Super Mario Galaxy: Difference between revisions

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{{testing/entry|revision=Ishiiruka-420|OS=Windows 7|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Played a few stages in the 2nd galaxy, using an HD texture pack. Excellent performance! 60FPS with rare, small FPS drops (that's just the nature of emulation). Here are my settings and DualShock 4 config: http://i.imgur.com/upIOz11.png|tester=Jodeth}}
{{testing/entry|revision=Ishiiruka-420|OS=Windows 7|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Played a few stages in the 2nd galaxy, using an HD texture pack. Excellent performance! 60FPS with rare, small FPS drops (that's just the nature of emulation). Here are my settings and DualShock 4 config: http://i.imgur.com/upIOz11.png|tester=Jodeth}}
{{testing/entry|revision=6505|OS=Windows 7|CPU=Intel Core i7-930 @ 3.8 GHz|GPU=NVIDIA GeForce GTX 580|result=[https://www.youtube.com/watch?v=7N8Vk8ZjDwM Super Mario Galaxy on Dolphin (720P) Full Speed]|tester=PSConsoleGamer}}
{{testing/entry|revision=r6505|OS=Windows 7|CPU=Intel Core i7-930 @ 3.8 GHz|GPU=NVIDIA GeForce GTX 580|result=[https://www.youtube.com/watch?v=7N8Vk8ZjDwM Super Mario Galaxy on Dolphin (720P) Full Speed]|tester=PSConsoleGamer}}
{{testing/entry|revision=6782|OS=Windows 7|CPU=Intel Core 2 Duo E6700 @ 2.66 GHz|GPU=ATI Radeon HD 4800|result=30FPS|tester=}}
{{testing/entry|revision=r6782|OS=Windows 7|CPU=Intel Core 2 Duo E6700 @ 2.66 GHz|GPU=ATI Radeon HD 4800|result=30FPS|tester=}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6 GHz|GPU=ATI Radeon HD 5450|result=Playable 30-35FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6FPS with EFB to CPU access disable but you're unable to use the star pointer, reduce the resolution to have more speed|tester=Markon89}}
{{testing/entry|revision=r7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6 GHz|GPU=ATI Radeon HD 5450|result=Playable 30-35FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6FPS with EFB to CPU access disable but you're unable to use the star pointer, reduce the resolution to have more speed|tester=Markon89}}
{{testing/entry|revision=7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8 GHz|GPU=NVIDIA GeForce 9600 GT|result=80%-100% FPS with LLE, HLE runs full-speed, but has sound issues|tester=GothicIII}}
{{testing/entry|revision=r7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8 GHz|GPU=NVIDIA GeForce 9600 GT|result=80%-100% FPS with LLE, HLE runs full-speed, but has sound issues|tester=GothicIII}}
{{testing/entry|revision=7413|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 2.66 GHz|GPU=NVIDIA GeForce 460 GTX|result=50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050|tester=AssAsSin}}
{{testing/entry|revision=r7413|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 2.66 GHz|GPU=NVIDIA GeForce 460 GTX|result=50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050|tester=AssAsSin}}
{{testing/entry|revision=3.0|OS=Windows 7 |CPU=Intel Core i7-920 @ 4 GHz|GPU=AMD Radeon HD 5770|result=Runs at full speed about 85%-90% of the time there are slow downs in certain parts of galaxys it depends some have more then others and slow down in more drastic way but fully playable and enjoyable. For graphics Using dx9 rendering with 2 times native resolution 1xAF everything else at stock. For DSP using LLE recompiler which is needed for music not to cut out. Using dsound backend and 48000hz. LLE of thread gives big boost in speed but makes the game very unstable with constant freezing. In the game properties I have accurate VBeam Emulation check on gives a speed boost and Disable Wii Remote speaker is checked.|tester=DJHeadshot}}
{{testing/entry|revision=3.0|OS=Windows 7 |CPU=Intel Core i7-920 @ 4 GHz|GPU=AMD Radeon HD 5770|result=Runs at full speed about 85%-90% of the time there are slow downs in certain parts of galaxys it depends some have more then others and slow down in more drastic way but fully playable and enjoyable. For graphics Using dx9 rendering with 2 times native resolution 1xAF everything else at stock. For DSP using LLE recompiler which is needed for music not to cut out. Using dsound backend and 48000hz. LLE of thread gives big boost in speed but makes the game very unstable with constant freezing. In the game properties I have accurate VBeam Emulation check on gives a speed boost and Disable Wii Remote speaker is checked.|tester=DJHeadshot}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 1x Native. Music occasionally will stop.|tester=MegaJump}}
{{testing/entry|revision=r7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 1x Native. Music occasionally will stop.|tester=MegaJump}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3 GHz|GPU=NVIDIA GeForce GT 525M|result=The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3 GHz|GPU=NVIDIA GeForce GT 525M|result=The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13 GHz|GPU=NVIDIA GeForce 9400M|result=Strangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously.|tester=Ac}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13 GHz|GPU=NVIDIA GeForce 9400M|result=Strangely, this is the only game where graphics are rendered better by turning lighting off. On makes most items look closer to original (glow), but Mario looks all weird with white patches on him. Game is completely playable, though slow; about 50-60%. Update: literally no music at all if not using LLE, which also reduces speed by 20-30%. Seriously.|tester=Ac}}