Metal Gear Solid: The Twin Snakes: Difference between revisions
Metal Gear Solid: The Twin Snakes (view source)
Revision as of 19:31, 6 November 2011
, 6 November 2011→Testing
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{{testing/entry|revision=7690|OS=Windows 7 x64|CPU=Intel Core 2 Duo T9400|GPU=nVidia GeForce 9800M GTS 1GB|result=No Problems, but only 35-60 FPS!|tester=}} | {{testing/entry|revision=7690|OS=Windows 7 x64|CPU=Intel Core 2 Duo T9400|GPU=nVidia GeForce 9800M GTS 1GB|result=No Problems, but only 35-60 FPS!|tester=}} | ||
{{testing/entry|revision=7683|OS=Windows 7 x86|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Bad, codec conversations stops after some seconds, sound glitches, game crash in cutscenes, 30-50FPS|tester=0005}} | {{testing/entry|revision=7683|OS=Windows 7 x86|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5770|result=Bad, codec conversations stops after some seconds, sound glitches, game crash in cutscenes, 30-50FPS|tester=0005}} | ||
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.3 GHz|GPU=Nvidia GeForce 470 GTX|result=Playable, no cutscene crashes. Overall Music and sound glitches, heavy sound glitches and major slowdown on alert and weapon firing, also sound (+subtitles(!)) lags behind in cutscenes; Audio/FPS throttle doesnt fix this. 50-60FPS|tester=}} | {{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.3 GHz|GPU=Nvidia GeForce 470 GTX|result=Playable, no cutscene crashes. Texture Glitches on closeups. Overall Music and sound glitches, heavy sound glitches and major slowdown on alert and weapon firing, also sound (+subtitles(!)) lags behind in cutscenes; Audio/FPS throttle doesnt fix this. 50-60FPS|tester=}} | ||
{{testing/end}} | {{testing/end}} | ||