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Fire Emblem: Radiant Dawn
|Fire Emblem: Radiant Dawn|
|Release date(s)|| JP February 22, 2007|
NA November 11, 2007
EU March 14, 2008
AUS April 10, 2008
|Input methods||Wii Remote, Classic Controller, GameCube Controller|
|GameIDs||RFEJ01, RFEE01, RFEP01|
In Fire Emblem: Radiant Dawn three years have passed since the great war that ended in the death of Mad King Ashnard. His country of Daein suffers under the rule of the war's victors. Now, a small band of freedom fighters struggle to end the long, dark night of Daein's oppression. Micaiah, Sothe and a host of others – the infamous "Dawn Brigade" – rally under the banner of Daein's long-lost prince to bring a new day to this ravaged land.
Controller Map Overlap
Fire Emblem: Radiant Dawn is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
When cheats are activated, the game may crash after the intro. Solution:Disable cheats, then play the game for about 5 min, then quit the game, enable the cheats again, then play normally. Additionally, due to code offsets in Dolphin, most WiiRD Gecko codes simply don't work until they've been adjusted.
Recent versions of Dolphin have somewhat improved this.
Dolphin may crash randomly while emulating this game, it's usually stable in menus and the base but when playing a map the game will occasionally crash when:
- Issuing a move or attack order
- Mostly only when using a Galdr
- Transitioning from the field view to the battle/upgrade animation screens
- Ending turn
- The AI can also crash the game by the doing any of the above (least frequent)
Work around it by making thorough use of save states or battle saves between every turn.
Warning: At the Part 3's prologue, after leaving the Base, there is a point where a group of Laguz transform. Dolphin has been known to crash at some point during that scene. To fix the issue, set the Audio to "DSP LLE".
Freeze while creating a save state
The game randomly freezes while creating a save state. Using single core mitigates this issue.
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used.
This game doesn't need non-default settings to run properly. A full list of config options is available in the Config template's documentation.
The graph below charts the compatibility with Fire Emblem: Radiant Dawn since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This game has been tested on the environments listed below:
|Windows 7||AMD Athlon II X4 640||ATI Radeon HD 5770||Good, purple lines around characters mouth won't go away, even with anisotropic
|Windows 7||Intel Core i5-2300 @ 3GHz||NVIDIA GeForce GT 430||Mostly perfect, sometimes sound glitches.||MiniBolt|
|Windows 7||Intel Core i3-370M @ 2.4GHz||NVIDIA GeForce GT 420M||Runs fluently. Some minor speed problems (rarely runs at full speed). No graphic issues.|
|Windows 7||Intel Core i7-950 @ 4.1GHz||NVIDIA GeForce GTX 570||Good, purple lines around characters mouth go away with anisotropic filtering x1, game runs smoothly, but speed drops when there is a phase change, sometimes also crashes at that moment. I didn't experience crashes at other moments. The biggest problem along the crashes is the sound. There are many many glitches||Titouf|
|Windows 8||Intel Core 2 Quad @ 3GHz||ATI Radeon HD 5770||Stable FPS, cinematics run perfectly, AAx4 AFx16 DX11, HLE, OpenMP enabled - setting resolution past Native x1 breaks sprites and shows artifacts on them otherwise works fine.||Rosierose|
|Arch Linux||Intel Core i7-2600 @ 2.6GHz||NVIDIA GeForce GTS 450||Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread. The blue flame in the opening is gray at first, but turns blue after a few seconds.||10n45|
|Arch Linux||Intel Core i7-2600 @ 2.6GHz||NVIDIA GeForce GTS 450||Audio sync issues have recently been fixed, runs perfectly. Graphics get blurry when using staves or items.||10n45|
|Arch Linux||Intel Core i7-2600 @ 2.6GHz||NVIDIA GeForce GTS 450||The item and staves bug was fixed, and
|Arch Linux||Intel Core i7-2600 @ 2.6GHz||NVIDIA GeForce GTS 450||The galdr problem happened again; Dolphin crashed after using Vigor. OP still starts in grayscale.||10n45|
|Mac OS X 10.10||Intel Core i5 @ 2.4GHz||Intel Iris (HD Graphics 5100)||Completed the entire game without a single freeze or crash. No issues with any galdrs.||Tron|
|Windows 8.1||Intel Core i7-4510U @ 3.0GHz||Intel HD Graphics 4000||The game crashes once in every ~10 uses of galdrar, has happened using Vigor, Bliss, and Valor. It seems it doesn't matter which one used.||NKF98|
|Windows 7||AMD FX-9590 @ 4.7GHz||AMD Radeon R9 295x2||The game runs perfectly. Haven't come across any crashes or freezing issues, including the alleged "Galdrar bug". No sound or graphical issues whatsoever either.||Zeph20|