16,368
edits
Release 2407 and 2409
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== Enhancements == | == Enhancements == | ||
=== IR > 1x Banding/Pixelated Shading === | === IR > 1x Banding/Pixelated Shading === | ||
At higher internal resolutions, shading will look weird by default, almost as if it's pixelated. | At higher internal resolutions, shading will look weird by default, almost as if it's pixelated. Set "Texture Filtering" to "Force Linear" to resolve this. | ||
{{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems at 3x IR}} | {{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems at 3x IR}} | ||
{{image|NSMBW Pixelated Shading2.jpg|Improved shading with | {{image|NSMBW Pixelated Shading2.jpg|Improved shading with Texture Filtering set to Force Linear|br}} | ||
=== Anti-Aliasing Visual Defects === | === Anti-Aliasing Visual Defects === | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
| | |forcetexturefiltering = Force Linear | ||
| | |forcetexturefilteringnotes = Fixes shading when IR > 1x | ||
|antialiasing | |antialiasing = Disabled | ||
|antialiasingnotes | |antialiasingnotes = Can use MSAA on non-D3D12 backends. | ||
}} | }} | ||