Paper Mario

From Dolphin Emulator Wiki
Jump to navigation Jump to search
Paper Mario
Paper Mario
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Paper Mario
Platform(s) Virtual Console, Nintendo 64
Release date(s) Nintendo 64
JP August 11, 2000
NA February 5, 2001
EU October 5, 2001
Virtual Console
JP July 10, 2007
EU July 13, 2007
NA July 16, 2007
Genre(s) Role-playing
Mode(s) Single-player
Input methods GameCube Controller, Classic Controller
Compatibility 4Stars4.pngEdit rating: Paper Mario
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Paper Mario, known in Japan as Mario Story (マリオストーリー or Mario Sutōrī), is a console role-playing game video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 game console. It was first released in Japan on August 11, 2000, in North America on February 5, 2001, and in Europe and Australia on October 5, 2001. Paper Mario was re-released for Nintendo's Virtual Console in 2007.

Paper Mario is set in the Mushroom Kingdom as the protagonist Mario tries to rescue Princess Peach from Bowser. To do so, he must locate seven "Star Spirits" to negate the effects of the captured Star Rod, which grants invincibility to Bowser. The player controls Mario and a number of partners to solve puzzles in the game's overworld and defeat enemies in a turn-based battle system. The battles are unique in that the player can influence the effectiveness of attacks by performing required controller inputs known as "action commands."

Paper Mario is the first installment for the Mario role-playing games Paper Mario series and is the predecessor to the GameCube game Paper Mario: The Thousand-Year Door and the Wii game Super Paper Mario. The game received a positive reaction from the media, attaining an aggregate score of 88% from Game Rankings and 93% from Metacritic.It was rated the 63rd best game made on a Nintendo system in Nintendo Power's "Top 200 Games" list in 2006.

Emulation Information

No Controller Rumble

As was the case in the official Wii Virtual Console release, there is no support for the original Nintendo 64 release's Rumble Pak functionality, even when emulating or connecting a GameCube controller.

Problems

Glitchy Select File Menu

The boxes containing each file in the Select File menu are glitchy when changing selections. Disabling Enable Dual Core will resolve this. Refer issue 7143.

Enhancements

16:9 Aspect Ratio Fix

The Widescreen Hack is Shifted to the Left and has clipping issues that can be fixed with an AR Code.

NTSC-U

05243494 2407018A

Or this alternate Gecko code.

$16:9 Widescreen
48000000 801AE438
DE000000 80008180
1402D574 2407018A
E0000000 80008000

NTSC-J

05242FA4 2407018A

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Enable Dual Core Off Show File Select menus properly

Version Compatibility

The graph below charts the compatibility with Paper Mario since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21222 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7570 Windows 7 Intel Core2 Duo E7400 @ 3.2 GHz NVIDIA GeForce 9600 GT 20-25FPS. Savegames are loading correctly. No HLE sound, but LLE works fine.
3.0-204 Windows 7 Intel Core i7-2670QM @ 2.2 GHz NVIDIA GeForce GT 525M 55-60FPS at 1600x900. Music sometimes doesn't play or is too quiet/too loud.
5.0-3255 Windows 10 Intel Core i5-4690K @ 3.9 GHz AMD Radeon R9 200 30FPS in battle, 30FPS in the over-world, drops 5-10 frames in certain areas. Audio is fine with the only exception I found in the area behind the Goomba Village when you fall, were the audio clips into itself and pops allot. Setting audio backend to OpenAL minimized this, changing HLE to LLE had the same result. Audio stays at full speed regardless of FPS during testing. Minor lag spikes that cause the game to freeze for a split second every so often. No crashes or errors, tested in both 3x and 2x native resolution and got the same results. Duel Core enabled and D3D12 as the backend, D3D11 while not fully tested seems to produce the same results.

Gameplay Videos