Mega Man X: Command Mission
Mega Man X: Command Mission, known in Japan as Rockman X: Command Mission (ロックマンXコマンドミッション) takes the blue bomber franchise in a whole new direction by adding RPG-style combat. Your mission is to infiltrate Giga City Island to stop the evil plans of the rioting Liberion Army. Choose from seven playable characters including Mega Man, Zero, and Axl, and team up to use three-member attacks. Upgrade your characters' abilities, attacks, and weapons to put an end to the brewing war. With cel-shaded characters, stylized environments, and a new "Cross Order System" that allows for finishing attacks, the Mega Man series looks to please both fans and gamers new to the franchise.
Mega Man X: Command Mission | |
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Developer(s) | Capcom Production Studio 3 |
Publisher(s) | Capcom |
Series | Mega Man |
Platform(s) | GameCube |
Release date(s) | JP July 29, 2004 NA September 21, 2004 EU November 19, 2004 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
White Flashes
While fighting an enemy/boss and an ally shoots, the screen flashes white for a few seconds.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Mega Man X: Command Mission since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
Unknown Revision | Mac OS X | 2.4GHz | Runs smoothly with only some minor sound issues. | Alpacaman | |
4.0-8586 | Windows 7 | Intel Core i5-3570K @ 3.8GHz | NVIDIA GeForce GTX 760 | I beat this game a very long time ago, and encountered some weird issues but overall was very, very well emulated. Went back today to reproduce the missing audio issues and couldn't, declaring the game perfect. Also tested GBA connectivity, it works properly. LLE required for all sounds to play correctly. | JMC47 |