Mario Kart Wii
Mario Kart Wii is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the Mario Kart series (excluding the two arcade games) and the second Mario Kart title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.
Mario Kart Wii | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Mario Kart |
Platform(s) | Wii |
Genre(s) | Racing |
Mode(s) | Single-player, local co-op |
Input methods | Wii Remote, Nunchuk, Gamepad |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Changes from its predecessor, Mario Kart DS, include motorbikes and support for up to twelve racers online. Like other games in the Mario Kart series, it involves various characters from several Mario games racing each other on tracks themed from locations in the Mario series.
Mario Kart Wii was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.
Problems
Corrupt Textures
On the latest revision, as of r5403, the graphics resemble a colony of ants all over them, this effects the character's karts, the power-ups, and some roadside graphics. I am not sure what revision this started on sorry, but will check earlier ones to see.
Configuration
In the following only the most important Configurations are listed.
To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html
Config
- Enable Dual Core: Yes
- Framelimit: Off
Graphics
- Enable CPU→EFB access: No
- Disable Fog: Yes
- Enable EFB copy: Yes, to texture
DSP
- Enable Audio Throttle: No