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|Release date(s)|| JP September 14, 2001|
NA November 18, 2001
EU May 3, 2002
AUS May 17, 2002
|Input methods||GameCube Controller|
|GameIDs||GLME01, GLMP01, GLMJ01|
In Luigi's Mansion, Luigi steps out from the shadow of his brother Mario and into the gloomy shadows of a very haunted house in this, his first-ever starring role. When Luigi learns that he's the proud new owner of a creepy old mansion, he's thrilled. Of course, his feelings immediately shift when his brother, the storied Mario, disappears from the house. Now, you'll have to help Luigi track his brother down, making your way through expansive 3D levels. Each stage is packed with ghosts and ghouls to put you on edge; and you'll be armed with a flashlight and a vacuum cleaner to help you capture your foes. Armed with a flashlight and a customized vacuum cleaner, Luigi must rid the mansion of Boos and ghouls — and find his missing brother to boot!
- 1 Problems
- 2 Enhancements
- 3 Configuration
- 4 Version Compatibility
- 5 Testing
- 6 Gameplay Videos
Poltergust 3000 Hose disappears
Corruption of Luigi's Model
In the intro cutscene, Luigi's model will get corrupted if Dual Core is enabled.
Music Sheets Battle Static (Non-Default Setting)
Mario Portrait Blur
16:9 Widescreen Gecko Code
The built-in Widescreen Hack causes shadow issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
040206A0 3C603FE3 040206A4 60638E39 040206A8 906700B0
04021438 3C603FE3 0402143C 60638E39 04021440 906700B0
In the PAL-Version the 60Hz mode cannot be activated at startup due to the progressive scan option being disabled in the EU version. Use this Action Replay code to re-enable it.
$60Hz 0C4C5718 00000000 044C5718 00000001
HD Texture Pack
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Fix Luigi's model in the game intro|
The graph below charts the compatibility with Luigi's Mansion since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows Vista||Intel Core 2 Duo E4500 @ 2.2 GHz||Intel GMA 945||Fully playable: 25-35FPS with default settings and DX9 plug-in|
|Windows Vista||Intel Core 2 Duo E4500 @ 2.2 GHz||Intel GMA 945||Playable: 20-30FPS but sometimes in-game sound mute completely, needing to restart emulator|
|Windows 7||AMD Phenom II X2 @ 3.1 GHz||ATI Radeon HD 4850||Fully Playable: 30FPS with DX11 plug-in, 4X AA and OpenCL Enabled|
|Windows XP||Intel Core 2 Duo E4400 @ 2 GHz||ATI Radeon HD 4650||Fully Playable! 28-30FPS and 95-100% (Speed) almost all time. 25FPS and 92% in rare moments.||DmitryN|
|Windows Vista||Intel Core 2 Duo T8100 @ 2.2 GHz||ATI Mobility Radeon HD 3470||Fully Playable: 30FPS with DX9 plug-in and OpenCL Enabled|
|Windows XP||AMD Athlon 64 X2 @ 2.9 GHz||NVIDIA GeForce 9400 GT||Fully Playable: 21-30FPS with OpenGL plug-in and OpenCL Enabled|
|Windows 7||Intel Pentium E5300 @ 2.6 GHz||ATI Radeon HD 5450||Fully Playable 30FPS (50FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog.||Markon89|
|Ubuntu 11.04||Intel Pentium E2180 @ 2 GHz||NVIDIA GeForce 7300 GT||Fully playable: 25-35FPS with default settings until save game is loaded and OpenGL plug-in||0ubuntu0|
|Ubuntu 10.10||AMD Phenom II @ 3 GHz||ATI Radeon HD 4250||Fully playable: 40-55FPS with default settings until save game is loaded and OpenGL plug-in||dfoxpro|
|Windows 7||AMD Athlon 64 X2 4400 @ 2.2 GHz||NVIDIA GeForce GT 440||Nearly perfect, OpenGL and DX11 work with less performance but better image quality.||Endres|
|Windows Vista||Intel Pentium P6100 @ 2 GHz||Intel HD graphics||Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.|
|Windows 7||Intel Core i7-2620M @ 2.7 GHz||Intel HD 3000||Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop.||cohn|
|Windows 7||AMD Phenom II x6 @ 3.2 GHz||AMD Radeon HD 5750||Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|
|Windows 7||AMD Athlon II X4 645 @ 3.1 GHz||AMD Radeon HD 6570||Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.|
|Windows 7||AMD Athlon II 4X 635 @ 3 GHz||NVIDIA GeForce GTX 480||No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.||ALLEN2|
|Windows 7||Intel Pentium e6700||NVIDIA GeForce GTS 450||100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF||soapgoat|
|Windows 7||Intel Core i5-2430m @ 2.4 GHz||Intel HD Graphics 3000||Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution||DarkMatterHD1208|
|Mac OS X 10.6||Intel Core 2 Duo @ 2.1 GHz||Intel GMA X3100||Fully playable||Radicalneoevo|
|Windows 7||Intel Core i5-3570K||NVIDIA GeForce 560 Ti||Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.|
|Windows 7||Intel Core i7-3770 @ 3.4 GHz||NVIDIA GeForce GTX 680||Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p!||StarDave|
|Windows 7||Intel Core i5-3570K||NVIDIA GeForce GTX 560||Works well but shadows are still missing, atmosphere of the game is ruined because of this.|
|Windows 7||Intel Core i5-3570K @ 4.4 GHz||NVIDIA GeForce GTX 460||Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.||Kilobytez95|
|Windows 8.1||Intel Core i7-3770K @ 4.3 GHz||NVIDIA GeForce GTX 690||Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native||PpmeiS|
|Windows 8.1||Intel Core i7-3630QM @ 2.4 GHz||NVIDIA GeForce GTX 670M||Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend||ZeraX|
|Windows 8.1||Intel Core i3 @ 1.9 GHz||Intel HD Graphics 4400||Playable: 20-40FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend||SharkTester|
|Windows 7||Intel Core i7-4770K @ 4 GHz||NVIDIA GeForce GTX 970||Fully Playable at 50FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering.||Left4Pillz|
|Windows 7||Intel Core i7-3770K @3.5 GHz||NVIDIA GeForce GTX 770||Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.||Mangaman1001|
|Windows 10||Intel Core M-5y71 @1.2 GHz||Intel HD Graphics 5300||Unplayable, crashes entire emulator in OS when at start screen upon pressing start. Applies to 4.0-5283 thru current (4.0-7481) and likely many, many more builds prior to 4.0-5283. This issue does not exist for the last stable version, 4.0.2. Presumably GPU and/or OS dependent.||Anonymous user|
|Windows 7||AMD Phenom II X4 965 @ 3.4 GHz||NVIDIA GeForce GTX 660||Playable. Almost perfect. The only small issue I have detected is that the blurry effect on Mario's picture in King Boo's Hall is not emulated properly like in the actual game. At least within the European version.||Kenny|
|Windows 10||Intel Core i5-4690K @ 4.2 GHz||NVIDIA GeForce GTX 660||Fully playable: Runs well above full speed on the OpenGL backend. Haven't encountered any problems.||Aplayer12345|
|Windows 8.1||Intel Core i5-3210M @ 2.5 GHz||NVIDIA GeForce 610M||GameID: GLME01
Played the game from start to finish (no Hidden Mansion). No issues except for the Mario Portrait Blur effect not working.
|Windows 10||AMD Phenom II x6 1090t @ 3.2 GHz||AMD R9 280||Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Runs near perfect.||Sam3|
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