Guitar Hero: Metallica: Difference between revisions

Standardized
(Standardized)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image    = [[File:GHMetallica.jpg|300px]]
|image    = [[File:GHMetallica.jpg|300px]]
|developer = Neversoft, Budcat Creations
|developer = Neversoft<br />Budcat Creations
|publisher = Activision
|publisher = Activision
|series    = ''Guitar Hero'' (expansions)
|series    = ''Guitar Hero''
|released  = {{vgrelease|NA=March 29, 2009|AUS=May 27, 2009|PAL=May 29, 2009}}
|released  = {{vgrelease|NA=March 29, 2009|AUS=May 27, 2009|PAL=May 29, 2009}}
|genre    = Rhythm
|genre    = Rhythm
|modes    = Single-player, multiplayer
|modes    = Single-player, Multiplayer
|input    = Guitar controller, Drum controller, Microphone
|input    = Guitar controller, Drum controller, Microphone
|forumlink = http://forums.dolphin-emu.org/Thread-wii-guitar-hero-metallica--26885
|forumlink = http://forums.dolphin-emu.org/Thread-wii-guitar-hero-metallica--26885
Line 14: Line 14:


== Problems ==
== Problems ==
=== Music Cracks/Desyncs ===
Music may crackle, or worse, desync with the game when using DSP HLE. Use [[DSP LLE]] to avoid this.
=== Invisible Band Logos ===
Band Logos may not appear properly. This only occurs with EFB to Texture, but turning on EFB to Ram causes videos to be distorted. There is no proper solution, so pick your poison.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = Direct3D9
|dspengine = LLE
|gfxbackendnotes = Use this backend for better speeds.
|dspenginenotes = Fixes audio problems
|efbcopy = EFB Copy to Texture
|efbcopynotes = For less graphical issues use EFB Copy to Texture instead of RAM. If you use RAM the videos will look awful and kinda garbled. Texture doesn't suffer from any major issues other then you can't see which band logo you have chosen.
|dspengine = HLE
|dspenginenotes = DSP LLE should be used for musical games like this were sound and music is important but it lags quite a lot even on high-end PCs, mostly on stages where there is huge crowds and a lot of things going on. Even though the sound crackles and things get out of sync for just a little bit, HLE is still recommended for this game.
However there might be a way to play it smoothly with DSP LLE and that is if all songs are completed and all stages unlocked. Then you might be able to chose a certain studio room with no crowd and nice effects to bog things down. I tried this on quickplay and got lucky to end up just in that special studio room and things went smooth.
}}
}}


Line 45: Line 46:


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Multiplayer games]]
[[Category:Rhythm games]]
[[Category:Rhythm games]]
[[Category:Multiplayer games]]