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|modes = Single-player, Multiplayer (4), Online (2) | |modes = Single-player, Multiplayer (4), Online (2) | ||
|input = Wii Remote | |input = Wii Remote | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-wii-we-love-golf | ||
}} | }} | ||
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{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== <s>Game Crashes on Course Load</s> === | === <s>Game Crashes on Course Load</s> === | ||
Due inadvertent reliance on the behavior of the dcbz instruction behavior, this game does not work on Dolphin. | Due inadvertent reliance on the behavior of the dcbz instruction behavior, this game does not work on Dolphin. Refer to {{issue|9184}}. Fixed by {{revision|5.0-540}} | ||
It's actually possible to get in-game if you're very careful about things. | It's actually possible to get in-game if you're very careful about things. Dolphin doesn't emulate the GameCube/Wii PPC L1/L2 caches, which actually are the result of this game crashing. We can simulate enough of the behavior in this particular game though by using the option in Game Properties "Skip DCBZ Clearing." This will cause serious defects in the menu, but upon loading the course, you then savestate. Now exit the game, return the option to normal, and loadstate. The game will proceed normally for a while until its next cache issue. | ||
{{image|We Love golf InGame.png|We Love Golf! In-game|br}} | {{image|We Love golf InGame.png|We Love Golf! In-game|br}} |