Super Paper Mario: Difference between revisions

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== Problems ==
== Problems ==
=== Direct3D ===
=== Bounding Box Issues ===
This game is very unstable under Direct3D ranging from graphic abnormalities to Dolphin panic handlers leading to a crash. Sometimes the game runs slow and Pixls may fail to follow you properly. Use OpenGL instead.
This game is very unstable under default graphical settings ranging from graphic abnormalities to Dolphin panic handlers leading to a crash. Sometimes the game runs slow and Pixls may fail to follow you properly. Enable bounding box emulation to fix it.
{{Image|SPM-Down_Pipe_1.png|Going down a pipe causes a silhouette of Mario instead of the proper effect going down a pipe before the paper wipe transition.}}
{{Image|SPM-Down_Pipe_1.png|Going down a pipe causes a silhouette of Mario instead of the proper effect going down a pipe before the paper wipe transition.}}
{{Image|SPM-Down_Pipe_2.png|Ditto.|br}}
{{Image|SPM-Down_Pipe_2.png|Ditto.|br}}


=== Glitched Transitions ===
=== Glitched Transitions ===
Some transition effects and most paper flip animations won't work properly. <s>Disable '''EFB Copies to Texture Only''' to prevent that. GPUs that don't support GL_ARB_shader_storage_buffer_object will have to switch to Direct3D backend or use older version of Dolphin, {{revision|4.0-5124}} or {{revision|4.0-5908}}, refer to {{Issue|8505}}.</s> Sometime before {{revision|4.0-8070}}, the problem has now shifted to affecting Direct3D only as no EFB Copies setting fixes the issue. Use OpenGL and default EFB Copies setting for correct emulation.
Some transition effects and most paper flip animations won't work properly. Disable '''EFB Copies to Texture Only''' to prevent that. GPUs that don't support GL_ARB_shader_storage_buffer_object will have to switch to Direct3D backend or use older version of Dolphin, {{revision|4.0-5124}} or {{revision|4.0-5908}}, refer to {{Issue|8505}}.
{{image|Super Paper Mario - Door Transition EFB2Tex.gif|Direct3D}}
{{image|Super Paper Mario - Door Transition EFB2Tex.gif|EFB Copies to Texture}}
{{image|Super Paper Mario - Door Transition EFB2RAM.gif|OpenGL|br}}
{{image|Super Paper Mario - Door Transition EFB2RAM.gif|EFB Copies to RAM|br}}


=== {{s}}Z-Order Issues with Heart Pillars{{/s}} ===
=== {{s}}Z-Order Issues with Heart Pillars{{/s}} ===
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== Configuration ==
== Configuration ==
{{Config
{{Config
|gfxbackend = OpenGL
|efb2texonly = Disabled
|gfxbackendnotes = Unstable under Direct3D.
|efb2texonlynotes = Proper transition effects.
}}
}}


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