture Cache is not used enemy fire may not match their polarity. Fixed sometime before 5.0-3965.
Sound Crash
In the principal story mode sound may drop out. Fixed sometime before 5.0-3965.
Enhancements
16:9 Widescreen Gecko Code
EU
$16:9 Widescreen 0410B2EC 3F19999A 0410B308 3F100000 0410B324 3EF9999A
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 04093500 38E5CFC0 04093570 1C6301E0 04093774 388001E0 0409FC48 388001E0 040B0DAC 38600000 0416CFC0 00000014
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Ikaruga since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6421 | Windows 7 | Intel Core 2 Duo E7200 @ 3.8 GHz | ATI Radeon HD 5850 | Seemingly fully playable @ 60FPS, only played a bit of the first stage, no errors yet | |
r7584 | Windows 7 | Intel Core i7-2820QM @ 2.3 GHz | AMD Radeon HD 6970M | Playable through first level, slowdown occurring in the second. Major slowdown during big explosions | Sol |
3.0 | Mac OS X 10.6.8 | Intel Core i5 @ 2.53 GHz | NVIDIA GeForce GT 330M | Fully playable. Unexpected slowdown at the beginning of Stage 2. Slowdowns during explosions were as expected—they happen on GCN/Wii too. | dipnlik |
5.0-3965 | Windows 10 | Intel Core i3-3220 @ 3.3 GHz | NVIDIA GeForce GTX 1060 | Perfect game at 100% speed with default settings. Safe texture cache was not needed for bullet polarities to display properly with either OpenGL or Direct3D, and after many hours I did not experience any sound dropouts. I was able to play to the middle of the last stage with no problems. | Xerxes |
Gameplay Videos
- Treasure (Developer)
- G.rev (Developer)
- Atari (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Shoot 'em up (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (GPU): NVIDIA
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games