The Legend of Zelda: Skyward Sword: Difference between revisions

New AX HLE 2.0 merger. Tested. Yes this ZELDA game uses AX; I asked the devs. Didn't test the door freezes. I've never been able to reproduce it, and Delroth marked it as fix. -Should- be fixed.
m (Reducing banding thumbnails to something that fits in better with the rest of the page.)
(New AX HLE 2.0 merger. Tested. Yes this ZELDA game uses AX; I asked the devs. Didn't test the door freezes. I've never been able to reproduce it, and Delroth marked it as fix. -Should- be fixed.)
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=== Crash on Silent Realm Trial ===
=== Crash on Silent Realm Trial ===
In recent Dolphin revisions, when entering one of the 3 trials in Zelda SS dolphin will crash. The crash happens in all current 3.5 revisions but in {{revision|3.0-772}} and older everything works fine, refer {{issue|5682}}. Using the OpenGL backend seems to prevent this from happening.
In recent Dolphin revisions, when entering one of the 3 trials in Zelda SS dolphin will crash. The crash happens in all current 3.5 revisions but in {{revision|3.0-772}} and older everything works fine, refer {{issue|5682}}. Using the OpenGL backend seems to prevent this from happening.
=== Doorway Freeze with DSP HLE ===
Starting at around {{revision|3.0-700}}, Skyward Sword may randomly freeze when passing through certain doorways and passages. This only occurs when using DSP HLE, so use [[DSP LLE]] to avoid it. See {{issue|5633}}.


=== Wii Remote Calibration ===
=== Wii Remote Calibration ===
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{{image|ZeldaSS-BandingAF.jpg|Character shading properly emulated||width=200}}
{{image|ZeldaSS-BandingAF.jpg|Character shading properly emulated||width=200}}
{{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br|width=200}}
{{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br|width=200}}
=== DSP HLE Sound Problems ===
With DSP HLE, sounds may garble or the audio may repeat endlessly, especially in prolonged game sessions. Use [[DSP LLE]] to avoid these issues. If LLE is too slow, using HLE with the audio backend XAudio2 will mitigate the issue.


=== Half of Link ===
=== Half of Link ===
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If "Cache Display Lists" is enabled, Link's sword's blade may disappear. Do not enable "Cache Display Lists" to prevent the problem from occurring.
If "Cache Display Lists" is enabled, Link's sword's blade may disappear. Do not enable "Cache Display Lists" to prevent the problem from occurring.
*If you want to use cache display lists, there is a method that allows it to be on while keeping the sword. First, make sure "Cache Display Lists" is not checked, then load the game. Pull out the sword, then go into the graphics options and enable the "Cache Display Lists". The sword will remain, even after putting away the sword or traveling to other areas. It appears to hold even after resetting emulation. It may however give out at some point, and require a repeat of this procedure.
*If you want to use cache display lists, there is a method that allows it to be on while keeping the sword. First, make sure "Cache Display Lists" is not checked, then load the game. Pull out the sword, then go into the graphics options and enable the "Cache Display Lists". The sword will remain, even after putting away the sword or traveling to other areas. It appears to hold even after resetting emulation. It may however give out at some point, and require a repeat of this procedure.
=== <s>Doorway Freeze with DSP HLE</s> ===
Starting at around {{revision|3.0-700}}, Skyward Sword may randomly freeze when passing through certain doorways and passages. This only occurs when using DSP HLE, so use [[DSP LLE]] to avoid it. See {{issue|5633}}. Should be fixed by the merger of New-AX-HLE 2.0 in {{revision|3.5-1154}}.
=== <s>DSP HLE Sound Problems</s> ===
With DSP HLE, sounds may garble or the audio may repeat endlessly, especially in prolonged game sessions. Use [[DSP LLE]] to avoid these issues. If LLE is too slow, using HLE with the audio backend XAudio2 will mitigate the issue. Fixed by the merger of New-AX-HLE 2.0 in {{revision|3.5-1154}}.


== Configuration ==
== Configuration ==
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|forcefilter = On
|forcefilter = On
|forcefilternotes = Eliminates banding problems on all backends
|forcefilternotes = Eliminates banding problems on all backends
|dspengine = LLE
|dspenginenotes = Improves audio, Prevents random doorway freezes
}}
}}