Super Paper Mario: Difference between revisions

Removed the tons of fixed problems, don't have the game to test more. New description. Removed the control suggestion (if the game tells you to point the wiimote at the screen, it's kind of obvious that you need to configure the emulated wiimote IR).
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(Removed the tons of fixed problems, don't have the game to test more. New description. Removed the control suggestion (if the game tells you to point the wiimote at the screen, it's kind of obvious that you need to configure the emulated wiimote IR).)
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'''''Super Paper Mario''''' is a platform/console role-playing game developed by Intelligent Systems and published by Nintendo. Originally developed for the Nintendo Gamecube, it was released for the Wii. The style of gameplay is a combination of the previous ''Paper Mario'' titles and ''Super Mario Bros.'' titles. Unlike the RPG-style gameplay of previous ''Paper Mario'' games, the game combines platforming gameplay, RPG and puzzle elements. It is the third game in the ''Paper Mario'' series.
'''''Super Paper Mario''''' is a RPG-styled platformer developed by Intelligent Systems and published by Nintendo for the [[Wii]]. The gameplay is similar to the classic Super Mario games, but with the aesthetic qualities of the [[Paper Mario]] series, RPG-like elements like character dialogue and puzzles, and a blend of 2D and 3D platforming. The player starts out with only Mario, but unlocks Princess Peach, Luigi, and even Bowser through the game, and can change between them at any time.
 
The game was originally planned for the [[Nintendo GameCube]] in 2006, but Nintendo changed it to a Wii release due to declining GameCube sales.


== Problems ==
== Problems ==
===Graphical Issues===
* Black/flickering sprites when playing the game, entering pipes or doors and during any flipping effect. Refer {{issue|3148}}. To fix: Under Graphics > Hacks. Set EFB Copied to RAM. Game Properties > Enable Bounding Box Calculation.  Entering doors doesn't work properly.
* When lots of characters and/or enemies are on screen at once, like the goombas in the intro, they won't show up, only their shadows. (fixed in {{revision|3.0-188}})
* In DX11 plug-in Mario and Pixl can't be seen. (fixed in {{revision|7556}})


===Regression on Recent Revisions===
=== Transition Issues ===
Earlier revisions suffered from disappearing Pixls, cutting sound effects and a crash during the intro. These were fixed, but new issues have occurred with DirectX 11 back-end in recent revisions, such as no Mario or Pixl on screen in 2D mode and some graphical problems and flickering that weren't in {{revision|2.0}}. The best revision to use currently is the Dolphin {{revision|2.0}} release or a version past {{revision|6154}}.
With EFB to Texture, Black/flickering characters appear at various transitions, such as entering pipes or doors and during any flipping effect. To fix: Under Graphics > Hacks. Set EFB Copied to RAM. Game Properties > Enable Bounding Box Calculation.  Entering doors still doesn't work properly.


===Freezing in chapter 6.1===
===Freezing in chapter 6.1===
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You just have to disable it temporarily : just to open the door. Then you can re-enable it !
You just have to disable it temporarily : just to open the door. Then you can re-enable it !
===<del>Shops</del>===
Buying items in shops doesn't work on some earlier revisions. This could hinder progress after chapter 2-1, as a fire burst is needed, that can't be gotten as a random enemy drop. However shops are working fine on recent revisions ({{revision|7612}} and above, likely prior revisions as well).
===<del>Invincible Francis</del>===
On earlier revisions, Francis, the boss at the end of Chapter 3-4, couldn't be injured in any way, and referring to {{issue|2755}}, the workaround on these revisions was disabling Dual Core mode. However this issue doesn't occur on recent revisions.


== Configuration ==
== Configuration ==
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|efbcopynotes          = Fixes doors and going in 3D animation
|efbcopynotes          = Fixes doors and going in 3D animation
|boundingbox          = On
|boundingbox          = On
|boundingboxnotes      = Fixes almost all graphical issues, the Pal Pill is the only one that still not working correctly
|boundingboxnotes      = Fixes almost all graphical issues
}}
}}
=== Controls Suggestion ===
As the game barely uses the Wiimote, it can be played with a controller. This work fine until the part in which the Wiimote is used to get information on enemies, at which point the game refused to leave that mode.
The suggested set up for controls is to use the left trigger to enable the Wiimote (Use the "NOT" option when right clicking to configure control, along with the hide, so it's hidden unless pressed), along with an analog stick to control the IR stuff. That way one can hold the left trigger and aim with the analogue stick. Make the 1 and two buttons A or Back and B or Back, so that pressing back enables both, giving the menu. Use the left thumb-stick to control the shake too. All this with sideways Wiimote on.


== Version Compatibility ==
== Version Compatibility ==
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|*****}}-->
{{VersionCompatibilityVersion|5102|***}}
{{VersionCompatibilityVersion|5102|***}}
{{VersionCompatibilityVersion|2.0|****}}
{{VersionCompatibilityVersion|3.0-188|****|Bounding Box support added}}
{{VersionCompatibilityVersion|5725|***}}
{{VersionCompatibilityVersion|6154|****}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}