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Progress Continues
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Rayman3HoodlumHavoc.jpg|300px]] | ||
|developer | |developer = Ubisoft | ||
|publisher | |publisher = Ubisoft | ||
|series | |series = Rayman | ||
|released | |released = {{vgrelease|EU=February 21, 2003|NA=March 2, 2003}} | ||
|genre | |genre = Platform | ||
|modes | |modes = Single-player, Multiplayer (4) | ||
|input | |input = GameCube Controller, Game Boy Advance | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-rayman-3-hoodlum-havoc--26201 | ||
}} | }} | ||
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== Problems == | == Problems == | ||
=== Shadows === | {{Problems|{{#vardefineecho:problems| | ||
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend | |||
}}}} | |||
== Enhancements == | |||
=== Anti-aliasing Shadows === | |||
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. Direct3D backend renders shadows properly for all anti-aliasing modes. | |||
{{Image|GRHP41-2.png|Shadow Glitch|br}} | {{Image|GRHP41-2.png|Shadow Glitch|br}} | ||
=== 60Hz PAL === | |||
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. | |||
<pre>$60Hz | |||
040A4080 38600000 | |||
04225558 00000014 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
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|vid1=J-Hnu7x79cw|cap1=Dolphin Emulator 4.0.1 - Rayman 3: Hoodlum Havoc (1080p HD) - Nintendo GameCube | |vid1=J-Hnu7x79cw|cap1=Dolphin Emulator 4.0.1 - Rayman 3: Hoodlum Havoc (1080p HD) - Nintendo GameCube | ||
|vid2=E7jNtc2fquI|cap2=Dolphin Emulator 4.0-291 - rayman 3: hoodlum havoc on Fedora | |vid2=E7jNtc2fquI|cap2=Dolphin Emulator 4.0-291 - rayman 3: hoodlum havoc on Fedora | ||
|vid3=DMzfbmZqBLQ|cap3=Rayman 3: Hoodlum Havoc - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator) | |||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |
edits