Looney Tunes: Back in Action
Looney Tunes: Back in Action is a platforming video game released in 2003 by Electronic Arts. The game is based on the film of the same name.
Looney Tunes: Back in Action | |
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Developer(s) | Warner Bros. Interactive Entertainment |
Publisher(s) | Electronic Arts |
Series | Looney Tunes |
Platform(s) | GameCube |
Release date(s) | NA November 24, 2003 EU January 30, 2004 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Sound glitch
A sound glitch occurs when you pause the game (not via the emulator, but by pressing start). The sound can last up to a few seconds or up until you go back to the map screen, pausing and unpausing doesn't help. Tested with DSP LLE recompiler in 3.5.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Looney Tunes: Back in Action since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
-->Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5 | Windows 8 | Intel Core i7 @ 2.2GHz | Intel HD Graphics 4000 | Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds. | OMGWEEGEE2 |
4.0 | Windows 8 | Intel Core i7 @ 2.2GHz | Intel HD Graphics 4000 | Re-tested in Dolphin 4.0, works better, at actual constant 100% speed. However, the sound issue is still present. | OMGWEEGEE2 |
5.0-4607 | Windows 10 | Intel Core i7-6700K @ 4.0GHz | NVIDIA GeForce GTX 1080 | Playable. The sound problem is still present. With D3D backend, character shadows are flickering. To fix this, use OpenGL or Vulkan backend. | SuperSonic |