Metal Arms: Glitch in the System: Difference between revisions
→Testing: Corrected my erroneous previous entry to avoid misleading others into using bad settings
(→Gameplay Videos: Added my instructional video on settings to avoid FPS drops) |
(→Testing: Corrected my erroneous previous entry to avoid misleading others into using bad settings) |
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{{testing/entry|revision=4.0-5058|OS=Windows 7|CPU=AMD FX-8350 @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}} | {{testing/entry|revision=4.0-5058|OS=Windows 7|CPU=AMD FX-8350 @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}} | ||
{{testing/entry|revision=5.0-rc-0|OS=Windows 10|CPU=Intel Core i5-4670k @ 3.4GHz|GPU=AMD R9 280x|result=Specifically 5.0-RC-1 - Audio is fine, minor shadow glitches with effects turned on (expected), still some lag to deal with when more than a few units are on screen|tester=Riveted}} | {{testing/entry|revision=5.0-rc-0|OS=Windows 10|CPU=Intel Core i5-4670k @ 3.4GHz|GPU=AMD R9 280x|result=Specifically 5.0-RC-1 - Audio is fine, minor shadow glitches with effects turned on (expected), still some lag to deal with when more than a few units are on screen|tester=Riveted}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD Ryzen R7 1700 @ 3.8GHz|GPU=NVIDIA GeForce GTX 980|result=Managed to achieve | {{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD Ryzen R7 1700 @ 3.8GHz|GPU=NVIDIA GeForce GTX 980|result=Managed to achieve 60FPS by using OpenGL backend, and setting power profile to "Prefer maximum performance" in NVIDIA control panel.|tester=ALTON}} | ||
{{testing/end}} | {{testing/end}} | ||