3,800
edits
Release 2407 and 2409
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(Attempted to add my first test environment.) |
(→Testing: I tested memory override too for this somewhat demanding game, but it had no effect for the worse or for the better.) |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=5.0-21088|OS=Windows 11|CPU=AMD Ryzen 3600 @ 3.6 GHz|GPU=NVIDIA GeForce GTX 3060|result=Runs a mostly consistent 30fps (US version) with some dropped frames. Plummets to 12~22fps in View Town. The Multiplayer menu causes the Wii Remote speaker to output static. Hard to tell how much of these are faults with the game itself.|tester=DandelionSprout}} | {{testing/entry|revision=5.0-21088|OS=Windows 11|CPU=AMD Ryzen 3600 @ 3.6 GHz|GPU=NVIDIA GeForce GTX 3060|result=Runs a mostly consistent 30fps (US version) with some dropped frames. Plummets to 12~22fps in View Town. The Multiplayer menu causes the Wii Remote speaker to output static. Hard to tell how much of these are faults with the game itself.<br><br>Setting "Clock Override" to 160%, the highest I got before music got distorted, made the 30fps more consistent (notwithstanding section loads), and View Town reached 20~30fps.|tester=DandelionSprout}} | ||
{{testing/end}} | {{testing/end}} | ||