Monster Hunter Tri: Difference between revisions

Not yet, was a bit to optimistic. After this pull request is merged the bloom will be fixed: https://github.com/dolphin-emu/dolphin/pull/8164 The slowdown is fixed btw.
(→‎Configuration: Bloom is fixed now?)
(Not yet, was a bit to optimistic. After this pull request is merged the bloom will be fixed: https://github.com/dolphin-emu/dolphin/pull/8164 The slowdown is fixed btw.)
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"Skip EFB CPU Access" can be disabled since {{revision|5.0-9735}} and {{revision|5.0-9638}} as the slowdown has been fixed. But '''Skip EFB CPU Access''' is still enabled by default.
"Skip EFB CPU Access" can be disabled since {{revision|5.0-9735}} and {{revision|5.0-9638}} as the slowdown has been fixed. But '''Skip EFB CPU Access''' is still enabled by default.


=== <s>Blown Out Bloom</s> ===
=== Blown Out Bloom ===
The game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out by default. Unchecking '''Skip EFB Access to CPU''' will fix the bloom, but, make the game unplayably slow even on the strongest of computers. This has been fixed in {{revision|5.0-9735}} and {{revision|5.0-9638}}.
The game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out by default. Unchecking '''Skip EFB Access to CPU''' will fix the bloom, but, make the game unplayably slow even on the strongest of computers. The slowdown has been fixed in {{revision|5.0-9735}} and {{revision|5.0-9638}}.


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