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Progress Continues
We've already had 21662 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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== Problems == | == Problems == | ||
=== | === Bounding Box Issues === | ||
This game is very unstable under | This game is very unstable under default graphical settings ranging from graphic abnormalities to Dolphin panic handlers leading to a crash. Sometimes the game runs slow and Pixls may fail to follow you properly. Enable bounding box emulation to fix it. | ||
{{Image|SPM-Down_Pipe_1.png|Going down a pipe causes a silhouette of Mario instead of the proper effect going down a pipe before the paper wipe transition.}} | {{Image|SPM-Down_Pipe_1.png|Going down a pipe causes a silhouette of Mario instead of the proper effect going down a pipe before the paper wipe transition.}} | ||
{{Image|SPM-Down_Pipe_2.png|Ditto.|br}} | {{Image|SPM-Down_Pipe_2.png|Ditto.|br}} | ||
=== Glitched Transitions === | === Glitched Transitions === | ||
Some transition effects and most paper flip animations won't work properly. | Some transition effects and most paper flip animations won't work properly. Disable '''EFB Copies to Texture Only''' to prevent that. GPUs that don't support GL_ARB_shader_storage_buffer_object will have to switch to Direct3D backend or use older version of Dolphin, {{revision|4.0-5124}} or {{revision|4.0-5908}}, refer to {{Issue|8505}}. | ||
{{image|Super Paper Mario - Door Transition EFB2Tex.gif| | {{image|Super Paper Mario - Door Transition EFB2Tex.gif|EFB Copies to Texture}} | ||
{{image|Super Paper Mario - Door Transition EFB2RAM.gif| | {{image|Super Paper Mario - Door Transition EFB2RAM.gif|EFB Copies to RAM|br}} | ||
=== {{s}}Z-Order Issues with Heart Pillars{{/s}} === | === {{s}}Z-Order Issues with Heart Pillars{{/s}} === | ||
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== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
| | |efb2texonly = Disabled | ||
| | |efb2texonlynotes = Proper transition effects. | ||
}} | }} | ||
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