Pokémon XD: Gale of Darkness

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Pokémon XD: Gale of Darkness
Developer(s) Genius Sonority
Publisher(s) Nintendo
Series Pokémon
Platform(s) GameCube
Release date(s) JP August 4, 2005
NA October 3, 2005
EU November 18, 2005
AUS November 10, 2005
Genre(s) Role-playing
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Pokémon XD: Gale of Darkness
See also...

Dolphin Forum thread
Open Issues
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Pokémon XD: Gale of Darkness, released in Japan as Pokémon Ekkusudī Yami no Kaze Dāku Rugia (ポケモンXD 闇の旋風ダーク・ルギア), is the second role-playing game from Nintendo's Pokémon franchise for the Nintendo GameCube. It is the successor of the GameCube game Pokémon Colosseum, and takes place in Orre, the setting of Pokémon Colosseum. Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen can connect to this game through trading and Battle Mode.


Aspect Ratio Detection

Dolphin's aspect ratio detection has trouble with this title, particularly in the map, which can cause rapid shifts between 4x3 and 16x9 AR. Set Aspect Ratio to Force 4:3 to account for this.

Crash: Greevil's Henchman and Zook

When the battle between Mr. Verich's (Greevil) henchman and Zook starts the game crashes. This can be resolved by enabling "Synchronize GPU thread".

Dual Core is force disabled since 5.0-15739, meaning this crash no longer happens.

Illegible Text

Text is not legible, and may flicker between different corrupt text characters. This can be corrected by enabling Safe Texture Cache. Refer issue 10705. Fixed since prior to 5.0-13248.

Delayed Sound with OpenAL

When using OpenAL sound, it can take upwards of 30 seconds for the audio to play. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to Cubeb, WASAPI or XAudio2, at which point the audio plays immediately. Cubeb is now used by default.


16:9 Aspect Ratio (Widescreen) Gecko Codes

The widescreen hack has minor clipping issues.


$16:9 Widescreen
042EB168 00001783
042EB16C 000017EA
0400F614 60000000
0405C984 60000000
040875BC 60000000
0405C8AC 60000000
04086A34 60000000
04086930 60000000
044ED860 3FC962F9


$16:9 Widescreen
04005300 C3A2BFBC
04005304 EFBD00B2
04005308 480AF7A8
040B4AAC 4BF50854


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Aspect Ratio Force 4:3 Avoid undesirable AR shifts

Version Compatibility

The graph below charts the compatibility with Pokémon XD: Gale of Darkness since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21734 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6117 Windows 7 Intel Core i7-930 @ 2.8 GHz NVIDIA GeForce GTX 480 Broken: Black Screen Timmy112
r6535 Windows 7 Intel Core i5-430M @ 2.26 GHz ATI Radeon HD 5470 5-16FPS, audio cuts in and out.
r7379 Windows 7 AMD Phenom II X4 955 @ 3.2 GHz NVIDIA GeForce 285 GTX playable. full speed, with some sound and graphic issues under DX 9
r7494 Windows 7 Intel Core i3-540 @ 3.06 GHz NVIDIA GeForce GTS 20-25FPS Avg. 23FPS
r7668 Windows 7 Intel Core 2 Extreme Q6850 @ 3 GHz NVIDIA GeForce GTX 260 25-30FPS Emulation Speed 85-100% Resolution 2x, playable. Emulation speed and audio significantly improved.
r7671 Windows 7 Intel Core 2 Duo E7300 @ 3.1 GHz NVIDIA GeForce 9600 GT 30FPS Emulation Speed 99-100%. No music glitches, game runs perfectly. No graphs glitches, problem with connection.
r7688 Windows 7 Intel Core i5-760 @ 2.8 GHz NVIDIA GeForce 460 GTX 30FPS. Seems to work perfectly, though music stutters when using LLE but perfect with HLE Pablo Bollansée (The Oddler)
r7714 Windows 7 Intel Core i3-370M @ 2.4 GHz AMD Radeon HD 6370M Playable: Full speed for main part of the game. Some major graphical glitches during battle, which can cause big slowdowns depending on the attack being used. Cut scenes have sound issues, sometimes to the point of having no sound at all.
3.0-634 Windows 7 Intel Core i5-3400 @ 3.1 GHz NVIDIA GeForce GTS 450 Playable. Game has encountered no crashes as of now, though graphical and sound glitches plague the game (distorted elements, effects, etc. and sometimes music cuts out - using HLE). Rating should be reduced to **** (Playable) instead of ***** (Perfect)
3.0-710 Windows 7 AMD Athlon II X2 250 @ 3 GHz AMD 760G Playable. Had to disable DualCore, having it enable caused the game to crash. There are some graphical and sound glitches, like some elements and effects appear distorted. Music stops playing in some cutscenes and when talking to some NPCs. Opening and then closing the menu after makes the music return. DelCtrl
3.0-758 Windows 7 AMD Athlon II 4X @ 3 GHz NVIDIA GeForce GTX 480 Extremely slow downs in battles and on the field or walking around. Unplayable. ALLEN2
3.0-766 Windows 7 Intel Core i7 @ 3.3 GHz AMD Radeon HD 7700 Mostly playable, small slow downs in battles, text is sometimes bugged, music sometimes cuts out. Other than that it is perfectly playable.
3.5-144 Windows 7 Intel Core i5 @ 3.6 GHz NVIDIA GeForce 680 50FPS seems to work fine with small amounts of sound jumping. Steftast1c
3.5-367 Windows 7 Intel Core i7 @ 2.3 GHz NVIDIA GeForce GTX 660M Some texture and light bugs during battles, text glitches now and then. Otherwise runs fine at 25-30FPS when walking/battling. Occasional crashes now and then, disabling dual core doesn't seems to affect the likelihood.
3.5-409 Windows 7 AMD E1-1200 @ 1.4 GHz AMD Radeon HD 7310 Slow, game plays at around 16FPS. Sound is very jumpy.
3.5-1749 Windows 7 Intel Core i5-3330 @ 3 GHz AMD Radeon HD 7970 Playable. Stable @ 30FPS (Settings: Direct3D11,1080p full screen with 2.5x IR, 4x AA, 2x AF + OpenMP Decoder) Music no longer fade out as frequently as in 3.0 and Xaudio2 seems working as well. Minor texture/light garbage appears and text might corrupt if the Window is left running on background.
4.0 Windows 8 Intel Core i5 @ 3.2 GHz NVIDIA GeForce GTX 660 Works fine out battle, some graphical issues in battle with some attacks. Aside from that, almost Perfect.
4.0 Windows 8 AMD FX 6300 AMD Radeon R9 270X Seems to work, 60FPS most of the times (not in cutscenes) and when using OpenGL render lot's of bugs and freezes. Use Direct3D!
4.0-5935 Windows 7 AMD FX-8350 @ 4 GHz NVIDIA GeForce GTX 750 Gameplay is relatively smooth with 30FPS during gameplay and cutscenes (Actual game runs in 30FPS), 60FPS in menus and on overworld map. 17-21FPS with distorted audio in certain areas and with purifying shadow Pokémon. Framedrops may occur during battle, especially with more graphical attacks. If the game starts crashing, uncheck "Enable dual core" under config. Combatheros
4.0-8731 Windows 7 x64 Intel Core i7-4790K @ 4 GHz NVIDIA GeForce GTX 770 20h story play through: Game runs smoothly at 3x native Res, no Anti-Aliasing, 16x AF and using the config recommended above. Higher settings and/or running in windowed mode cause frequent and annoying stutter. Game runs perfectly otherwise, not a single crash (Dual Core was enabled). Did not encounter "Flickering Lights" and "Hexagon Brothers' Colors" issue. Compatibility should be raised back up to 5 stars despite high system requirements. SolidStateDork
4.0-8867 Windows 10 x64 Intel Core i7-930 @ 2.8 GHz AMD Radeon R9 270X Seems to work fine, game runs smoothly at 30 FPS in game and at 60 FPS in menus using DirectX. I couldn't see any problems with this game.
5.0 Windows 10-1607 x64 Intel Core i5-6500 @ 3.2 GHz AMD Radeon R9 280X "GREEVIL & ZOOK" scenario tested OK with "Synchronize GPU thread" disabled, no issue found. HLE Music issue also did not encounter. Recommended to reset "Synchronize GPU thread" to default for performance.
5.0-16380 SteamOS 3.2 Steam Deck 8xAMD Custom APU 0405 Steam Deck AMD Custom GPU 0405 Running on Steam Deck with Dolphin and game installed on the internal storage. Compile Shaders Before Starting enabled, Vulkan backend, Hybrid Ubershaders, Dual Core enabled, 2x Native, 4x SSAA(8x was giving graphical lighting issues) and 16x AF. As an optional bonus, I also tried with Per Pixel Lighting enabled, Aspect Ratio locked 16:9 and Widescreen Gecko Code enabled. I got a bit of stuttering after enabling per pixel(to be expected), but fixed by turning Manual GPU Clock Control in Steam Deck quick menu to Max(1600) for a few minutes. With the above enabled, GPU idled around 460Mhz out of battle and 500Mhz in battle, spiking to 1200Mhz during graphically intensive moves but never dropped frames. Unable to test "GREEVIL & ZOOK" scenario. This game runs beautifully on Steam Deck even with extreme settings. MinatoMeow

Gameplay Videos