5,520
edits
Release 2407 and 2409
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mNo edit summary |
(Tested, turns out Force Texture Filtering always worked. Whoops... Removed default settings from the configuration window, they are still noted in the problems area.) |
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=== Banding === | === Banding === | ||
Banding may be present in shading on characters and surroundings. To fix it, | Banding may be present in shading on characters and surroundings. To fix it, turn on "Force Texture Filtering". | ||
{{image|ZeldaSS-BandingAF.jpg|Character shading properly emulated}} | {{image|ZeldaSS-BandingAF.jpg|Character shading properly emulated}} | ||
{{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br}} | {{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br}} | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|gfxbackend = | |gfxbackend = OpenGL | ||
|gfxbackendnotes = | |gfxbackendnotes = Needed to pass the Silent Realm Trial | ||
| | |forcefilter = On | ||
| | |forcefilternotes = Eliminates banding problems on all backends | ||
}} | }} | ||