79,231
edits
Progress Continues
We've already had 21648 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.|tester=Kilobytez95}} | {{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.|tester=Kilobytez95}} | ||
{{testing/entry|revision=4.0-1516|OS=Windows 8.1 x64|CPU=Intel Core i7-3770K @ 4.3GHz|GPU=nVidia GeForce GTX 690|result=Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native|tester=PpmeiS}} | {{testing/entry|revision=4.0-1516|OS=Windows 8.1 x64|CPU=Intel Core i7-3770K @ 4.3GHz|GPU=nVidia GeForce GTX 690|result=Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native|tester=PpmeiS}} | ||
{{testing/entry|revision=4.0-4247|OS=Windows 8.1 x64|CPU=Intel Core i7-3630QM @2. | {{testing/entry|revision=4.0-4247|OS=Windows 8.1 x64|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=nVidia GeForce GTX 670M|result=Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend|tester=ZeraX}} | ||
{{testing/end}} | {{testing/end}} | ||