Luigi's Mansion

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Luigi's Mansion
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) GameCube
Release date(s) JP September 14, 2001
NA November 18, 2001
EU May 3, 2002
AUS May 17, 2002
Genre(s) Action-adventure, Horror
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Luigi's Mansion
See also...

Dolphin Forum thread
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In Luigi's Mansion, Luigi steps out from the shadow of his brother Mario and into the gloomy shadows of a very haunted house in this, his first-ever starring role. When Luigi learns that he's the proud new owner of a creepy old mansion, he's thrilled. Of course, his feelings immediately shift when his brother, the storied Mario, disappears from the house. Now, you'll have to help Luigi track his brother down, making your way through expansive 3D levels. Each stage is packed with ghosts and ghouls to put you on edge; and you'll be armed with a flashlight and a vacuum cleaner to help you capture your foes. Armed with a flashlight and a customized vacuum cleaner, Luigi must rid the mansion of Boos and ghouls — and find his missing brother to boot!


Poltergust 3000 Hose Disappears

In the cutscene where Luigi returns to the villa from Professor E. Gadd's Ghost Research Laboratory, the Hose of Luigi's Poltergust 3000 will keep disappearing. Refer issue 12520.

Corruption of Luigi's Model

In the intro cutscene, Luigi's model will get corrupted if Dual Core is enabled.

Music Sheets Battle Static (Non-Default Setting)

With DSP LLE, there are bursts of static during the Music Sheets battle. See issue 7145.


Gamepad rumble does not work properly. Refer issue 10316. Fixed in 5.0-6899.

Mario Portrait Blur

The blurry effect on Mario's picture in King Boo's Hall is not emulated properly. Refer issue 11462. Fixed in 5.0-14120.


60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup due to the progressive scan option being disabled in the EU version. Use this Gecko code to re-enable it.

Enable 50/60Hz Mode Option v3 [Ralf]
C200F340 00000002
93ED00F8 93ED01B4
60000000 00000000

HD Texture Pack


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Enable Dual Core Off Fix Luigi's model in the game intro

Version Compatibility

The graph below charts the compatibility with Luigi's Mansion since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-20586 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4341 Windows Vista Intel Core 2 Duo E4500 @ 2.2 GHz Intel GMA 945 Fully playable: 25-35FPS with default settings and DX9 plug-in
r4598 Windows Vista Intel Core 2 Duo E4500 @ 2.2 GHz Intel GMA 945 Playable: 20-30FPS but sometimes in-game sound mute completely, needing to restart emulator
r6512 Windows 7 AMD Phenom II X2 @ 3.1 GHz ATI Radeon HD 4850 Fully Playable: 30FPS with DX11 plug-in, 4X AA and OpenCL Enabled
r6676 Windows XP Intel Core 2 Duo E4400 @ 2 GHz ATI Radeon HD 4650 Fully Playable! 28-30FPS and 95-100% (Speed) almost all time. 25FPS and 92% in rare moments. DmitryN
r6887 Windows Vista Intel Core 2 Duo T8100 @ 2.2 GHz ATI Mobility Radeon HD 3470 Fully Playable: 30FPS with DX9 plug-in and OpenCL Enabled
r6985 Windows XP AMD Athlon 64 X2 @ 2.9 GHz NVIDIA GeForce 9400 GT Fully Playable: 21-30FPS with OpenGL plug-in and OpenCL Enabled
r7310 Windows 7 Intel Pentium E5300 @ 2.6 GHz ATI Radeon HD 5450 Fully Playable 30FPS (50FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog. Markon89
r7480 Ubuntu 11.04 Intel Pentium E2180 @ 2 GHz NVIDIA GeForce 7300 GT Fully playable: 25-35FPS with default settings until save game is loaded and OpenGL plug-in 0ubuntu0
r7583 Ubuntu 10.10 AMD Phenom II @ 3 GHz ATI Radeon HD 4250 Fully playable: 40-55FPS with default settings until save game is loaded and OpenGL plug-in dfoxpro
r7687 Windows 7 AMD Athlon 64 X2 4400 @ 2.2 GHz NVIDIA GeForce GT 440 Nearly perfect, OpenGL and DX11 work with less performance but better image quality. Endres
3.0-151 Windows Vista Intel Pentium P6100 @ 2 GHz Intel HD graphics Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.
3.0-221 Windows 7 Intel Core i7-2620M @ 2.7 GHz Intel HD 3000 Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop. cohn
3.0-235 Windows 7 AMD Phenom II x6 @ 3.2 GHz AMD Radeon HD 5750 Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.
3.0-751 Windows 7 AMD Athlon II X4 645 @ 3.1 GHz AMD Radeon HD 6570 Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.
3.0-758 Windows 7 AMD Athlon II 4X 635 @ 3 GHz NVIDIA GeForce GTX 480 No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
3.0-814 Windows 7 Intel Pentium e6700 NVIDIA GeForce GTS 450 100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF soapgoat
3.5-300 Windows 7 Intel Core i5-2430m @ 2.4 GHz Intel HD Graphics 3000 Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution DarkMatterHD1208
3.5-367 Mac OS X 10.6 Intel Core 2 Duo @ 2.1 GHz Intel GMA X3100 Fully playable Radicalneoevo
3.5-392 Windows 7 Intel Core i5-3570K NVIDIA GeForce 560 Ti Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.
3.5-402 Windows 7 Intel Core i7-3770 @ 3.4 GHz NVIDIA GeForce GTX 680 Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p! StarDave
4.0 Windows 7 Intel Core i5-3570K NVIDIA GeForce GTX 560 Works well but shadows are still missing, atmosphere of the game is ruined because of this.
4.0.1 Windows 7 Intel Core i5-3570K @ 4.4 GHz NVIDIA GeForce GTX 460 Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup. Kilobytez95
4.0-1516 Windows 8.1 Intel Core i7-3770K @ 4.3 GHz NVIDIA GeForce GTX 690 Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native PpmeiS
4.0-4247 Windows 8.1 Intel Core i7-3630QM @ 2.4 GHz NVIDIA GeForce GTX 670M Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend ZeraX
4.0-5752 Windows 8.1 Intel Core i3 @ 1.9 GHz Intel HD Graphics 4400 Playable: 20-40FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend SharkTester
4.0-5759 Windows 7 Intel Core i7-4770K @ 4 GHz NVIDIA GeForce GTX 970 Fully Playable at 50FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering. Left4Pillz
4.0-6112 Windows 7 Intel Core i7-3770K @3.5 GHz NVIDIA GeForce GTX 770 Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings. Mangaman1001
4.0-7481 Windows 10 Intel Core M-5y71 @1.2 GHz Intel HD Graphics 5300 Unplayable, crashes entire emulator in OS when at start screen upon pressing start. Applies to 4.0-5283 thru current (4.0-7481) and likely many, many more builds prior to 4.0-5283. This issue does not exist for the last stable version, 4.0.2. Presumably GPU and/or OS dependent. Anonymous user
4.0-7725 Windows 7 AMD Phenom II X4 965 @ 3.4 GHz NVIDIA GeForce GTX 660 Playable. Almost perfect. The only small issue I have detected is that the blurry effect on Mario's picture in King Boo's Hall is not emulated properly like in the actual game. At least within the European version. Kenny
4.0-8044 Windows 10 Intel Core i5-4690K @ 4.2 GHz NVIDIA GeForce GTX 660 Fully playable: Runs well above full speed on the OpenGL backend. Haven't encountered any problems. Aplayer12345
4.0-8076 Windows 8.1 Intel Core i5-3210M @ 2.5 GHz NVIDIA GeForce 610M GameID: GLME01
Played the game from start to finish (no Hidden Mansion). No issues except for the Mario Portrait Blur effect not working.
5.0-1424 Windows 10 AMD Phenom II x6 1090t @ 3.2 GHz AMD R9 280 Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Runs near perfect. Sam3

Gameplay Videos