Silent Hill: Shattered Memories

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Silent Hill: Shattered Memories
SilentHill.jpg
Developer(s) Climax Studios
Publisher(s) Konami
Release date(s) NA December 8, 2009
EU February 26, 2010
JP March 25, 2010
AUS April 22, 2010
Genre(s) Survival horror, Horror
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Silent Hill: Shattered Memories
Playable
GameIDs SHLPA4, R5WEA4, R5WJA4, SHLEA4
See also...

Dolphin Forum thread
Open Issues
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Silent Hill: Shattered Memories marks Silent Hill's debut on the Nintendo Wii where the fear is more real than ever before. Players will be drawn into the mysterious town using the Wii Remote as a flashlight and a cell phone as they search for clues. Shattered Memories promises to be more terrifying than ever. The choices the players make will shape Harry Mason, as well as the people he meets and the places he visits. The enemies evolve as well, taking the form of the player's deepest fears.

Problems[edit]

Snow Particles Glitch

The snow particles don't work correctly. They sometimes appear for a second and then disappear again or flicker for a while. This can be corrected by disabling "Store EFB Copies to Texture Only". Refer issue 10054.

Enhancements[edit]

Lighting Issues at >1x IR[edit]

When using higher resolutions, severe lighting issues may happen, especially near the tip of the flashlight. This can be repaired by disabling "Scaled EFB Copies", which may result in some effects being lower resolution, or by enabling the "Vertex Rounding Hack" in 5.0-3251 or newer.

Configuration[edit]

Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available here.

Graphics

Config Setting Notes

Store EFB Copies to Texture Only

Off Show snow

Version Compatibility[edit]

The graph below charts the compatibility with Silent Hill: Shattered Memories since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-3884 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing[edit]

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7670 Windows 7 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Works totally fine for the most part. Flashlight still makes corrupted graphics anywhere it shines. MegaJump
3.5-382 Windows 7 Intel Core i5-2500K @ 4.4GHz NVIDIA GeForce GTX 580 Works ok, full speed. Flashlight shows blacklines, making it quite hard to play. Used OpenGL to get around the questionnaire crash. sofiBeatriz
4.0-6585 Windows 7 Intel Core i5-4670K @ 4GHz NVIDIA GeForce GTX 970 OpenGL; Flashlight black lines appear to be fixed on 4x native res, no AA and 16x AF; 1x AF gave me multiple flashlights spots. Still a lot of parts where the FPS would slow down significantly where it was 60FPS just moments ago; This was tested with both 1x and 4x native resolution. Textures in parts of the map and characters rendered incorrectly resulting in either flickering or black lines. XzisT
4.0-7723 Windows 10 Intel Core i5-4670K @ 4.3GHz NVIDIA GeForce GTX 970 OpenGL; Flashlight black lines appear to be fixed on 4x native res, no AA and 16x AF; 1x AF gave me multiple flashlights spots. Minor framerate dips indoors but extremely low (3-10FPS) during outdoor scenarios on any resolution. Textures in parts of the map and characters rendered incorrectly resulting in either flickering or black lines. XzisT
5.0-3185 Windows 7 x64 Intel Core i7-4790K NVIDIA GeForce GTX 970 For the most part glitches when using the flashlight are gone, though there are some light flickers and strange borders here and there. Some effects like falling snow appear only if "store EFB to texture only" is disabled. Works in full speed. unruval

Gameplay Videos[edit]