336
edits
Release 2407 and 2409
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:TheLegendOfZeldaFourSwordsAdventures.jpg|300px]] | ||
|developer | |developer = Nintendo EAD | ||
|publisher | |publisher = Nintendo | ||
|released | |series = The Legend of Zelda | ||
|released = {{vgrelease|JP=March 18, 2004|NA=June 7, 2004|EU=January 7, 2005|AUS=April 7, 2005}} | |||
|genre | |genre = Action-adventure | ||
|modes | |modes = Single-player, Multiplayer (4), Co-op (4) | ||
|input | |input = GameCube Controller, Game Boy Advance | ||
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-four-swords-adventures--25936 | |||
|forumlink | |||
}} | }} | ||
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== Emulation Information == | == Emulation Information == | ||
=== Game Boy | === Game Boy Advance <-> GameCube Connectivity=== | ||
This title supports GameBoy Advance connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of GBA BIOS. | |||
VBA-M | |||
Setup VBA-M first - settings differ per version, these are instructions for 2.0.0-beta2 (tested working with Dolphin 5.0): | |||
#Launch | #Launch VBA-M | ||
# | #Emulation => Uncheck "Pause when inactive" | ||
# | #Options => Game Boy Advance => Configure => Boot ROM => Browse => Select GBA BIOS file | ||
# | #Options => Game Boy Advance => Check "Use BIOS file" | ||
#Options => Link => Type => GameCube | |||
#Options => Link => Check "Local mode" | |||
#Options => Link => Check "Link at boot" | |||
#Close VBA-M to save settings | |||
Using VBA-M with Dolphin | |||
#Launch Dolphin and set Dolphin controllers to GBA | |||
#Start Legend of Zelda: Four Swords Adventures | |||
#Open VBA-M | |||
#File => Open => Select GBA BIOS file | |||
#When it boots up (after BIOS screen) it should show a screen saying "Look at the TV screen !" - if you see this, it works | |||
#Repeat last two steps to add more players | |||
Troubleshooting | |||
#Unblock Dolphin and VBA-M in your firewall | |||
#Remember your controller settings are setup in VBA-M. VBA-M will treat each player as "Player 1", so make sure you setup different controller configurations for each. You could make a copy of the VBA-M directory to have multiple configs. | |||
#VBA-M 2.0.0-beta2 requires window focus for keyboard input. Use a joypad for other players or possibly try older versions of VBA-M. Alternatively you could setup to connect across multiple computers over LAN | |||
=== Navi Tracker Audio Issues === | === Navi Tracker Audio Issues === | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== | === <s>Multiple GBAs</s> === | ||
HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite. Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players. Fixed by {{revision|5.0-3723}} | |||
=== | === <s>HLE Navi's Trackers Hang (JP version)</s> === | ||
When using HLE audio emulation the game will hang when trying to use Navi's Trackers mode /w a GBA. Navi Trackers requires DSP-LLE (with a DSP ripped from console) in order to function properly. Fixed by {{revision|5.0-3723}} | |||
}}}} | |||
== Enhancements == | == Enhancements == | ||
=== 16:9 | === 16:9 Widescreen Gecko Code === | ||
The Built-in Widescreen Hack does nothing in this game. The following Gecko | The Built-in Widescreen Hack does nothing in this game. The following Gecko codes work as a replacement. | ||
==== | ==== NA ==== | ||
<pre>$16:9 Widescreen | |||
C205FCD0 00000002 | |||
C22D2400 C0030000 | |||
EC110032 00000000 | |||
C205FCF4 00000002 | |||
C22D2400 C003000C | |||
EC110032 00000000 | |||
04543FC0 3F400000 | |||
C213B47C 00000004 | |||
3C803F80 908D2400 | |||
4E800421 3C003F40 | |||
60000000 900D2400 | |||
60000000 00000000 | |||
C22ACA78 00000002 | |||
3C603F80 906D2400 | |||
806D8F50 00000000 | |||
C22ACA80 00000003 | |||
3C003F40 60000000 | |||
900D2400 801F0018 | |||
60000000 00000000 | |||
C213D834 00000002 | |||
3C603F80 906D2400 | |||
806D8F50 00000000 | |||
C213D83C 00000003 | |||
3C603F40 60630000 | |||
906D2400 38610008 | |||
60000000 00000000 | |||
C213D8D8 00000003 | |||
3C603F40 60630000 | |||
906D2400 38600000 | |||
60000000 00000000 | |||
C213D8D0 00000002 | |||
3C603F80 906D2400 | |||
806D8F50 00000000 | |||
0448E0C0 0000FF96 | |||
0448E0C4 FF9601BE | |||
0448E0C8 01BE0000 | |||
C243A94C 00000003 | |||
3C80C2D5 9081FFE8 | |||
C001FFE8 C03B00EC | |||
EC21002A 00000000 | |||
C245231C 00000002 | |||
3D803F80 918D2400 | |||
806D8F50 00000000 | |||
C2452328 00000002 | |||
3C603F40 906D2400 | |||
808D8F50 00000000 | |||
C213D600 00000002 | |||
3C603F80 906D2400 | |||
806D8F50 00000000 | |||
C213D608 00000002 | |||
3C603F40 906D2400 | |||
38610008 00000000 | |||
</pre> | |||
==== EU ==== | |||
<pre>$16:9 Widescreen | |||
F6000001 80008180 | |||
ED8B5024 ED4B0024 | |||
D2000000 00000004 | |||
3DC03FAA 61CEAAAB | |||
91C27000 C2627000 | |||
ED5302B2 ED8B5024 | |||
60000000 00000000 | |||
E0000000 80008000 | |||
F6000001 80008180 | |||
ED494024 ED090024 | |||
D2000000 00000004 | |||
3DC03FAA 61CEAAAB | |||
91C27000 C1E27000 | |||
ED0F0232 ED494024 | |||
60000000 00000000 | |||
E0000000 80008000 | |||
</pre> | |||
==== JP ==== | |||
<pre> | <pre> | ||
F6000001 80008180 | |||
ED8B5024 ED4B0024 | |||
D2000000 00000004 | |||
3DC03FAA 61CEAAAB | |||
91C27000 C2627000 | |||
ED5302B2 ED8B5024 | |||
60000000 00000000 | |||
E0000000 80008000 | |||
F6000001 80008180 | |||
ED494024 ED090024 | |||
D2000000 00000004 | |||
3DC03FAA 61CEAAAB | 3DC03FAA 61CEAAAB | ||
91C27000 C1E27000 | |||
ED0F0232 ED494024 | ED0F0232 ED494024 | ||
60000000 00000000 | 60000000 00000000 | ||
E0000000 80008000 | |||
</pre> | </pre> | ||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
}} | }} | ||
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{{VersionCompatibilityVersion|4.0-5899|****|GBA Link issues resolved. Tetra's Trackers now functional. Note: Tetra's Trackers has issues on the GBA side of emulation.}} | {{VersionCompatibilityVersion|4.0-5899|****|GBA Link issues resolved. Tetra's Trackers now functional. Note: Tetra's Trackers has issues on the GBA side of emulation.}} | ||
{{VersionCompatibilityVersion|4.0-7286|****|HLE audio issues resolved}} | {{VersionCompatibilityVersion|4.0-7286|****|HLE audio issues resolved}} | ||
{{VersionCompatibilityVersion|5.0-3723|*****|HLE GBA Connection Issues Resolved}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/entry|revision=3.5-1769|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Runs great till Level 2-2. Transparency issues and similar minor graphical bugs are still there, but the game runs mostly at full speed. There is only some lag when the screen becomes busy. No audio problems discovered. No crashes, even not at moon gates. When entering those gates, there is an extreme lag, but no crash or freeze. This can be easily fixed by enabling "Skip CPU EFB Access". No error messages on reboot. No control issues. Enabled EFB copy to texture, anything else were standard settings. But when playing Level 2-3, the sound can stuck and the "can't hold button" bug is again there. Didn´t test the game further. Multiplayer untested.|tester=DARK}} | {{testing/entry|revision=3.5-1769|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Runs great till Level 2-2. Transparency issues and similar minor graphical bugs are still there, but the game runs mostly at full speed. There is only some lag when the screen becomes busy. No audio problems discovered. No crashes, even not at moon gates. When entering those gates, there is an extreme lag, but no crash or freeze. This can be easily fixed by enabling "Skip CPU EFB Access". No error messages on reboot. No control issues. Enabled EFB copy to texture, anything else were standard settings. But when playing Level 2-3, the sound can stuck and the "can't hold button" bug is again there. Didn´t test the game further. Multiplayer untested.|tester=DARK}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=I spent a few days configuring until I finally got it to work. DSP LLE always caused a crash during VBA-M connection, so using HLE worked. If I left "Enable GBA Linking" on, one of the VBA-M's would crash after a few minutes, so disabling that made things better. I found turning off "turbo mode" and setting the VBA-M's throttles low (25%) helped achieve steady framerates for dolphin and the VBA's. Lastly, since I was using HLE for audio, I would get occasional sound hangs, so I changed dolphin's audio backend to DSound. Everything runs great, except I still have the z-order issue with the trees.|tester=ziggybozbo}} | {{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7870|result=I spent a few days configuring until I finally got it to work. DSP LLE always caused a crash during VBA-M connection, so using HLE worked. If I left "Enable GBA Linking" on, one of the VBA-M's would crash after a few minutes, so disabling that made things better. I found turning off "turbo mode" and setting the VBA-M's throttles low (25%) helped achieve steady framerates for dolphin and the VBA's. Lastly, since I was using HLE for audio, I would get occasional sound hangs, so I changed dolphin's audio backend to DSound. Everything runs great, except I still have the z-order issue with the trees.|tester=ziggybozbo}} | ||
{{testing/entry|revision=4.0-4811|OS=Windows 10|CPU=AMD 8350|GPU=NVIDIA GeForce 970|result=I tried a million things, but finally got it to run ONLY on this version of Dolphin with VisualBoyAdvance-M (SVN1206)! Dolphin needs ports 1-4 to be set to GBA for 4 players. Each VBA instance needs to have its input set to the appropriate option for each port. I needed Enable GBA Linking DISABLED or else it would crash, then connect using the Joybus Options menu. You also need to have speed throttled to 100%, or else Dolphin will lag. You need to have Bios Files set in the VBA-M settings, and then launch the bios file. Once launched, it should connect. Be sure to do them in the order of their inputs. For some reason I couldn't get any other combination of these two emulators to work.|tester=Coty}} | |||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 6350@3.9GHz|GPU=NVIDIA GeForce GTX 660|result=OpenGL, HLE, 3xNative, 8xMSAA, 16xAF | |||
Stable until you attempt the massive headache that is multiplayer. Audio completely cuts out when connecting to VBA-M besides audio from the Gameboy. VBA-M crashes on LLE. There is some minor slowdown that can affect gameplay.|tester=GAMMA}} | |||
{{testing/end}} | {{testing/end}} | ||
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|vid4=KoQRMSfQcWI|cap4=Zelda Four Swords with Android Dolphin Emulator on S4 i9500 | |vid4=KoQRMSfQcWI|cap4=Zelda Four Swords with Android Dolphin Emulator on S4 i9500 | ||
|vid5=s9R-hqy49qQ|cap5=The Legend of Zelda: Four Swords Adventures on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |vid5=s9R-hqy49qQ|cap5=The Legend of Zelda: Four Swords Adventures on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | ||
|vid6=ObwDJnhoAXQ|cap6=The Legend of Zelda: Four Swords Adventures [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD] | |||
}} | }} | ||
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