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Progress Continues
We've already had 21610 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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(→Testing: ##GHz to ## GHz mass edit) |
(→Extremely Demanding: Explain how to reduce the speed of the GPU) |
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=== Extremely Demanding === | === Extremely Demanding === | ||
This game is extremely difficult to run full-speed on the default settings. This is because Dolphin does not have accurate GPU timings; the game actually runs closer to 20 FPS on a Wii in traffic. The game **will** attempt to run at 60 FPS even on console, but the lack of GPU timings in Dolphin makes it so it's always attempting to run at 60 FPS.. By turning on SyncGPU (or using Single Core) and setting the emulated GPU clock down, you can get closer to the real GPU timings, making it much easier to run full speed. | This game is extremely difficult to run full-speed on the default settings. This is because Dolphin does not have accurate GPU timings; the game actually runs closer to 20 FPS on a Wii in traffic. The game **will** attempt to run at 60 FPS even on console, but the lack of GPU timings in Dolphin makes it so it's always attempting to run at 60 FPS.. By turning on SyncGPU (or using Single Core) and setting the emulated GPU clock down (by setting SyncGpuOverclock to a positive value less than 1 in the [[GameINI]]), you can get closer to the real GPU timings, making it much easier to run full speed. | ||
=== Missing Textures === | === Missing Textures === |
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