Medabots Infinity
Medabots Infinity is a console role-playing video game published in 2003 by Natsume, and developed by Victor Interactive. The game is based on the Medabots series. Hooking up to the Metabee and Rokusho Game Boy Advance games allows for secret unlockable medabots: Arcbeetle (Metabee) and Robo-Emperor (Rokusho). Several characters from the anime make appearances.
Medabots Infinity | |
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Developer(s) | Interactive Software |
Publisher(s) | Natsume |
Platform(s) | GameCube |
Release date(s) | JP November 28, 2003 NA December 14, 2003 EU September 24, 2004 |
Genre(s) | Role-playing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Crash
Crashes when balloon bomb is shot. See issue 7301.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Medabots Infinity since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6707 | Windows 7 x64 | AMD Athlon X2 @ 2GHz | AMD Radeon HD 6870 | Fully Playable: 30~45FPS with OpenGL plug-in, 16XQ CSAA, Anisotropic 16x, Dsound plugin. | |
3.0-159 | Linux x86_64 Lubuntu 11.10 | AMD Athlon II X2 @ 2.8GHz | ATI Radeon HD 5770 | Runs full speed with no problems seen. | Theredbaron |
3.0-600 | Windows 7 x64 | Intel Core i7-2760QM @ 2.4GHz | nVidia GeForce GTX 560M | Tested on various graphics and sound settings and runs flawlessly except for the sound issue of crashing when a balloon bomb detonates (even with MMU or MMU speed hack). |