Silent Hill: Shattered Memories
Silent Hill: Shattered Memories marks Silent Hill's debut on the Nintendo Wii where the fear is more real than ever before. Players will be drawn into the mysterious town using the Wii Remote as a flashlight and a cell phone as they search for clues. Shattered Memories promises to be more terrifying than ever. The choices the players make will shape Harry Mason, as well as the people he meets and the places he visits. The enemies evolve as well, taking the form of the player's deepest fears.
Silent Hill: Shattered Memories | |
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Developer(s) | Climax Studios |
Publisher(s) | Konami |
Platform(s) | Wii |
Release date(s) | NA December 8, 2009 EU February 26, 2010 JP March 25, 2010 AUS April 22, 2010 |
Genre(s) | Survival horror, Horror |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Flashlight GFX error
Black lines appear wherever the flashlight points to. (Refer to issue 4592)
Crash After Questionnaire
The emulation crashes after the questionnaire using DirectX. The only workaround for this is to use OpenGL. The last version in which this didn't happen was 3.0, but it crashes in newer revisions.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Video Backend | OpenGL | Needed to get past questionnaire. |
Version Compatibility
The graph below charts the compatibility with Silent Hill: Shattered Memories since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7670 | Windows 7 x64 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Works totally fine for the most part. Flashlight still makes corrupted graphics anywhere it shines. | MegaJump |
3.5-382 | Windows 7 x64 | Intel Core i5-2500K @ 4.4GHz | NVIDIA GeForce GTX 580 | Works ok, full speed. Flashlight shows blacklines, making it quite hard to play. Used OpenGL to get around the questionnaire crash. | sofiBeatriz |
4.0-6585 | Windows 7 x64 | Intel Core i5-4670K @ 4GHz | NVIDIA GeForce GTX 970 | OpenGL; Flashlight black lines appear to be fixed on 4x native res, no AA and 16x AF; 1x AF gave me multiple flashlights spots. Still a lot of parts where the FPS would slow down significantly where it was 60FPS just moments ago; This was tested with both 1x and 4x native resolution. Textures in parts of the map and characters rendered incorrectly resulting in either flickering or black lines. | XzisT |
4.0-7723 | Windows 10 x64 | Intel Core i5-4670K @ 4.3GHz | NVIDIA GeForce GTX 970 | OpenGL; Flashlight black lines appear to be fixed on 4x native res, no AA and 16x AF; 1x AF gave me multiple flashlights spots. Minor framerate dips indoors but extremely low (3-10FPS) during outdoor scenarios on any resolution. Textures in parts of the map and characters rendered incorrectly resulting in either flickering or black lines. | XzisT |