The Legend of Zelda: Skyward Sword: Difference between revisions

Testing, slight wording tweak for Wii Motion Plus section
(Testing, slight wording tweak for Wii Motion Plus section)
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=== Wii Motion Plus ===
=== Wii Motion Plus ===
Skyward Sword '''''requires''''' the Wii Motion Plus add-on. Dolphin is currently not capable of emulating the wii motion plus; the only way for dolphin to play this game is to use a real, physical Wii remote with Wii Motion Plus. See {{issue|3446}}.
Skyward Sword '''''requires''''' the Wii Motion Plus add-on. Dolphin is currently not capable of emulating the wii motion plus; the only way for official Dolphin builds to play this game is to use a real, physical Wii remote with Wii Motion Plus. See {{issue|3446}}.
*Pre-3.0 revisions of Dolphin had rudimentary Wii Motion Plus emulation, but it does not work properly, lacking calibration and constantly disconnecting.
*Pre-3.0 revisions of Dolphin had rudimentary Wii Motion Plus emulation, but it does not work properly, lacking calibration and constantly disconnecting.
*Development of proper Wii Motion Plus emulation is underway. See the [http://forums.dolphin-emulator.com/showthread.php?tid=20167 forum] for details.  
*Development of proper Wii Motion Plus emulation is underway. See the [http://forums.dolphin-emulator.com/showthread.php?tid=20167 forum] for details.  
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{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 4870|result=Works perfectly, 30 fps all the time (D3D11, 1280x1024, 2x Internal Resolution, 4x AA and 16X AF, with "Skip EFB Access to CPU" unticked all the time|tester=TheWing}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 4870|result=Works perfectly, 30 fps all the time (D3D11, 1280x1024, 2x Internal Resolution, 4x AA and 16X AF, with "Skip EFB Access to CPU" unticked all the time|tester=TheWing}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 3.3GHz|GPU=nVidia GeForce GTX 570|result=I'm using D3D11, 1920*1080, 4x Internal Resolution, no AA, 16x AF, with "Skip EFB Access to CPU" unchecked. The game works perfectly with a solid 30 fps all the time and no issues. Little detail : to obtain a perfect control of WiiMotion+ with my internal Bluetooth device (included on my motherboard P7P68 Pro REV 3.1) and fix the slowness of the pointer, I had to turn my PC tower to have the device in front of me. Since this change, the accuracy is like on Wii.|tester=iPoulpe}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 3.3GHz|GPU=nVidia GeForce GTX 570|result=I'm using D3D11, 1920*1080, 4x Internal Resolution, no AA, 16x AF, with "Skip EFB Access to CPU" unchecked. The game works perfectly with a solid 30 fps all the time and no issues. Little detail : to obtain a perfect control of WiiMotion+ with my internal Bluetooth device (included on my motherboard P7P68 Pro REV 3.1) and fix the slowness of the pointer, I had to turn my PC tower to have the device in front of me. Since this change, the accuracy is like on Wii.|tester=iPoulpe}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 955(Black Edition) 3.4Ghz|GPU=nVidia Geforce 560 GTX|result=30FPS all times. Works great! 1080P, D3D11, Internal Resolution 3x(1920x1584), No AA, 16x Anisotropic Flitering, Force Texture Filtering, unchecked Skip EFB Access from CPU, EFB copies disabled.|tester=SmeagleSmeagle}}
{{testing/entry|revision=3.0-191|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07GHz|GPU=nVidia GeForce 460|result=Runs smoothly except for slight pauses when exiting menus, D3D11, 1920*1080, 8xAA(Q32), 16x Anisotropy, 3x native int. res, EFB to Texture causes terrain banding but it's not a huge issue, especially since the alternative is a huge slowdown. Motion+ works well as long as the Wiimote has a clear line of sight to the BT transceiver, except that it needs recalibrating every so often. |tester=LimEJET}}
{{testing/entry|revision=3.0-191|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07GHz|GPU=nVidia GeForce 460|result=Runs smoothly except for slight pauses when exiting menus, D3D11, 1920*1080, 8xAA(Q32), 16x Anisotropy, 3x native int. res, EFB to Texture causes terrain banding but it's not a huge issue, especially since the alternative is a huge slowdown. Motion+ works well as long as the Wiimote has a clear line of sight to the BT transceiver, except that it needs recalibrating every so often. |tester=LimEJET}}
{{testing/entry|revision=3.0-191|OS=Windows 7 x64|CPU=AMD Phenom II @ 3.3GHz|GPU=AMD Radeon HD 6850|result=The game starts correctly but it got stuck when is asked to connect a motion plus.... i don't have a real Wiimote, waiting for motion plus..why did i even bother posting this then? because im an idiot|tester=Aldaris}}
{{testing/entry|revision=3.0-191|OS=Windows 7 x64|CPU=AMD Phenom II @ 3.3GHz|GPU=AMD Radeon HD 6850|result=The game starts correctly but it got stuck when is asked to connect a motion plus.... i don't have a real Wiimote, waiting for motion plus..why did i even bother posting this then? because im an idiot|tester=Aldaris}}
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{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 2500k|GPU=nVidia GTX 570 2.5GB|result=Direct 3D9, 1920*1080, Anisotropic Filtering 0-16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Severe banding regardless of AF, AA, skip EFB access, EFB copies to ram/texture. Using a real WiiMote+ with stock sensor bar.|tester=ermacaz}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 2500k|GPU=nVidia GTX 570 2.5GB|result=Direct 3D9, 1920*1080, Anisotropic Filtering 0-16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Severe banding regardless of AF, AA, skip EFB access, EFB copies to ram/texture. Using a real WiiMote+ with stock sensor bar.|tester=ermacaz}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II x4 965BE @ 3.6GHz|GPU=AMD Radeon HD 6990 4GB|result=Direct 3D11, 1920*1080 4x Native, Anisotropic Filtering 16x, AA off, Skip EFB Access from CPU disabled, EFB Copies (Severe banding but full speed on Texture, Perfect visuals but 9fps on RAM). Using a real WiiMote+. Sensor bar only used for initial calibration|tester=paintball9}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II x4 965BE @ 3.6GHz|GPU=AMD Radeon HD 6990 4GB|result=Direct 3D11, 1920*1080 4x Native, Anisotropic Filtering 16x, AA off, Skip EFB Access from CPU disabled, EFB Copies (Severe banding but full speed on Texture, Perfect visuals but 9fps on RAM). Using a real WiiMote+. Sensor bar only used for initial calibration|tester=paintball9}}
{{testing/entry|revision=3.0.1-texcache-rewrite|OS=Linux Ubuntu 11.10 x64|CPU=Intel Core i5 2500k @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Works fairly well keeping at about 30FPS except in "busy" areas where it can lost about 5FPS. Sometimes has a funny issues where menus fall down to 10FPS, but moves back to 30 when in game. Can't think of any outstanding graphical issues I can identify. Real Motion+, OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON|tester=Eyecreate}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 950|GPU=AMD Radeon HD 6970 2GB |result=FPS:30 with reglage recommended; 2.5x Native for Full Screen 1920x1080|tester=Franck97}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 950|GPU=AMD Radeon HD 6970 2GB |result=FPS:30 with reglage recommended; 2.5x Native for Full Screen 1920x1080|tester=Franck97}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 4.9GHz|GPU=AMD Radeon HD 5830|result=Had troubles with FPS so tweaked a few things and managed a constant 30 fps.  There are a few graphical glitches, but they only seem to happen during dialogue/cut-scenes.  D3D11, 2x Native, 0xAA, 16xAF, Force Texture Filtering, Skip EFB CPU, Ignore Format changes OFF, EFB Copies RAM - Enable Cache ON |tester=Ammorth}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 4.9GHz|GPU=AMD Radeon HD 5830|result=Had troubles with FPS so tweaked a few things and managed a constant 30 fps.  There are a few graphical glitches, but they only seem to happen during dialogue/cut-scenes.  D3D11, 2x Native, 0xAA, 16xAF, Force Texture Filtering, Skip EFB CPU, Ignore Format changes OFF, EFB Copies RAM - Enable Cache ON |tester=Ammorth}}
{{testing/entry|revision=3.0.1-texcache-rewrite|OS=Linux Ubuntu 11.10 x64|CPU=Intel Core i5 2500k @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Works fairly well keeping at about 30FPS except in "busy" areas where it can lost about 5FPS. Sometimes has a funny issues where menus fall down to 10FPS, but moves back to 30 when in game. Can't think of any outstanding graphical issues I can identify. Real Motion+, OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON|tester=Eyecreate}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 955(Black Edition) 3.4Ghz|GPU=nVidia Geforce 560 GTX|result=30FPS all times. Works great! 1080P, D3D11, Internal Resolution 3x(1920x1584), No AA, 16x Anisotropic Flitering, Force Texture Filtering,Unchecked Skip EFB Access from CPU, EFB copies disabled.  |tester=SmeagleSmeagle}}
{{testing/end}}
{{testing/end}}