Super Smash Bros. Brawl: Difference between revisions

Updated information about masterpieces. I'm not totally sure regarding the Configuration section – can someone check if it's correct?
(Updated information about masterpieces. I'm not totally sure regarding the Configuration section – can someone check if it's correct?)
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{{Image|Super Smash Bros. Brawl-Classic Results.png|The Green Rectangle}}
{{Image|Super Smash Bros. Brawl-Classic Results.png|The Green Rectangle}}
{{Image|Super Smash Bros. Brawl-Classic Results 2.png|Proper emulation|br|width=320}}
{{Image|Super Smash Bros. Brawl-Classic Results 2.png|Proper emulation|br|width=320}}
=== Master Pieces ===
Prior to {{revision|4.0-1953}}, attempting to load a Master Piece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. As of {{revision|4.0-1953}} and later, Masterpieces will try to load but they will kick you back to the menu instantly. Attempting to use a cheatcode to disable the timer doesn't work since the masterpiece doesn't actually load. There is no solution at this time, but a fix is in development.


=== Saving Screenshots ===
=== Saving Screenshots ===
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=== Controls ===
=== Controls ===
Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently, the game will use both inputs and the physical controller will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller.
Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently, the game will use both inputs and the physical controller will operate two players at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller.


=== Subspace Emissary Videos ===
=== Subspace Emissary Videos ===
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=== Saves Not Working ===
=== Saves Not Working ===
On rare occasions the game will create a save but be unable to read or write to it, the exact reason why this happens is unknown. A fix for this:
On rare occasions the game will create a save but be unable to read or write to it. The exact reason why this happens is unknown. A fix for this:


* Create a save in-game, then exit emulation
* Create a save in-game, then exit emulation
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* Delete the contents of the folder "C:\Users\[YOUR NAME]\Documents\Dolphin Emulator\Wii\title\00010000\52534xxx\data"
* Delete the contents of the folder "C:\Users\[YOUR NAME]\Documents\Dolphin Emulator\Wii\title\00010000\52534xxx\data"
* Launch the game again and when given the option to create a save file, say yes. This should take longer than when you did it the first time, and a confirmation message will also be shown after if it was successful.
* Launch the game again and when given the option to create a save file, say yes. This should take longer than when you did it the first time, and a confirmation message will also be shown after if it was successful.
=== <s>Masterpieces</s> ===
Prior to {{revision|4.0-1953}}, attempting to load a Masterpiece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. As of {{revision|4.0-1953}} and later, Masterpieces will try to load but they will kick you back to the menu instantly. Attempting to use a cheatcode to disable the timer doesn't work since the masterpiece doesn't actually load. Fixed in {{revision|4.0-4441}}.


== Configuration ==
== Configuration ==
{{Config
{{Config
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
|skipcpuefbaccess     = On
|skipcpuefbaccess           = On
|skipcpuefbaccessnotes = Prevents sudden FPS drops when you are in the Nintendo WFC Menu
|skipcpuefbaccessnotes     = Prevents sudden FPS drops when you are in the Nintendo WFC Menu
|efbcopy                    = RAM
|efbcopynotes              = For NES masterpieces: Required for graphics to show up
|accuratetexturecache      = Safe (Position 1)
|accuratetexturecachenotes  = For NES and SNES masterpieces: Fixes graphics not updating sometimes
}}
}}


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