Fire Emblem: Radiant Dawn

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Fire Emblem: Radiant Dawn
FireEmblemRadiantDawn.jpg
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Fire Emblem
Release date(s) JP February 22, 2007
NA November 11, 2007
EU March 14, 2008
AUS April 10, 2008
Genre(s) Tactical role-playing
Mode(s) Single-player
Input methods Wii Remote, Classic Controller, GameCube Controller
Compatibility 4PlayableEdit rating: Fire Emblem: Radiant Dawn
See also...

Dolphin Forum thread
Search Google
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In Fire Emblem: Radiant Dawn three years have passed since the great war that ended in the death of Mad King Ashnard. His country of Daein suffers under the rule of the war's victors. Now, a small band of freedom fighters struggle to end the long, dark night of Daein's oppression. Micaiah, Sothe and a host of others – the infamous "Dawn Brigade" – rally under the banner of Daein's long-lost prince to bring a new day to this ravaged land.

Contents

[edit] Problems

[edit] Cheats

When cheats are activated, the game may crash after the intro. Solution:Disable cheats, then play the game for about 5 min, then quit the game, enable the cheats again, then play normally. Additionally, due to code offsets in Dolphin, most WiiRD Gecko codes simply don't work until they've been adjusted.

[edit] Instability

Recent versions of Dolphin have somewhat improved this.
Dolphin may crash randomly while emulating this game, it's usually stable in menus and the base but when playing a map the game will occasionally crash when:

  • Issuing a move or attack order
    • Mostly only when using a Galdr
  • Transitioning from the field view to the battle/upgrade animation screens
  • Ending turn
  • The AI can also crash the game by the doing any of the above (least frequent)

Work around it by making thorough use of save states or battle saves between every turn.

Warning: At the Part 3's prologue, after leaving the Base, there is a point where a group of Laguz transform. Dolphin has been known to crash at some point during that scene. To fix the issue, set the Audio to "DSP LLE".

[edit] Freeze while creating a save state

The game randomly freezes while creating a save state.

[edit] Character Faces

If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used.

[edit] Controls Fix

If you experience mad controls, go to config and set the Gamecube controller to none, but leave the Wii remote as it is. Note: It is recommended to use a Gamecube controller instead of a Wii remote, to get analogue features; still playable with a Wii remote.

[edit] Audio

If you are having problems with sound errors try setting 'Audio Backend' to 'XAudio2'.

[edit] Configuration

This game doesn't need non-default settings to run properly. If you want to get an overview about settings related to performance, please see the performance guide. A full list of config options is available at Template:Config/doc


[edit] Version Compatibility

The graph below charts the compatibility with Fire Emblem: Radiant Dawn since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-6080 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

[edit] Testing

This game has been tested on the environments listed below:

[edit] Gameplay Videos