Mario Kart Wii

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For the associated channel, see Mario Kart Channel.
Mario Kart Wii
MarioKartWii.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Mario Kart
Platform(s) Wii
Release date(s) JP April 10, 2008
EU April 11, 2008
AUS April 24, 2008
NA April 27, 2008
KO April 30, 2009
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4), Online (12)
Input methods Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Mario Kart Wii
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Mario Kart Wii includes 16 new courses and 16 classic courses from previous Mario Kart games. For the first time ever, players have the option of racing with either karts or motorbikes. Players can also hit the road as their personalized Mii caricatures in addition to the handful of classic Nintendo characters found in the game. True to the series, the game features tons of racing, plenty of power-ups and oodles of objects for players to use to slow down other drivers. This title can install the Mario Kart Channel on the Wii console.

Emulation Information

Controller Map Overlap

Mario Kart Wii is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.

Missing Map

If graphics settings are changed during a race, the map in the bottom right corner and Mii faces may disappear. The faces of the racers will still show up. This won't happen when Store EFB Copies to Texture Only is disabled.

Problems

Coin Runners Mode: Arena Map is rarely updated

In Coin Runners Mode, the Arena Map is rarely updated, if Texture Cache Accuracy is set to fast or medium. To fix, set it to safe.

WiiConnect24 / RiiConnect24

The WiiConnect24/RiiConnect24 features of this title cannot be used because Dolphin does not currently support them. Refer to issue 10200.

Wii Pinboard Pictures

To properly display images pinned to the Wii Pinboard, Store XFB Copies to Texture Only must be disabled before the image is created.

Lens Flare Effect

For the lens flare effect to be emulated when looking towards the sun, Store EFB Copies to Texture Only must be disabled.

PAL50 Flickering

This game does some weird depth based effects when rendering at PAL50. D3D11/12 do not handle this effect correctly. To fix, use OpenGL or enable PAL60 mode.

Disconnected Controllers Message

When disconnecting a gamepad that emulates a GameCube Controller, the game won't show a message about the disconnected controller, like it does when played on console. Refer to issue 11323.

Main Menu: Transparency of the Buttons is displayed incorrectly

After entering the Main Menu, small videos are played in the background on the buttons for the different Game Modes. Before they are loaded, the buttons are displayed transparently. This is displayed incorrectly in Dolphin. Refer to issue 11909. This has been fixed in 5.0-16012.

Translucent Blue Rectangle

If Disable Fog is disabled and Ignore Format Changes is enabled, a translucent blue rectangle will be present on the screen. If Ignore Format Changes is disabled, the translucent blue rectangle will no longer appear. Ignore Format Changes is now disabled by default.

Vulkan Backend Issues

When using the Vulkan backend the Wii Remote warning may render incorrectly and a frosted box appears in the upper left corner of races. Refer issue 9890. This seemed to duplicate the Translucent Blue Rectangle problem corrected by disabling Ignore Format Changes.

Channel Installation Functionality

The Mario Kart Channel is not installed properly, even though the game indicates the install completed successfully. Partly fixed by 5.0-1837, which added initial title import support, but breaks the NAND when actually installing the channel. 5.0-2706 completely fixes the issue.

Error 109144 ("Unable to connect to the Internet.")

Certain Wii apps that depend on Region Select, will instantly produce this error message when trying to connect to them online. While the cause of the error is debated, the error code is intended to mean "WC24 account not registered", potentially related to how all default-NAND Dolphin configurations have the Wii number (a.k.a. Friend Code) 0000 0000 0000 0000 by default. Fixing the error would potentially require changing the number, which likely requires a NAND dump; as of February 2024, third-party apps to change subregions did not work in Dolphin.

Enhancements

Toad's Factory: Arrows on the Conveyor Belts

The red and green glow on the conveyor belts on Toad's Factory fade out as you get closer to them. If Texture Filtering is set to Anisotropic or Internal Resolution higher than 1x (640×528) is used, the arrows fade out too early. Refer to issue 12047.

60 FPS in Multiplayer

When playing with 3-4 players in split-screen multiplayer, the framerate is locked at 30 FPS. These Gecko codes provided below will make split-screen multiplayer levels play at 60 FPS.

NTSC-U

$60FPS in Multiplayer [Nick Reynolds]
004250D4 00000001
0029FD69 00000000

PAL

$60FPS in Multiplayer PAL version [Nick Reynolds]
00429454 00000001
002A40E9 00000000

30 FPS in All Modes

If you're on a weaker device, forcing the game to run at 30 FPS can assist with performance. These Gecko codes provided below will make the game run at 30 FPS even in single player.

NTSC-U

$Force 30 FPS [Nick Reynolds]
004250D4 00000002
0029FD69 00000002

PAL

$Force 30 FPS [Nick Reynolds]
00429454 00000002
002A40E9 00000002

NTSC-J

$Force 30 FPS [Nick Reynolds]
00428DD4 00000002
002A3A69 00000002

NTSC-K

$Force 30 FPS [Nick Reynolds]
00417474 00000002
002920E9 00000002

HD Texture Pack

Mario Kart Wii HD Remaster Project forum thread The pack on the first page has 87 MB of textures. Walamo15's newer pack (last updated on page 9 at the time of writing) has 635 MB of textures.

Bloom Fix

Bloom effects render incorrectly when Internal Resolution is set higher than 1x. This Gecko Code will scale bloom effects to work with up to 4x Internal Resolution. (Unfortunately this has been reported to cause various graphics issues.)

$Bloom Fix x4
C221D2A8 00000005
3AC0000E 3AE0001A
3B00001C 3B200034
3B40000E 3B80001C
3BA00026 80730020
60000000 00000000
C2214C18 00000009
2C1D0026 40A2003C
A0E30000 2C070098
40A20018 3CE00026
60E7001C 90E30000
5400F0BE 4800001C
2C07004C 40A20014
3CE00013 60E7000E
90E30000 5400F0BE
2C060000 00000000
C2235048 00000004
A0050002 2C00000E
40A20010 5400103A
5484103A 9081000C
60000000 00000000
C221D49C 00000004
57A0043F 3BA00098
3B800072 3B2000D0
3B000072 3AE00068
3AC00039 00000000

No Filtering

Another way to work around the bloom effect issue is by using the Gecko Codes below, which will disable bloom effects.

NTSC-U
$No Sun Filter [Anarion]
002572BF 00000000
PAL
$No Sun Filter [Anarion]
002575DF 00000000
NTSC-J
$No Sun Filter [Anarion]
00256F7F 00000000
NTSC-K
$No Sun Filter [Anarion]
0025739F 00000000

Memory Size Override

There is no benefit to enabling this option for the base game, and it can cause crashes if Memory Size Override is enabled when the game/mod does not expect it to be enabled.. However, some Mario Kart Wii mods may want to use increased Memory in order to store more tracks in memory, bigger textures, etc. It is recommended to only enable Memory Size Override when the mod specifically supports it and to follow the guidelines of the mod in order to prevent adverse effects. Increasing MEM1 is known to cause crashes with Online Play.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Filtering Default Anisotropic (or any combination having it) breaks various effects
Store EFB Copies to Texture Only Off Show lens flares
Texture Cache Accuracy Safe Fixes map in Coin Runners Mode.
Store XFB Copies to Texture Only Off Support Wii Pinboard pictures

Version Compatibility

The graph below charts the compatibility with Mario Kart Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21222 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6117 Windows 7 Intel Core i7-930 @ 2.8 GHz NVIDIA GeForce GTX 480 Good: 45FPS lags in bursts, Menu Slowdown to 4FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, Timmy112
r6249 Windows 7 Intel Core i7-920 @ 2.93 GHz NVIDIA GeForce GTX 460 Good
r6452 Windows 7 Intel Core i5-430M @ 2.26 GHz ATI Radeon HD 5730 Good (50/55 frames with DVD
r6907 Windows 7 Intel Core i7-2720QM @ 3.3 GHz NVIDIA GeForce GT 540 70-80FPS in HD peter.poetzi
r7123 Windows 7 Intel Core 2 Quad Q6600 @ 2.4 GHz ATI Radeon HD 5770 Good (55/60 frames)
r7224 Windows 7 Intel Core i7-2630QM @ 2.7 GHz NVIDIA GeForce GT 560M Good. When the game starts, it lags due to CPU's and camera rotation. Fixed inside lag with skip EFB access to CPU. Tested with 1.5 Native resolution 1600*900 Fullscreen, 4x anisotropic filtering (Qosmio X770) giorgio200791
r7319 Windows 7 Intel Core 2 Duo E6600 @ 3 GHz NVIDIA GeForce 450 GTS 60FPS, Perfect
r7332 Windows 7 Intel Core i5-750 @ 2.66 GHz AMD Radeon HD 6950 60FPS, Perfect
r7436 Windows 7 AMD Phenom II X6 1055T @ 3.5 GHz NVIDIA GeForce GTS 450 Perfect: 60FPS Menu Slowdown to 45FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, RDilus
r7442 Windows 7 AMD Phenom II X4 910 @ 3 GHz AMD Radeon HD 6970 (1 Player): 100% Speed, Perfect (2 Players): 100% Speed, lags when seeing CPUs FHaze
r7478 Windows 7 Intel Core i7-2600K @ 3.4 GHz AMD Radeon HD 6950 60FPS. Works best with DirectX 9. Slight slowdown in menus but nothing major. Gameplay with Wii Remote is flawless. Robodt7
r7483 Windows 7 Intel Core 2 Quad Q8300 @ 3 GHz NVIDIA GeForce 9500 GT If it wasn't for the menus slowdowns, it would be completely perfect. Races go full-FPS. Works perfectly with Direct3D11. I'm giving it a 5-stars rating since the menu slowdown is a very minor issue. Rafaello Fareday
r7483 Windows 7 Intel Celeron E3300 @ 3.3 GHz NVIDIA GeForce GT 240 Playable 40-60FPS. Drops down to 40 when seeing many CPUs on the screen, but otherwise it runs at constant 60FPS. No graphical errors at all. EliasYFGM
r7504 Windows 7 Intel Core i3 @ 3.07 GHz NVIDIA GeForce 9500 GT Perfect full speed (60FPS) Matute
r7504 Windows 7 Intel Core i7 @ 3.99 GHz NVIDIA GeForce GTX 460 Perfect full speed (60FPS) Anonymous
r7504 Windows 7 Intel Q6600 @ 3 GHz NVIDIA GeForce GTX 465 Perfect full speed (60FPS) Dancube
r7564 Windows 7 AMD Phenom II X4 975 ATI Radeon HD 4890 Playable - menus can lag sometimes, overall performance is more than passable. Someone7272
3.0 Windows XP Intel Core 2 Duo @ 2.4 GHz NVIDIA GeForce 320M [NTSC] 40FPS, 70%. Playable but sporadic lagging. Tyro
3.0 Windows 7 Intel Core i7-930 @ 3.5 GHz ATI Radeon HD 5770 Fully playable, 73FPS without frame limitations DX9, Dual Core enabled, 16x Anisotropic filtering, 1920x1080 (render window size).
3.0 Windows 7 Intel Core i3-2100 @ 3.1 GHz NVIDIA GeForce GT 430 2509MB 40-60FPS Superstar Games
3.0 Windows 7 Intel Core i5-3470 @ 3.2 GHz ATI Radeon HD 4350 Except the problems stated up there, it's mostly perfect (No WFC in this ver. Speed:50-60% in game menu). Local 2 play will slow down the game speed. HKT
3.0-201 Windows 7 AMD Phenom II X6 @ 3.7 GHz NVIDIA GeForce GTX 580 Fully playable at 60FPS with negligible/uncommon lagging, menu lags to minimum 26FPS with D3D11/40FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on. cwKent
3.0-228 Windows 7 AMD Phenom II X4 965 @ 3.42 GHz ATI Radeon HD 4600 Comfortably playable at mostly 60FPS despite default OR recommended settings. HOWEVER, Time Trial feature will not replay ghosts that are ported from a Wii Save. As a result, racing/learning World/Regional Record ghost lines/times is not possible. For debugging information, there is one course that seems to be fully functional which is SNES Mario Circuit 3, hope this helps? My Time Trial Ghost Save: http://www•wupload•com/file/2614456887/MKWiiTimeTrialSave•rar (Link later amended due to the domain lapsing and leading to malware) mkwTT
3.0-235 Windows 7 Intel Core i7-2630QM @ 2.0 GHz NVIDIA GeForce GTX 460M Unplayable: 10-15FPS; 30% game speed. I have tried close to every combination of settings with no luck.

EDIT: Searching for ways to improve my emulation speed, I found that overclocking my GPU did the job. I now get 40-60FPS at 70-100% GameSpeed in menus, and a constant 60FPS and 100% GameSpeed during a race.

3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2 GHz AMD Radeon HD 6750M Perfect, full speed 60FPS. Slight crackling in screen transitions. jedivulcan
3.0-424 Windows 7 Intel Core i7-950 @ 3.07 GHz NVIDIA GeForce GTX 570 Fully playable at 60FPS with OpenGL. Round start lag a bit(during camera rotation). SETTINGS: 4x Native Res, 16x AF, no AA, EFB to texture (cache: fast), scaled EFB copy, per pixel lighting, Force texture filtering, fast mimaps, OpenMP decoder, XFB: virtual Skullbot
3.0-458 Windows 7 AMD Athlon II X3 450 @ 3.2 GHz AMD Radeon HD 6670 Full speed in game. Menu slows down at 40FPS. Faefdsedf
3.0-547 Windows XP Pentium Dual Core @ 2.7 GHz NVIDIA GeForce GT 9500 Good emulation (40-50FPS in x1 native resolution) tavog96
3.0-578 Windows 7 Intel Core i7-2630QM @ 2.0 GHz AMD Radeon HD 6770M 50% with suggested settings, 100% with EFB copies set to Texture. 2-Player gets about 60% with EFB Texture and 50% with EFB RAM.
3.0-586 Windows 7 Intel Core i7-920 @ 2.66 GHz NVIDIA GeForce 560 Ti With all suggested setting I was getting 35-45FPS avg, I then Overclocked my CPU from 2660MHz to 2760MHz (small amount I know) I'm now getting the full 60-70FPS. When overclocked to 3000MHz was getting 75-86FPS. So make sure your CPU is at a decent speed as a little extra MHz can make a large difference. N.B. Overclocking the GPU seemed to have no effect for me. Anon
3.0-684 Windows 7 AMD FX-4100 @ 4.5 GHz NVIDIA GeForce GTS 250 Tested with (DX9). Unfortunately this is not fantastic game with Constant Spielgeschwindkeit which videos are often slow in the game when many drivers are on the screen to go the 50FPS lost, so usually then to 40FPS. with 2-player mode, the emulation is usually to 30-40FPS. I think the best option Emulationsgeschwindkeit "EFB Copies" on TEXTURE would provide, as well as providing the "internal resolution" at quite low. To criticize is that sometimes not all the graphics loaded, even "Choose Profile" at, and even "select vehicle" at. (sic, Google Translate) Serverbot777
3.0-688 Windows 7 Intel Core i5-2500K @ 4.5 GHz AMD Radeon HD 6870 Perfect 60FPS during game play (1080p), only drops on menu.
3.0-716 Mac OS X 10.7.4 Intel Core i7-3610QM @ 2.3 GHz NVIDIA GeForce GT 650M Perfect, 60FPS @ 2.5x Internal Resolution dartox
3.0-758 Ubuntu 12.04 Intel Core i7-2670QM @ 2.2 GHz NVIDIA GeForce GT 540M Perfect, with FPS ~60 during game play (2X Native) and limit FPS in 65 or off
3.0-763 Windows 7 Intel Core i5-2450M @ 2.5 GHz AMD Radeon HD 7610M Perfect Chinmorph
3.0-776 elementary OS Intel Core i3-330M @ 2.13 GHz NVIDIA GeForce GT 330m Single-player perfect @ 60FPS. Local multiplayer sometimes drops to 20FPS Krummer
3.0-845 Windows 8 Intel Core i5-3570K @ 4.2 GHz NVIDIA GeForce GTX 670 Minor slowdowns (95% speed, not noticeable). Perfect otherwise. OpenGL 4x internal, 16x anisotropic, 16xQ CSAA, Scaled EFB Copy pur3
3.5-367 Windows 7 Intel Core i3 -2100 @ 3.1 GHz ATI Radeon HD 5450 Mostly perfect, 60FPS and 100% speed while playing, 40-50FPS and 75-85% speed during selection screen.
3.5-557 Windows 7 AMD FX-4100 @ 4.5 GHz NVIDIA GeForce GTS 250 Graphical errors which it previously did not exist, and that the Itembox flickers for example in level "volcano rumbles".

Grafikfehler den es vorher nicht gab, und zwar die Itembox flackert, zum beispiel im level "Vulkangrollen".

Serverbot777
4.0 Windows 8 AMD FX-8320 AMD Radeon HD 7870 Anything Perfect Zcair
4.0 Windows 7 Intel Core i5-3470 @ 3.2 GHz ATI Radeon HD 4350 Laggy after entered the game menu, only got 20-45FPS. 5-30FPS, Speed 20%-40% while playing HKT
4.0 Windows 7 Intel Core i7-3630QM @ 2.4 GHz AMD Radeon HD 7610M Perfect,60FPS All the time (720p) Slowdown at specific points on Menus, If OpenMP enabled it'll heavily increase the FPS during those slowdowns. 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to "High Performance" if needed. Setting: Direct3D11, Resolution: Auto (Window Size), OpenMP Enabled and DSP HLE with XAudio2 Backend. at 1080p the game runs at 38~52FPS Hardlord999
4.0.2 Windows 7 AMD APU A10-7850K AMD Radeon R7 Series Perfect emulation Zcair
4.0.2 Windows 7 Intel Core i5-4430 @ 3 GHz NVIDIA GeForce GTX 660 TI Stable 60FPS in single player, 2 player mutiplayer is choppy 20-40FPS. Avalancer
4.0-1349 Windows 8 AMD FX 6300 @ 3.6 GHz AMD Radeon HD 6450 60FPS in-game. Menu lags. Faefdsedf
4.0-1364 Windows 8 Intel Core i7-4770K @ 4.5 GHz NVIDIA GeForce GTX 770 SLI No problem, 60FPS with 4x native resolution and anti-aliasing 16x. No bug on Menu Xelion
4.0-1444 Windows 8.1 Intel Pentium G2030 @ 3 GHz AMD Radeon HD6870 D3D 2x native 4x AA 16x AF 60FPS most of the time, some slowdowns on circuit entries. resadent
4.0-2014 Windows 8.1 Core i7-4770 @ 3.4 GHz NVIDIA GeForce GT 635 Rather poor results, 60FPS in menus, dropping to 30-45 ingame. Lag upon entering courses, audio issues upon starting up, low FPS on specific courses, Wario's Mine being one. Unknown_Fuel
4.0-2390 Windows 8.1 Intel Core i5-4670K @ 3.40 GHz Intel HD Graphics 4600 Runs at full speed most of the time on 1.5x native res. on both D3D and OpenGL. Only time I saw it dip below 60 was when entering a course. Karasuhebi
4.0-3395 Windows 7 AMD FX 6100 @ 4 GHz AMD Radeon HD 7870 Good: 49-50FPS lags in little bursts when its going to start a race then its stable even with 2 players, Menu music distortion with no slowdowns With D3d Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled internal resolution auto (screen size) EFB copy to scale (disable fog) and xaudio2 with hle emulation, 1360x768, Saint
4.0-3518 Arch Intel Core i7-2600 @ 3 GHz NVIDIA GeForce GTS 450 Far from perfect; hardly even playable. Slowdowns in menus with stage previews, and intense slowdowns during gameplay. Background textures are rendered incorrectly, semi-transparent blue rectangles appear. Random horizontal black lines. 10n45
4.0-3638 Windows 8.1 AMD A10-5800K @ 4.2 GHz AMD Radeon HD 7660D Good: Frames may drop in races against CPU. Solo time trials work fine at constant 60FPS. Menus with video playback may cause slowdowns. OpenGL seems to run slower, especially in menus. Audio distortion in races against CPU. Everything tested with stock settings, so tweaking may result in better performance. The APU's GPU has been clocked to 1086 MHz, RAM to 933 Mhz. RVNX
4.0-4149 Windows 8.1 Intel Core i5-4200U @ 1.6 GHz NVIDIA GeForce GT 750M Very playable, though slowdowns in menus with stage previews, the game lags big time when the camera turns at the start of a race (not after that, though), and the audio will crack a lot if <60FPS. Using OpenGL with 16x Anisotropic Filtering and 2x native resolution (1920x1080 fullscreen resolution). Direct3D proves to be much slower than OpenGL. Yoshi2889
4.0-4149 Windows 8.1 AMD Athlon X4 860K @ 4.2 GHz AMD R9 280 Very good, 60FPS constantly. Minor drops in frames while being attacked during races, resolution is 1920x1080 with anti-aliasing 9X. Gamerphon
4.0-4163 Ubuntu 14.04 Intel Core i3-4160 @ 3.60 GHz Intel HD Graphics 4400 On race, it runs 60 FPS most of the time, even with four players. Frame drops may occur in menus, and when CPUs (all of them) are visible on screen, but rare. Default Dolphin settings EliasYFGM
4.0-4808 Windows 8.1 AMD FX 8150 @ 4.13 GHz Dual AMD 5770 Nearly perfect for playing, 100% speed during races, and 45-55FPS in Menus. Tested using single player! More players may impact your experience. Internal Resolution: 3x Native, Anisotropic Filtering: 4x, Fullscreen Resolution: 1920x1080. Using Direct3D and XAudio2 for backend Candunc
5.0-rc-33 Mac OS X 10.10.3 Intel Core i5 @ 3.3 GHz Intel Iris Pretty Good. A few lag spikes here and there, mostly during menus and the level browsing before a game. I've only tried single player. I use 1x Native, no anti-aliasing, 1x Filtering, scaled EFB copy and EFB to Texture only, mostly to save battery power.
5.0-rc-35 Windows 7 Intel Core i7-960 @ 3.2 GHz AMD Radeon HD 5800 Near flawless emulation, with only a few minor slowdowns here and there (and even then, it's only on menus, and when the Lightning item is used). I have played both the regular courses and the battle courses thoroughly. UmbraWitchJeanne
4.0-7876 Ubuntu 15.04 Intel Core i7-4700MQ NVIDIA GeForce GTX 850M Good: sometimes lags but mostly during non-playing stages, settings for Dolphin all default z3ntu
4.0-8433 Mac OS X 10.11.1 Intel Core i5-4260U @ 1.4 GHz Intel HD Graphics 5000 Appears at full speed all the time, no sudden FPS drops apart from the menus and when a course is loading, the minimaps show properly except different lines popup everywhere covering up the minimap. However it runs perfectly on 3.5-661 with no lag spikes at native and 2x native resolution for some reason. Starcubed
Ishiiruka 483 Windows 8.1 Intel Core i7-4790K @ 4.5 GHz NVIDIA GeForce GTX 760 Full speed at 3x native. boooi
5.0 Windows 10 Intel Core i5-3570 @ 3.4 GHz NVIDIA GeForce GTX 970 Lags on character selection screen, very messily sputters about right before a race and while showing the course preview. Stutters very briefly with no pattern throughout the entirety of the race. kcipopnevets
5.0 Arch Linux Intel Core i7-5557u @ 3.4 GHz Intel Graphics Mostly playable, however stutters on race start and from some sound effects. Possibly sound related. TomB
5.0 Windows 10 Intel Core 2 Quad Q6600 @ 2.4 GHz NVIDIA GeForce GTX 550 Ti Plays smoothly during race at 60 FPS with minor stutters, however it lags terribly during menus (especially during course selection) and beginning of the race (sometimes).
5.0 Windows 10 Intel Core i5-6500 @ 3.2 GHz NVIDIA GeForce GTX 1060 Plays near flawlessly at 3x the native resolution, 60fps. Occasional stutter during map previews but that is only a minor issue that doesn't affect playability. Daniel L.
5.0-2668 Windows 10 Intel Core i5-4460 @ 3.2 GHz AMD Radeon R9 290 Plays smoothly, does sometimes stutter in the transition to the next menu. Stutters at the begin of the race. daborbor
5.0-4732 Windows 7 Intel Core i3-3240 @ 3.4 GHz NVIDIA GeForce GTX 960 No issues while playing, buttery smooth 60fps, a brief stutter when lap ends and the scoreboard shows, occasional stutter in menus. Janek40
5.0-15993 Arch Linux AMD Ryzen 5 3600 @ 3.7 GHz AMD RX 580 Perfectly playable with 1080p and 60 FPS. Mister 64
5.0-15993 Windows 10 Intel Core i5-2300 @ 2.8 GHz AMD Radeon HD 6770 Direct3D 11, 3xNative, 1xAF, 1x MSAA. Almost perfect. The game runs at a smooth 60 fps, except Maple Treeway and Grumble Volcano play at 45fps because this hardware has a problem with particle effects on the Wii, and there are particle maple leaves and volcano flakes on those levels. In the trial runs only, sometimes Rainbow Road has a particle effect that causes 30fps on this GPU, but it is rare. The other 39 out of 42 areas run perfectly. There is some slowdown when the course is loading for the first time, during the course preview cutscene, but this does not appear on subsequent runs. SpectraNocturne

Gameplay Videos