79,257
edits
Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Extremely slow downs in battles and on the field or walking around. Unplayable.|tester=ALLEN2}} | {{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Extremely slow downs in battles and on the field or walking around. Unplayable.|tester=ALLEN2}} | ||
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core i7 @ 3.3GHz|GPU=AMD Radeon HD 7700|result=Mostly playable, small slow downs in battles, text is sometimes bugged, music sometimes cuts out. Other than that it is perfectly playable.|tester=}} | {{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core i7 @ 3.3GHz|GPU=AMD Radeon HD 7700|result=Mostly playable, small slow downs in battles, text is sometimes bugged, music sometimes cuts out. Other than that it is perfectly playable.|tester=}} | ||
{{testing/entry|revision=3.5-144|OS=Windows 7|CPU=Intel Core i5 @ 3.6GHz|GPU=NVIDIA GeForce 680|result=50FPS seems to work fine with small amounts of sound jumping.|tester=Steftast1c}} | |||
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i7 @ 2.3GHz|GPU=NVIDIA GeForce GTX 660M|result=Some texture and light bugs during battles, text glitches now and then. Otherwise runs fine at 25-30FPS when walking/battling. Occasional crashes now and then, disabling dual core doesn't seems to affect the likelihood.|tester=}} | |||
{{testing/entry|revision=3.5-409|OS=Windows 7|CPU=AMD E1-1200 @ 1.4GHz|GPU=AMD Radeon HD 7310|result=Slow, game plays at around 16FPS. Sound is very jumpy.|tester=}} | {{testing/entry|revision=3.5-409|OS=Windows 7|CPU=AMD E1-1200 @ 1.4GHz|GPU=AMD Radeon HD 7310|result=Slow, game plays at around 16FPS. Sound is very jumpy.|tester=}} | ||
{{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result=Playable. Stable @ 30FPS (Settings: Direct3D11,1080p full screen with 2.5x IR, 4x AA, 2x AF + OpenMP Decoder) Music no longer fade out as frequently as in 3.0 and Xaudio2 seems working as well. Minor texture/light garbage appears and text might corrupt if the Window is left running on background.|tester=}} | {{testing/entry|revision=3.5-1749|OS=Windows 7|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result=Playable. Stable @ 30FPS (Settings: Direct3D11,1080p full screen with 2.5x IR, 4x AA, 2x AF + OpenMP Decoder) Music no longer fade out as frequently as in 3.0 and Xaudio2 seems working as well. Minor texture/light garbage appears and text might corrupt if the Window is left running on background.|tester=}} | ||
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i5 @ 3.2GHz|GPU=NVIDIA GeForce GTX 660|result=Works fine out battle, some graphical issues in battle with some attacks. Aside from that, almost Perfect.|tester=}} | {{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i5 @ 3.2GHz|GPU=NVIDIA GeForce GTX 660|result=Works fine out battle, some graphical issues in battle with some attacks. Aside from that, almost Perfect.|tester=}} | ||
{{testing/entry|revision=4.0|OS=Windows 8|CPU=AMD FX 6300|GPU=AMD Radeon R9 270x|result=Seems to work, 60FPS most of the times (not in cutscenes) and when using OpenGL render lot's of bugs and freezes. Use Direct3D!|tester=}} | {{testing/entry|revision=4.0|OS=Windows 8|CPU=AMD FX 6300|GPU=AMD Radeon R9 270x|result=Seems to work, 60FPS most of the times (not in cutscenes) and when using OpenGL render lot's of bugs and freezes. Use Direct3D!|tester=}} |