| Progress Continues
We've already had 12904 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: July, August, and September 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
|Release date(s)|| JP January 16, 2003|
NA April 15, 2003
EU May 23, 2003
|Genre(s)||Shoot 'em up|
|Mode(s)||Single-player, Co-op (2)|
|Input methods||GameCube Controller|
|GameIDs||GIKP70, GIKE70, GIKJ70|
Take control of the ship Ikaruga -- alter your energy field, evade epic maelstroms of fire and terminate enemies with a nearly limitless arsenal -- all to protect an aging, exiled people. Find calm amid the chaos and reap the rewards, in this perfect combination of beautiful, manga-style storytelling and refined, ultra-challenging arcade heroics. As pilot Shinra, players must battle their way through 18 stages, move swiftly and act rationally in a new war, a space crusade of frighteningly intense firepower and hypnotic beauty. Developed by Treasure, Ikaruga is quick-paced shooter with strong strategy elements. Features a slow-mo training mode and co-op play for two.
If Safe Texture Cache is not used enemy fire may not match their polarity. Fixed sometime before.
In the principal story mode sound may drop out. Fixed sometime before.
16:9 Widescreen Gecko Code
$16:9 Widescreen 0410B2EC 3F19999A 0410B308 3F100000 0410B324 3EF9999A
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 04093500 38E5CFC0 04093570 1C6301E0 04093774 388001E0 0409FC48 388001E0 040B0DAC 38600000 0416CFC0 00000014
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Ikaruga since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core 2 Duo E7200 @ 3.8GHz||ATI Radeon HD 5850||Seemingly fully playable @ 60FPS, only played a bit of the first stage, no errors yet|
|Windows 7||Intel Core i7-2820QM @ 2.3GHz||AMD Radeon HD 6970M||Playable through first level, slowdown occurring in the second. Major slowdown during big explosions||Sol|
|Mac OS X 10.6.8||Intel Core i5 @ 2.53GHz||NVIDIA GeForce GT 330M||Fully playable. Unexpected slowdown at the beginning of Stage 2. Slowdowns during explosions were as expected—they happen on GCN/Wii too.||dipnlik|
|Windows 10||Intel Core i3-3220 @ 3.3GHz||NVIDIA GeForce GTX 1060||Perfect game at 100% speed with default settings. Safe texture cache was not needed for bullet polarities to display properly with either OpenGL or Direct3D, and after many hours I did not experience any sound dropouts. I was able to play to the middle of the last stage with no problems.||Xerxes|