The Legend of Zelda: Skyward Sword: Difference between revisions

Tested, turns out Force Texture Filtering always worked. Whoops... Removed default settings from the configuration window, they are still noted in the problems area.
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(Tested, turns out Force Texture Filtering always worked. Whoops... Removed default settings from the configuration window, they are still noted in the problems area.)
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=== Banding ===
=== Banding ===
Banding may be present in shading on characters and surroundings. To fix it, use the DX11 backend, and set Anisotropic Filtering (AF) to 16x. AF should not cause a performance hit, but it may on some weaker systems. See {{issue|5361}}.
Banding may be present in shading on characters and surroundings. To fix it, turn on "Force Texture Filtering".
{{image|ZeldaSS-BandingAF.jpg|Character shading properly emulated}}
{{image|ZeldaSS-BandingAF.jpg|Character shading properly emulated}}
{{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br}}
{{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br}}
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = Direct3D11, OpenGL
|gfxbackend = OpenGL
|gfxbackendnotes = Direct3D11 required to fix banding, OpenGL to pass the Silent Realm Trial
|gfxbackendnotes = Needed to pass the Silent Realm Trial
|anisotropic = 2x-16x
|forcefilter = On
|anisotropicnotes = Required to fix banding  
|forcefilternotes = Eliminates banding problems on all backends
|skipcpuefbaccess      = Off
|skipcpuefbaccessnotes  = Disrupts Aiming
|dlistcaching          = Off
|dlistcachingnotes      = When enabled, Link's sword may disappear
}}
}}