Arc Rise Fantasia
Arc Rise Fantasia (アークライズファンタジア, Āku Raizu Fantajia) is a fantasy role-playing game developed by Imageepoch and published by Marvelous Entertainment for the Wii. It is Imageepoch's first game not developed for a handheld game console. Arc Rise Fantasia was released in Japan on June 4, 2009, and in North America on July 27, 2010.
Arc Rise Fantasia | |
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Developer(s) | Imageepoch, Marvelous Entertainment |
Publisher(s) | JP Marvelous Entertainment NA Ignition Entertainment |
Platform(s) | Wii |
Release date(s) | JP June 4, 2009 NA July 27, 2010 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are no reported problems with this title.
Enhancements
60 FPS
Check the discussions tab at the top for a fully commented version of the code, alternate codes, and a few optional fixes.
Gecko Code:
$60 FPS 04001820 40000000 04535c98 42BA0000 04535c9c 42700000 04535be8 3C80AE10 04535bf0 3D410518 C21A33DC 00000003 3E808000 62941820 C2940000 EFDEA024 C058000C 00000000 C21BEA70 00000003 3E808000 62941820 C2940000 EC21A024 FFC00890 00000000 C21A3BD4 00000006 3C608000 6063180C 82830000 2C140000 41820010 38050001 3A800000 4800000C 7CA02B78 3A800001 92830000 00000000 C22135B4 00000003 3D008000 6108180C 3A600001 92680000 39000000 00000000 C2209674 00000003 38000002 3E408000 6252182C 90120000 38000001 00000000 C220968C 00000003 38000000 3E408000 6252182C 90120000 38000002 00000000 C20C8328 00000006 3C608000 60631824 80830008 2C040002 41820018 38800000 2C000000 40810008 38800001 90830008 2C000000 00000000 C22135B4 00000003 3D008000 6108180C 3A600001 92680000 39000000 00000000 C20C831C 00000003 38600000 3D608000 616B1820 906B0008 60000000 00000000 C20C8328 00000006 3C608000 60631824 80830008 2C040002 41820018 38800000 2C000000 40810008 38800001 90830008 2C000000 00000000 C21AF244 00000003 3FC08000 63DE182C 38800000 909E0000 7C7E1B78 00000000 C20365A8 00000004 3EA08000 62B51820 8295FFEC 22940001 7C04A214 9295FFEC 60000000 00000000 C2039DD0 00000003 C05D08B0 EC221024 EC21082A EC420824 D05D08B0 00000000 C2039E74 00000003 C01D193C EE800024 EE94A02A EC00A024 60000000 00000000 C203EA78 00000002 38630001 7C1D1800 60000000 00000000 C203DCE0 00000001 EC031828 00000000 C203DD44 00000001 2C000014 00000000 C203E570 00000003 7C791B78 3E604000 8246260C 9266260C 60000000 00000000 C203EB18 00000002 38210110 9257F78C 60000000 00000000 C203DEB8 00000005 3E808044 6294260C 82940000 7C149000 40820010 12831824 1294A514 1021A024 1002082A 00000000 C203DEC8 00000002 40820008 1021A024 1002082A 00000000 04442610 3F800000 0444260C 3F800000 04442614 00000000 04442618 00000001 2000182C 00000001 22441BB0 00000002 04442610 40000000 0444260C 40000000 04442618 00000002 04442614 00000001 E0000000 80008000
There's a timed event in Zeifellt Tower that will appear to move too fast, but the timer moves at the correct speed.
Cutscenes may have very minor graphical glitches when the camera switches around. Remove the "22441BB0 00000002" line if you want to revert back to 30 fps cutscenes.
As of 5.0-845 Gecko codes do not work properly in Arc Rise Fantasia. Thus, this code may not work properly. Because the problem is related to how long frames take, increasing the emulated CPU Clock above 125% and enabling Speed Up Disc Transfer Rate may quell the issues. Please refer to issue 10367 for more information.
Free-er World Camera
May not always work. Use the DPAD to rotate the world camera up/down and zoom in/out.
Gecko Code:
$World Camera DPAD C21A2040 00000001 60000000 00000000 C21A2A34 00000001 60000000 00000000 C21A2A2C 0000000D 3C608044 60632FC8 88830003 3C609193 6063B2DC 80A30000 2C040001 40A2000C 3CA5FFFD 48000038 2C040002 40A2000C 3CA50003 48000028 2C040004 40A20010 84A3FFFC 3CA5FFFD 48000014 2C040008 40A2000C 84A3FFFC 3CA50003 90A30000 60000000 00000000
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Arc Rise Fantasia since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6607 | Windows 7 | Intel Core i7-930 @ 3.5GHz | ATI Radeon HD 5850 | Runs perfectly fine but the only graphics glitch I've encountered is character and monster shadowing problem in battle. Reverted back to previous revision | |
r7478 | Windows 7 | Intel Core i7-2600K @ 3.4GHz | AMD Radeon HD 6950 | No problems at all. | Robodt7 |
r7590 | Windows 7 | Intel Core 2 Quad Q9550 @ 2.83GHz | ATI Radeon HD 5750 | Runs between 98% and 100% with D3D9, no noticeable slowdown in game, but cutscenes lose progressively sync with their audio (regardless of Dolphin setup). Overclocking the CPU to 3.4GHz solves the issue. | |
3.0 | Windows 7 | AMD Phenom II X4 945 @ 3.3GHz | ATI Radeon HD 4870 | Game has texture problems on newer revisions, thus I use 3.0 because most or all of the newer ones do not offer the safe/fast texture options. In some games this problem is constantly on screen. Here it doesn't seem as common or harsh, but it could be later. I AM NOT using 3.0 for the recording, so if you know what to look for, you may see the slight problems.
Game runs at 30FPS most of the time, but 60FPS in menus and in the post battle victory phase. Unfortunately, with the recorder going, it always drops to 30FPS in that victory screen and since this emulator bases emulation speed off FPS, it's playing at half speed at that fight. It plays fine normally, but just will not while recording despite any change I tried, so realize it's slow there. Cutscenes can also be finicky. Audio desyncs happen easily and frequently if the framerate is not stable, which it may not always be. This happens in the first cutscene halfway through, the last one seems fine. Another problem I did not see when I played this section sans recording, but you may depending on your framerate. Arc Rise Fantasia on Dolphin Emulator 1080p |
Vortextk |
3.5 | Windows 8 | Intel Core i5-2310 @ 2.9GHz | NVIDIA GeForce 9800 GT | The game has some small locked (not bother, they are only loadings) also has small variations of FPS, "sometimes" some noise in the audio (which also do not bother) and have a little graphics problems if you use 3x native. | WWSNK |
4.0-4063 | Windows 8.1 | Intel Core i7-4770K @ 4.5GHz | NVIDIA GeForce GTX 780 | No major issues with the game or prerendered cutscenes. However there is a very annoying lag present in battle. Whenever magic is used (specifically, the "Heal" spell in the very beginning of the game), the audio stutters and the framerate drops by about 4FPS for one second. Other in-game spells could not be tested, but I suspect that any graphical effect pertaining to magic will also cause this issue. This issue is present on all graphics backends, and will happen absolutely regardless of ANY graphics settings - to take it to an extreme, I tested the game with an internal resolution of 1x and EFB copies disabled, and the stutter is still present. This issue appears to occur for all recent builds of Dolphin. |