The SpongeBob SquarePants Movie
The SpongeBob SquarePants Movie is a video game based on the film of the same name. It was created on the same engine as SpongeBob SquarePants: Battle for Bikini Bottom.
The SpongeBob SquarePants Movie | |
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Developer(s) | Heavy Iron Studios |
Publisher(s) | THQ |
Series | SpongeBob SquarePants |
Platform(s) | GameCube |
Release date(s) | NA October 27, 2004 EU February 4, 2005 |
Genre(s) | Action, Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are no reported problems with this title.
Enhancements
16:9 Aspect Ratio Fix
This game has clipping issues with the widescreen hack that can be fixed with a Gecko Code. The PAL (German) Version of this code was made by Ralf.
NA
$16:9 Widescreen 04003900 EC410024 04003904 D0410008 04003908 4820984C 0420D150 4BDF67B0
EU
$16:9 Widescreen 04003900 EC410024 04003904 D0410008 04003908 4820A2E8 0420DBEC 4BDF5D14
German
$16:9 Widescreen C220DBEC 00000002 EC410024 D0410008 60000000 00000000
60 FPS
$60fps (driving, BBBH, GESK) 04109E74 38000001
Note that this will cause timing issues on some voice lines or may cause some voice lines not to play at all.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with The SpongeBob SquarePants Movie since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-716 | Intel Core i3-370M | ATI Mobility Radeon HD 5650 | The game is (so far) very playable with a good amount of glitches, in which these glitches are very small and only one of them is well noticeable. | JuCstin | |
3.0-763 | Windows 7 | Intel Core i3-2100 @ 3.1 GHz | NVIDIA GeForce GTS 450 x2 | Instant Crash at start up. Cannot play. To be more specific, newer versions of Dolphin have been giving me backpatch errors which will ultimately end the game. Disabling Panic Headers appears to stop this, but the game crashes still. | AnonSVN |
4.0.1 | Windows 7 | Intel Core i5-2500K @ 3.3 GHz | AMD Radeon HD 7850 | The game runs near flawlessly, with nearly no visual or audio errors. This was tested with a D3D11 backend, no AA and 1x Anisotropic Filtering. Internal resolution was auto, and HLE audio backend was enabled. | DrDoctor13 |
4.0-2012 | Windows 7 | AMD FX-4130 | NVIDIA GeForce GTX 650 | Black screen even with original settings | 65.128.172.150 |
4.0-2384 | Windows 8.1 | Intel Core i3-2120 | NVIDIA GeForce GTX 9600 GSO 512 | Black screen even with original settings | 159.63.150.131 |
4.0-6266 | Windows 8.1 | Intel Core i5-4690K @ 4.2 GHz | AMD Radeon 270X | Black screen even with original settings | 159.63.150.148 |
5.0-466 | Windows 10 | AMD FX-4130 | NVIDIA GeForce GTX 650 | I played it all the way to I'm Ready Depression and I got to say, I just upgraded and the FPS greatly improved. I don't lag as much as I used to and I stay at a very steady 60 FPS. I used some custom settings to remove most the glitches. | 174.53.128.166 |
5.0-3963 | Manjaro 17.0.1 | Intel Core i7-3632QM | Intel HD 4000 | Used in the Vulkan (experimental) rendering backend, and minus some hiccups (mainly due to Intel HD 4000), it runs almost flawlessly. 2D explosions have some alpha issues, and in echoy rooms, sounds clip off the moment they would normally end, as if they didn't have reverb at all. Other than that, works just fine! Played up to Goggle-eyes and Smelly Knick Knacks. | MetroPone |
5.0-5310 | Solus 3 | Intel Core i7-4790K | AMD R9 Fury X | Only consistent video setting though testing is the video backend which is OpenGL. Some settings changes produced very weird results but the game runs fine if the settings are correct. Anti-Aliasing causes (minor) weird shadow bugs, Anisotropic Filtering causes no issues at all, the Internal Resolution causes visual bugs (See though box in the top left of the screen and major weird shadow bugs) only if the setting is a multiple of 2 (Tested Native to 6x Native) for example, 6x Native causes issues but 5x or 3x don't cause the issue. Scaled EFB copy was turned off as this caused major shadow bugs on all resolutions. Sound bug described on the page (As of writing) does not appear to effect me and all sound effects are fine in the ice cream area, as well as this, the shadow bug described on this page doesn't occur for me (As described earlier). Currently played to Three Thousand Miles to Shell City (First sponge ball mission) | 2haloes |