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Release 2407 and 2409
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m (→Testing) |
(→Depth of Field (DoF): The problem is fixed, updated accordingly. Kept the problem to help inform people that it's fixed, I'll come back later and remove it in a few weeks.) |
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=== Depth of Field (DoF) === | === Depth of Field (DoF) === | ||
Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. | Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Previous revisions displayed banding whenever EFB to Texture was used, requiring EFB to Ram and a significant performance hit; however, as of 3.0-223, Dolphin can run Skyward Sword's DOF effect with EFB to Texture without any problems. See {{issue|5056}}. | ||
[[File:SkywardSwordDOF.jpg|left|thumb|400px|The DoF Effect properly emulated in Dolphin]] | [[File:SkywardSwordDOF.jpg|left|thumb|400px|The DoF Effect properly emulated in Dolphin]] |