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Release 2407 and 2409
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Unfortunately Emulated Bluetooth exhibits this behavior worse than console, making it desync more regularly. [[Bluetooth Passthrough]] however behaves the same as console, and is recommended if you are having trouble with this issue. | Unfortunately Emulated Bluetooth exhibits this behavior worse than console, making it desync more regularly. [[Bluetooth Passthrough]] however behaves the same as console, and is recommended if you are having trouble with this issue. | ||
{{Problems/Wii MotionPlus Required}} | {{Problems/Wii MotionPlus Required}} | ||
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== Enhancements == | == Enhancements == | ||
=== Banding === | |||
Banding may be present in shading on characters and surroundings when internal resolution (IR) is bigger than 1x. To fix it, turn on '''Force Texture Filtering'''. | |||
{{image|ZeldaSS-BandingAF.jpg|Character shading properly emulated||width=200}} | |||
{{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br|width=200}} | |||
=== Horizontal Black Line /w Non-Integral Internal Resolution === | === Horizontal Black Line /w Non-Integral Internal Resolution === | ||
A thin (1px) black line appears when the Internal Resolution is set to '''Auto (Window Size)''', appearing above the lower right quadrant of the screen. Use other Internal Resolution settings to avoid this problem, which is inherent to the hackish nature of fractional scaling and is unlikely to be fixed. See {{issue|6640}}. | A thin (1px) black line appears when the Internal Resolution is set to '''Auto (Window Size)''', appearing above the lower right quadrant of the screen. Use other Internal Resolution settings to avoid this problem, which is inherent to the hackish nature of fractional scaling and is unlikely to be fixed. See {{issue|6640}}. |