| Dolphin 4.0.2 has been released!
Read the announcement on our official website, and comment on the appropriate forum thread.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Pokémon XD: Gale of Darkness
|Pokémon XD: Gale of Darkness|
|Release date(s)|| JP August 4, 2005|
NA October 3, 2005
EU November 18, 2005
AUS November 10, 2005
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller, Game Boy Advance|
Pokémon XD: Gale of Darkness, released in Japan as Pokemon Ekkusudī Yami no Kaze Dāku Rugia (ポケモンXD 闇の旋風ダーク・ルギア), is the second role-playing game from Nintendo's Pokémon franchise for the Nintendo GameCube. It is the successor of the Gamecube game Pokémon Colosseum, and takes place in Orre, the setting of Pokémon Colosseum. All of the Game Boy Advance Pokémon games can connect to this game through trading and Battle Mode.
 Crash on the MAC OS X Build
Pokemon XD: Gale of Darkness will load successfully on MAC OS X however during the opening cutscene where XD001 is about to use Shadow Blast on the S.S. Libra the emulator crashes. In addition, when the battle between Greevil's henchman and Zook starts, the game crashes, although this is not specifically related to MACs. Furthermore the game crashes when you try to leave the building to try and save Professor Krane
 Buggy Sound with OpenAL
When using OpenAL sound, sounds are very odd sounding. The screen after the Nintendo logo does not play it's sound on time. Changing the latency has no effect but does cause lag at lower values. This can be fixed by changing to DSound or XAudio2, at which point the audio sounds perfect and does not slow down the game.
Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc
|On||Increases open map emulation speed|
 Version Compatibility
The graph below charts the compatibility with Pokémon XD: Gale of Darkness since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This game has been tested on the environments listed below:
|r6117||Windows 7 x64||Intel Core i7-930 @ 2.8GHz||nVidia GeForce GTX 480||Broken: Black Screen||Timmy112|
|r6535||Windows 7 x64||Intel Core i5-430M @ 2.26GHz||ATI Radeon HD 5470||5-16 FPS, audio cuts in and out.|
|r7379||Windows 7||AMD Phenom II X4 955 @ 3.2GHz||nVidia GeForce 285 GTX||playable. full speed, with some sound and graphic issues under DX 9|
|r7494||Windows 7||Intel Core i3-540 @ 3.06GHz||nVidia GeForce GTS||20-25 FPS Avg. 23 FPS|
|r7668||Windows 7 x64||Intel Core 2 Extreme Q6850 @ 3GHz||nVidia GeForce GTX 260||25-30FPS Emulation Speed 85-100% Resolution 2x, playable. Emulation speed and audio significantly improved.|
|r7671||Windows 7 x64||Intel Core 2 Duo E7300 @ 3.1GHz||nVidia GeForce 9600 GT||30FPS Emulation Speed 99-100%. No music glitches, game runs perfectly. No graphs glitches, problem with connection.|
|r7688||Windows 7 x64||Intel Core i5-760 @ 2.8GHz||nVidia GeForce 460 GTX||30FPS. Seems to work perfectly, though music stutters when using LLE but perfect with HLE||Pablo Bollansée (The Oddler)|
|r7714||Windows 7 x64||Intel Core i3-370M @ 2.4GHz||AMD Radeon HD 6370M||Playable: Full speed for main part of the game. Some major graphical glitches during battle, which can cause big slowdowns depending on the attack being used. Cut scenes have sound issues, sometimes to the point of having no sound at all.|
|3.0-634||Windows 7 x64||Intel Core i5-3400 @ 3.1GHz||nVidia GeForce GTS 450||Playable. Game has encountered no crashes as of now, though graphical and sound glitches plague the game (distorted elements, effects, etc. and sometimes music cuts out - using HLE). Rating should be reduced to **** (Playable) instead of ***** (Perfect)|
|3.0-710||Windows 7 x86||AMD Athlon II X2 250 @ 3GHz||AMD 760G||Playable. Had to disable DualCore, having it enable caused the game to crash. There are some graphical and sound glitches, like some elements and effects appear distorted. Music stops playing in some cutscenes and when talking to some NPCs. Opening and then closing the menu after makes the music return.||DelCtrl|
|3.0-758||Windows 7 x86||AMD Athlon II 4X @ 3GHz||nVidia GeForce GTX 480||Extremely slow downs in battles and on the field or walking around. Unplayable.||ALLEN2|
|3.0-766||Windows 7 x86||Intel Core i7 @ 3.3GHz||AMD Radeon HD 7700||Mostly playable, small slow downs in battles, text is sometimes bugged, music sometimes cuts out. Other than that it is perfectly playable.|
|3.5-409||Windows 7 x64||AMD E1-1200 @ 1.4GHz||AMD Radeon HD 7310||Slow, game plays at around 16 FPS. Sound is very jumpy.|
|3.5-144||Windows 7 x64||Intel Core i5 @ 3.6GHz||nVidia GeForce 680||50 FPS seems to work fine with small amounts of sound jumping.||Steftast1c|
|3.5-1749||Windows 7 x64||Intel Core i5-3330 @ 3GHz||AMD Radeon HD 7970||Playable. Stable @ 30 FPS (Settings: Direct3D11,1080p full screen with 2.5x IR, 4x AA, 2x AF + OpenMP Decoder) Music no longer fade out as frequently as in 3.0 and Xaudio2 seems working as well. Minor texture/light garbage appears and text might corrupt if the Window is left running on background.|
|3.5-367||Windows 7 x86||Intel Core i7 @ 2.3GHz||nVidia GeForce GTX 660M||Some texture and light bugs during battles, text glitches now and then. Otherwise runs fine at 25-30 FPS when walking/battling. Occasional crashes now and then, disabling dual core doesn't seems to affect the likelihood.|
|4.0||Windows 8 x64||Intel Core i5 @ 3.2GHz||nVidia GeForce GTX 660||Works fine out battle, some graphical issues in battle with some attacks. Aside from that, almost Perfect.|
 Gameplay Videos