1,411
edits
Release 2407 and 2409
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{{Infobox VG | {{Infobox VG | ||
|developer = Étranges Libellules | |||
|publisher = Activision | |||
|developer | |genre = Action-adventure | ||
|publisher | |modes = Single-player, Local Multiplayer | ||
|genre | |platforms = [[Wii]] | ||
|modes | |input = Wii Remote, Nunchuck | ||
|platforms | |image = [[File:HTTYD-Box.jpg|300px]] | ||
|input | }} | ||
| | |||
'''How to Train Your Dragon''' is a action-adventure video game developed by Étranges Libellules and published by Activision, and released internationally in March 2010 for the Xbox 360, Playstation 3, Wii, and Nintendo DS consoles. The game is loosely based of the movie of the same name, which is loosely based off the book series. The player can choose one of two main characters to play as, then proceeds to play through a series of events that occur roughly one year after the events of the movie. | '''How to Train Your Dragon''' is a action-adventure video game developed by Étranges Libellules and published by Activision, and released internationally in March 2010 for the Xbox 360, Playstation 3, [[Wii]], and Nintendo DS consoles. The game is loosely based of the movie of the same name, which is loosely based off the book series. The player can choose one of two main characters to play as, then proceeds to play through a series of events that occur roughly one year after the events of the movie. | ||
The gameplay is composed of four elements: Training, Mini-games, Quests, and Tournaments. Training and Tournaments are played in a Mortal Kombat sytle system, with the player able to use light, heavy, and special attacks, as well as string these attacks together into combos that deal greater damage and can stun enemies. Quests are played in the overworld and are used to advance the story. There is also a set of Mini-games that earn the player gold (money) and XP (experience). The gold can be used to by things from the in-game shop while experience contributes to the level of the player's dragon. As the player's dragon grows in level, it gains Characteristic Points which can be used to upgrade various stats (Health, Strength, etc) as well as unlock new Training, Mini-games, and Dragon Parts. However, as a player performs Mini-games, Tournaments, and Training (or simply over time), their dragon will lose points from four Status Bars: Food, Heal, Mood, Trust, and Rest. Rest can be restored by putting the dragon to sleep, all the other stats can be restored with items collected from the overworld (chicken, gems, herbs, etc). Players can also mix items together into pre-set recipes that will heal several stats at once or even multiple dragons. Also, the player can customize their dragon using unlocked Dragon Parts (earned by leveling up). | The gameplay is composed of four elements: Training, Mini-games, Quests, and Tournaments. Training and Tournaments are played in a Mortal Kombat sytle system, with the player able to use light, heavy, and special attacks, as well as string these attacks together into combos that deal greater damage and can stun enemies. Quests are played in the overworld and are used to advance the story. There is also a set of Mini-games that earn the player gold (money) and XP (experience). The gold can be used to by things from the in-game shop while experience contributes to the level of the player's dragon. As the player's dragon grows in level, it gains Characteristic Points which can be used to upgrade various stats (Health, Strength, etc) as well as unlock new Training, Mini-games, and Dragon Parts. However, as a player performs Mini-games, Tournaments, and Training (or simply over time), their dragon will lose points from four Status Bars: Food, Heal, Mood, Trust, and Rest. Rest can be restored by putting the dragon to sleep, all the other stats can be restored with items collected from the overworld (chicken, gems, herbs, etc). Players can also mix items together into pre-set recipes that will heal several stats at once or even multiple dragons. Also, the player can customize their dragon using unlocked Dragon Parts (earned by leveling up). | ||
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== Problems == | == Problems == | ||
===Water Textures=== | === Water Textures === | ||
Water textures often use the pink 'missing texture' placeholder, corrected by disabling native textures. | Water textures often use the pink 'missing texture' placeholder, corrected by disabling native textures. | ||
===Graphics Glitches=== | === Graphics Glitches === | ||
Some graphical artifacts can be spotted in the form of lines across the display and rows of pixels in the upper left corner that rapidly change color. | Some graphical artifacts can be spotted in the form of lines across the display and rows of pixels in the upper left corner that rapidly change color. | ||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
|efbcopy = Texture | |efbcopy = Texture | ||
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== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion| | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | ||
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)--> | |||
{{VersionCompatibilityVersion|6752|****}} | {{VersionCompatibilityVersion|6752|****}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
== Testing == | == Testing == | ||
{{ | {{testing/start}} | ||
<!--Use this template for test entries: {{ | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{ | {{testing/end}} | ||
== Gameplay Videos == | |||
[[Category:Wii games]] | [[Category:Wii games]] | ||
[[Category:Action-adventure games]] | [[Category:Action-adventure games]] | ||
[[Category:Multiplayer games]] |
edits