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Talk:The Legend of Zelda: Four Swords Adventures
16:9 Aspect Ratio Code
I'm unsure if we should keep this code. By using the built-in widescreen hack, nothing changes in the game (like reeally nothing, it's still running 4:3 literally everywhere). On the other hand, by using the Aspect Ratio code the game does output at 16:9 but with lots of minor graphical glitches (especially during the cutscenes). So, what do you guys think? Keep it our remove it? - mbc07 (talk) 22:10, 6 February 2016 (CET)
Codes that didn't result in issues would obviously be preferred, but similar to the Widescreen hack I don't think we should always expect them to be without issues. We should minimally note some of the issues caused though. Kolano (talk) 04:51, 7 February 2016 (CET)
VBA-M version and mGBA instructions
Will someone please post a link to somewhere the correct VBA-M version can be downloaded, or provide instructions for VBA-M? 188.8.131.52 19:16, 13 May 2016 (CEST)
Hey, it took me quite long to figure this out, so here is a link, so that the rest of you will get it a little faster.
JP Four Swords+ Version
The JP release seems to be significantly different than the other regional releases, with an additional 4 player "party" mode using Windwaker assets. JMC47 can provide additional details. Kolano (talk) 05:29, 6 December 2016 (CET)