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edits
Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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m (→Version Compatibility: https://www.dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015#40-7664-perform-garbage-collection-for-efb-copies-no-longer-in-use-by-mimimi) |
m (→Problems: https://www.dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015#40-7664-perform-garbage-collection-for-efb-copies-no-longer-in-use-by-mimimi) |
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=== Missing Boulder Shadows === | === Missing Boulder Shadows === | ||
In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in the D3D backend. To see their shadows properly, use the OpenGL backend. See {{issue|7183}}. | In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in the D3D backend. To see their shadows properly, use the OpenGL backend. See {{issue|7183}}. | ||
=== Custom Cars === | === Custom Cars === | ||
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=== {{s}}16:9{{/s}} === | === {{s}}16:9{{/s}} === | ||
This game has 16:9 display capability, but requires setting Dolphin's Aspect Ratio setting to "Force 16:9" while setting the game to the "Widescreen" screen mode in the game's internal options. | This game has 16:9 display capability, but requires setting Dolphin's Aspect Ratio setting to "Force 16:9" while setting the game to the "Widescreen" screen mode in the game's internal options. | ||
=== {{s}}Shadow Distortion{{/s}} === | |||
With '''EFB Copies to Texture Only''', shadows may distort if you open the graphics window or go in and out of fullscreen during a race. Just avoid those things and the shadows will be fine, or disable '''EFB Copies to Texture Only'''. If the shadow does glitch out, it will fix itself in the next race. All issues resolved starting with {{revision|4.0-7664}}. | |||
{{image|F-ZeroGXEFBtoTex.jpg|The notorious shadow problem|br}} | |||
=== {{s}}Story Mode Cutscenes Blackscreen{{/s}} === | === {{s}}Story Mode Cutscenes Blackscreen{{/s}} === |
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