Luigi's Mansion

From Dolphin Emulator Wiki
Jump to navigation Jump to search
Luigi's Mansion
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) GameCube
Release date(s) JP September 14, 2001
NA November 18, 2001
EU May 3, 2002
AUS May 17, 2002
Genre(s) Action-adventure, Horror
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Luigi's Mansion
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Luigi's Mansion, Luigi steps out from the shadow of his brother Mario and into the gloomy shadows of a very haunted house in this, his first-ever starring role. When Luigi learns that he's the proud new owner of a creepy old mansion, he's thrilled. Of course, his feelings immediately shift when his brother, the storied Mario, disappears from the house. Now, you'll have to help Luigi track his brother down, making your way through expansive 3D levels. Each stage is packed with ghosts and ghouls to put you on edge; and you'll be armed with a flashlight and a vacuum cleaner to help you capture your foes. Armed with a flashlight and a customized vacuum cleaner, Luigi must rid the mansion of Boos and ghouls — and find his missing brother to boot!


Poltergust 3000 Hose Disappears

In the cutscene where Luigi returns to the villa from Professor E. Gadd's Ghost Research Laboratory, the Hose of Luigi's Poltergust 3000 will keep disappearing. Refer issue 12520.

Corruption of Luigi's Model

In the intro cutscene, Luigi's model will get corrupted if Dual Core is enabled.

Music Sheets Battle Static (Non-Default Setting)

With DSP LLE, there are bursts of static during the Music Sheets battle. See issue 7145.


Gamepad rumble does not work properly. Refer issue 10316. Fixed in 5.0-6899.

Mario Portrait Blur

The blurry effect on Mario's picture in King Boo's Hall is not emulated properly. Refer issue 11462. Fixed in 5.0-14120.


16:9 Widescreen Gecko Code

The built-in Widescreen Hack causes shadow issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.


16:9 Aspect Ratio v2 (Widescreen) [Ralf]
06003F00 0000004C
3880FF95 38C002EB
4E800020 A0C6003C
1CC602EE 380003E8
7CC603D6 4E800020
80810124 80A1012C
38600200 80010128
7CC42850 7CA30050
4E800020 A89D0000
38C10030 A81D0002
4E800020 00000000
040206A4 C0028870
04039368 4BFCAB99
0403AC40 4BFC92C1
0403BF78 4BFC7F95
0403D234 38830065
0403D270 3884001B
0403D2B4 38840019
0403D2D4 3884002F
0403D5D0 38A0005A
0403D5DC 3863000E
0403D6C4 60000000
0403D7E8 4BFC6719
0403E424 4BFC5ADD
0403E4AC 4BFC5A55
0403E538 4BFC59C9
0403E5C0 4BFC5941
0403E76C 38800007
04040EF0 3800FF5B
04044FF8 3800FFC0
04045004 3940023A
04045028 388000F3
04045034 380000C2
0404CC78 4BFB7289
0405183C 4BFB26C5
04053290 4BFB0C71
040552D4 4BFAEC2D
04056FBC 38C002BA
04057000 389EFFE0
0405701C 4BFACEE5
04057050 4BFACED1
04057054 481A33F9
04057058 4BFACEE5
04115920 C0028870
024D0524 000001F4
GameBoy Horror Eye Camera 16:9 Aspect Ratio v2 Code Fix [Ralf]
04010EE4 38040053
04010EEC 3863005A
0403D568 3863000E
0403D608 3863000E


16:9 Aspect Ratio v2 (Widescreen) [Ralf]
06003F00 00000028
3880FF95 38C002EB
4E800020 A0C6003C
1CC602EE 380003E8
7CC603D6 4E800020
38C60038 480388F4
0402143C C00288C8
0403A70C 4BFC97F5
0403BFF4 4BFC7F0D
0403C838 3B46FFB8
0403D30C 4BFC6C01
0403D95C 4BFC65C5
0403DA44 4BFC64DD
0403E6B0 38830065
0403E6EC 3884001B
0403E730 38840019
0403E750 3884002F
0403EA4C 38A0005A
0403EA58 3863000E
0403EB40 60000000
0403EC78 4BFC5289
0403F524 38840053
0403F54C 38840053
0403F568 38840053
0403F990 4BFC4571
0403FA2C 4BFC44D5
0403FACC 4BFC4435
0403FB68 4BFC4399
0403FDEC 38800007
040403F0 381E002A
0404254C 3800FF5B
04043F5C 3BC7FFE2
04043F6C 3BA7FFEC
040442B8 3B87FFE2
040442F0 3B67FFEC
040464EC 3800FFC0
040464F8 39600284
04046524 388000BC
04046530 380000C2
0404E4BC 4BFB5A45
04053700 4BFB0801
040550B8 4BFAEE49
040571B8 4BFACD49
04058F4C 38C002BA
04058F90 389EFFE0
04058FAC 4BFAAF55
04058FDC 38600200
04118D88 C00288C8
024BDBEC 000001F4
044C7BFC 3F5851EC
GameBoy Horror Eye Camera 16:9 Aspect Ratio v2 Code Fix [Ralf]
04011AC4 38040053
04011ACC 3863005A
0403E9E4 3863000E
0403EA84 3863000E

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup due to the progressive scan option being disabled in the EU version. Use this Gecko code to re-enable it. Note that the game still only supports 30 FPS.

Enable 50/60Hz Mode Option v3 [Ralf]
C200F340 00000002
93ED00F8 93ED01B4
60000000 00000000

HD Texture Pack


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Enable Dual Core Off Fix Luigi's model in the game intro

Version Compatibility

The graph below charts the compatibility with Luigi's Mansion since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21746 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4341 Windows Vista Intel Core 2 Duo E4500 @ 2.2 GHz Intel GMA 945 Fully playable: 25-35FPS with default settings and DX9 plug-in
r4598 Windows Vista Intel Core 2 Duo E4500 @ 2.2 GHz Intel GMA 945 Playable: 20-30FPS but sometimes in-game sound mute completely, needing to restart emulator
r6512 Windows 7 AMD Phenom II X2 @ 3.1 GHz ATI Radeon HD 4850 Fully Playable: 30FPS with DX11 plug-in, 4X AA and OpenCL Enabled
r6676 Windows XP Intel Core 2 Duo E4400 @ 2 GHz ATI Radeon HD 4650 Fully Playable! 28-30FPS and 95-100% (Speed) almost all time. 25FPS and 92% in rare moments. DmitryN
r6887 Windows Vista Intel Core 2 Duo T8100 @ 2.2 GHz ATI Mobility Radeon HD 3470 Fully Playable: 30FPS with DX9 plug-in and OpenCL Enabled
r6985 Windows XP AMD Athlon 64 X2 @ 2.9 GHz NVIDIA GeForce 9400 GT Fully Playable: 21-30FPS with OpenGL plug-in and OpenCL Enabled
r7310 Windows 7 Intel Pentium E5300 @ 2.6 GHz ATI Radeon HD 5450 Fully Playable 30FPS (50FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog. Markon89
r7480 Ubuntu 11.04 Intel Pentium E2180 @ 2 GHz NVIDIA GeForce 7300 GT Fully playable: 25-35FPS with default settings until save game is loaded and OpenGL plug-in 0ubuntu0
r7583 Ubuntu 10.10 AMD Phenom II @ 3 GHz ATI Radeon HD 4250 Fully playable: 40-55FPS with default settings until save game is loaded and OpenGL plug-in dfoxpro
r7687 Windows 7 AMD Athlon 64 X2 4400 @ 2.2 GHz NVIDIA GeForce GT 440 Nearly perfect, OpenGL and DX11 work with less performance but better image quality. Endres
3.0-151 Windows Vista Intel Pentium P6100 @ 2 GHz Intel HD graphics Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.
3.0-221 Windows 7 Intel Core i7-2620M @ 2.7 GHz Intel HD 3000 Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop. cohn
3.0-235 Windows 7 AMD Phenom II X6 @ 3.2 GHz AMD Radeon HD 5750 Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.
3.0-751 Windows 7 AMD Athlon II X4 645 @ 3.1 GHz AMD Radeon HD 6570 Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.
3.0-758 Windows 7 AMD Athlon II 4X 635 @ 3 GHz NVIDIA GeForce GTX 480 No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
3.0-814 Windows 7 Intel Pentium e6700 NVIDIA GeForce GTS 450 100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF soapgoat
3.5-300 Windows 7 Intel Core i5-2430M @ 2.4 GHz Intel HD Graphics 3000 Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution DarkMatterHD1208
3.5-367 Mac OS X 10.6 Intel Core 2 Duo @ 2.1 GHz Intel GMA X3100 Fully playable Radicalneoevo
3.5-392 Windows 7 Intel Core i5-3570K @ 3.4 GHz NVIDIA GeForce 560 Ti Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.
3.5-402 Windows 7 Intel Core i7-3770 @ 3.4 GHz NVIDIA GeForce GTX 680 Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p! StarDave
4.0 Windows 7 Intel Core i5-3570K @ 3.4 GHz NVIDIA GeForce GTX 560 Works well but shadows are still missing, atmosphere of the game is ruined because of this.
4.0.1 Windows 7 Intel Core i5-3570K @ 4.4 GHz NVIDIA GeForce GTX 460 Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup. Kilobytez95
4.0-1516 Windows 8.1 Intel Core i7-3770K @ 4.3 GHz NVIDIA GeForce GTX 690 Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native PpmeiS
4.0-4247 Windows 8.1 Intel Core i7-3630QM @ 2.4 GHz NVIDIA GeForce GTX 670M Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend ZeraX
4.0-5752 Windows 8.1 Intel Core i3 @ 1.9 GHz Intel HD Graphics 4400 Playable: 20-40FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend SharkTester
4.0-5759 Windows 7 Intel Core i7-4770K @ 4 GHz NVIDIA GeForce GTX 970 Fully Playable at 50FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering. Left4Pillz
4.0-6112 Windows 7 Intel Core i7-3770K @3.5 GHz NVIDIA GeForce GTX 770 Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings. Mangaman1001
4.0-7481 Windows 10 Intel Core M-5y71 @1.2 GHz Intel HD Graphics 5300 Unplayable, crashes entire emulator in OS when at start screen upon pressing start. Applies to 4.0-5283 thru current (4.0-7481) and likely many, many more builds prior to 4.0-5283. This issue does not exist for the last stable version, 4.0.2. Presumably GPU and/or OS dependent. Anonymous user
4.0-7725 Windows 7 AMD Phenom II X4 965 @ 3.4 GHz NVIDIA GeForce GTX 660 Playable. Almost perfect. The only small issue I have detected is that the blurry effect on Mario's picture in King Boo's Hall is not emulated properly like in the actual game. At least within the European version. Kenny
4.0-8044 Windows 10 Intel Core i5-4690K @ 4.2 GHz NVIDIA GeForce GTX 660 Fully playable: Runs well above full speed on the OpenGL backend. Haven't encountered any problems. Aplayer12345
4.0-8076 Windows 8.1 Intel Core i5-3210M @ 2.5 GHz NVIDIA GeForce 610M GameID: GLME01
Played the game from start to finish (no Hidden Mansion). No issues except for the Mario Portrait Blur effect not working.
5.0-1424 Windows 10 AMD Phenom II X6 1090T @ 3.2 GHz AMD R9 280 Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Runs near perfect. Sam3

Gameplay Videos