Talk:The Legend of Zelda: Four Swords Adventures

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16:9 Aspect Ratio Code

I'm unsure if we should keep this code. By using the built-in widescreen hack, nothing changes in the game (like reeally nothing, it's still running 4:3 literally everywhere). On the other hand, by using the Aspect Ratio code the game does output at 16:9 but with lots of minor graphical glitches (especially during the cutscenes). So, what do you guys think? Keep it our remove it? - mbc07 (talk) 22:10, 6 February 2016 (CET)

Codes that didn't result in issues would obviously be preferred, but similar to the Widescreen hack I don't think we should always expect them to be without issues. We should minimally note some of the issues caused though. Kolano (talk) 04:51, 7 February 2016 (CET)

VBA-M version and mGBA instructions

Will someone please post a link to somewhere the correct VBA-M version can be downloaded, or provide instructions for VBA-M? 19:16, 13 May 2016 (CEST)

Unfortunately I don't know. I used the build that came up right when Dolphin added the feature. mGBA doesn't support this yet. JMC4789 (talk) 06:22, 14 May 2016 (CEST)

Hey, it took me quite long to figure this out, so here is a link, so that the rest of you will get it a little faster.

JP Four Swords+ Version

The JP release seems to be significantly different than the other regional releases, with an additional 4 player "party" mode using Windwaker assets. JMC47 can provide additional details. Kolano (talk) 05:29, 6 December 2016 (CET)

I'd get a video of it but getting GBA <-> GCN to work is a pain in the ass. I'll see what I can do. JMC4789 (talk) 22:46, 6 December 2016 (CET)