Super Paper Mario
Super Paper Mario is a RPG-styled platformer developed by Intelligent Systems and published by Nintendo for the Wii. The gameplay is similar to the classic Super Mario games, but with the aesthetic qualities of the Paper Mario series, RPG-like elements like character dialogue and puzzles, and a blend of 2D and 3D platforming. The player starts out with only Mario, but unlocks Princess Peach, Luigi, and even Bowser through the game, and can change between them at any time.
Super Paper Mario | |
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Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | Paper Mario |
Platform(s) | Wii |
Release date(s) | NA April 9, 2007 JP April 19, 2007 EU September 14, 2007 AUS September 20, 2007 |
Genre(s) | Platform, Role-playing |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
The game was originally planned for the Nintendo GameCube in 2006, but Nintendo changed it to a Wii release due to declining GameCube sales.
Problems
Pal Pill
The little pals are only visible when you're moving or jumping. If you stand still they become invisible, until you start moving again. After moving through certain rooms (unknown which ones, or if it's just a certain amount), parts of them will be visible when you are still then that part will be cut out off when moving (i.e. the hat shows when idle, but not when moving).
Z-Order Glitch
Heart Container sprites are not ordered appropriately and layer on top of the screen. To prevent this, use the OpenGL video backend.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Video Backend | OpenGL | Other backends causes Z-Order issues with heart containers |
Disable Bounding Box | On | Fixes graphical issues with the pal pill and in some scenes with lot of characters appearing onscreen at the same time |
Version Compatibility
The graph below charts the compatibility with Super Paper Mario since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTemplate:Test EntryTest Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6569 | Windows 7 x64 | AMD Phenom II X2 550 @ 3.1GHz | ATI Radeon HD 4850 | Playable: 45-60 FPS with DirectX 11 back-end, 2X AA and Recommended Configuration | |
^r6541 | Windows 7 x86 | AMD Athlon II x2 250 @ 3.1GHz | nVidia GeForce 9600GT | Perfect (Full Speed) | |
r7540 | Windows 7 x64 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Playable, 45-60 FPS, some slowdowns in 3D dimension (25-45 FPS) | Jhonn |
r7564 | Windows Vista x86 | Intel Core 2 Duo E8400 @ 3.6GHz | ATI Radeon HD 5770 | Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration | Arthur117 |
r7599 | Windows 7 x64 | AMD Phenom II P650 @ 2.6GHz | ATI Mobility Radeon HD 4250 | Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part | Jmankid |
3.0-198 | Windows 7 x64 | AMD Phenom II X6 1090T @ 3.2GHz | ATI Radeon HD 5700 | Perfect Full speed | Hjenovah |
3.0-228 | Windows 7 x64 | Intel Core i3-2100 @ 3.1GHz | ATI Radeon HD 5770 | Perfect Full speed | Gobrin |
3.0-681 | Windows 7 x64 | AMD Phenom II x4 955 @ 3.2GHz | AMD Radeon HD 6870 | Perfect, full speed, use HLE audio to avoid slowdowns | |
3.0-766 | Windows 7 x64 | Intel Core i5-2450M | AMD Radeon HD 7610M | Perfect Full speed | Chinmorph |