79,259
edits
Release 2407 and 2409
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(Unclear what issue is addressed by Progressive Scan here (or /w the recent Tales of Symphonia: Dawn of the New World edit)) |
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== Problems == | == Problems == | ||
=== No Audio in Pre-rendered Cutscenes === | === No Audio in Pre-rendered Cutscenes === | ||
Pre-rendered cutscenes don't have audio in DSP HLE. Change to DSP LLE to fix this. | Pre-rendered cutscenes don't have audio in DSP HLE. Change to DSP LLE to fix this. | ||
=== Japanese Voice Issues === | === Japanese Voice Issues === | ||
Japanese voice acting presents audio issues that English voice acting doesn't have. While the OpenAL backend has less of these issues compared to XAudio2, both backends have them in some capacity. | Japanese voice acting presents audio issues that English voice acting doesn't have. While the OpenAL backend has less of these issues compared to XAudio2, both backends have them in some capacity. | ||
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|formatchanges = Off | |formatchanges = Off | ||
|formatchangesnotes = To show Minimap | |formatchangesnotes = To show Minimap | ||
|progressivescan = | |progressivescan = On | ||
|progressivescannotes = Required to run game properly. | |progressivescannotes = Required to run game properly. | ||
|dspengine = LLE | |||
|dspenginenotes = Audio for pre-rendered cutscenes | |||
}} | }} | ||