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(→Audio: This makes no sense in the context of a post 4.0 world.) |
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=== Character Faces === | === Character Faces === | ||
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used. | If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used. | ||
== Configuration == | == Configuration == |
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