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Mario Kart Wii
- For the associated channel, see Mario Kart Channel.
|Mario Kart Wii|
|Release date(s)||JP April 10, 2008|
EU April 11, 2008
AUS April 24, 2008
NA April 27, 2008
KO April 30, 2009
|Mode(s)||Single-player, Multiplayer (4), Online (12)|
|Input methods||Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller|
Mario Kart Wii includes 16 new courses and 16 classic courses from previous Mario Kart games. For the first time ever, players have the option of racing with either karts or motorbikes. Players can also hit the road as their personalized Mii caricatures in addition to the handful of classic Nintendo characters found in the game. True to the series, the game features tons of racing, plenty of power-ups and oodles of objects for players to use to slow down other drivers. This title can install the Mario Kart Channel on the Wii console.
Controller Map Overlap
Mario Kart Wii is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
If graphics settings are changed during a race, the map in the bottom right corner and Mii faces may disappear. The faces of the racers will still show up. This won't happen when Store EFB Copies to Texture Only is disabled.
Coin Runners Mode: Arena Map is rarely updated
In Coin Runners Mode, the Arena Map is rarely updated, if Texture Cache Accuracy is set to fast or medium. To fix, set it to safe.
WiiConnect24 / RiiConnect24
Wii Pinboard Pictures
To properly display images pinned to the Wii Pinboard, Store XFB Copies to Texture Only must be disabled before the image is created.
Lens Flare Effect
For the lens flare effect to be emulated when looking towards the sun, Store EFB Copies to Texture Only must be disabled.
This game does some weird depth based effects when rendering at PAL50. D3D11/12 do not handle this effect correctly. To fix, use OpenGL or enable PAL60 mode.
Disconnected Controllers Message
Main Menu: Transparency of the Buttons is displayed incorrectly
After entering the Main Menu, small videos are played in the background on the buttons for the different Game Modes. Before they are loaded, the buttons are displayed transparently. This is displayed incorrectly in Dolphin. Refer to . This has been fixed in .
Translucent Blue Rectangle
If Disable Fog is disabled and Ignore Format Changes is enabled, a translucent blue rectangle will be present on the screen. If Ignore Format Changes is disabled, the translucent blue rectangle will no longer appear. Ignore Format Changes is now disabled by default.
Vulkan Backend Issues
When using the Vulkan backend the Wii Remote warning may render incorrectly and a frosted box appears in the upper left corner of races. Refer . This seemed to duplicate the Translucent Blue Rectangle problem corrected by disabling Ignore Format Changes.
Channel Installation Functionality
The Mario Kart Channel is not installed properly, even though the game indicates the install completed successfully. Partly fixed by, which added initial title import support, but breaks the NAND when actually installing the channel. completely fixes the issue.
Toad's Factory: Arrows on the Conveyor Belts
The red and green glow on the conveyor belts on Toad's Factory fade out as you get closer to them. If Texture Filtering is set to Anisotropic or Internal Resolution higher than 1x (640×528) is used, the arrows fade out too early. Refer to .
60 FPS in Multiplayer
When playing with 3-4 players in split-screen multiplayer, the framerate is locked at 30 FPS. These Gecko codes provided below will make split-screen multiplayer levels play at 60 FPS.
$60FPS in Multiplayer [Nick Reynolds] 004250D4 00000001 0029FD69 00000000
$60FPS in Multiplayer PAL version [Nick Reynolds] 00429454 00000001 002A40E9 00000000
30 FPS in All Modes
If you're on a weaker device, forcing the game to run at 30 FPS can assist with performance. These Gecko codes provided below will make the game run at 30 FPS even in single player.
$Force 30 FPS [Nick Reynolds] 004250D4 00000002 0029FD69 00000002
$Force 30 FPS [Nick Reynolds] 00429454 00000002 002A40E9 00000002
$Force 30 FPS [Nick Reynolds] 00428DD4 00000002 002A3A69 00000002
$Force 30 FPS [Nick Reynolds] 00417474 00000002 002920E9 00000002
HD Texture Pack
Bloom effects render incorrectly when Internal Resolution is set higher than 1x. This Gecko Code will scale bloom effects to work with up to 4x Internal Resolution. (Unfortunately this has been reported to cause various graphics issues.)
$Bloom Fix x4 C221D2A8 00000005 3AC0000E 3AE0001A 3B00001C 3B200034 3B40000E 3B80001C 3BA00026 80730020 60000000 00000000 C2214C18 00000009 2C1D0026 40A2003C A0E30000 2C070098 40A20018 3CE00026 60E7001C 90E30000 5400F0BE 4800001C 2C07004C 40A20014 3CE00013 60E7000E 90E30000 5400F0BE 2C060000 00000000 C2235048 00000004 A0050002 2C00000E 40A20010 5400103A 5484103A 9081000C 60000000 00000000 C221D49C 00000004 57A0043F 3BA00098 3B800072 3B2000D0 3B000072 3AE00068 3AC00039 00000000
Another way to work around the bloom effect issue is by using the Gecko Codes below, which will disable bloom effects.
$No Sun Filter [Anarion] 002572BF 00000000
$No Sun Filter [Anarion] 002575DF 00000000
$No Sun Filter [Anarion] 00256F7F 00000000
$No Sun Filter [Anarion] 0025739F 00000000
Memory Size Override
There is no benefit to enabling this option for the base game, and it can cause crashes if Memory Size Override is enabled when the game/mod does not expect it to be enabled.. However, some Mario Kart Wii mods may want to use increased Memory in order to store more tracks in memory, bigger textures, etc. It is recommended to only enable Memory Size Override when the mod specifically supports it and to follow the guidelines of the mod in order to prevent adverse effects. Increasing MEM1 is known to cause crashes with Online Play.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Default||Anisotropic (or any combination having it) breaks various effects|
|Off||Show lens flares|
|Safe||Fixes map in Coin Runners Mode.|
|Off||Support Wii Pinboard pictures|
The graph below charts the compatibility with Mario Kart Wii since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-930 @ 2.8 GHz||NVIDIA GeForce GTX 480||Good: 45FPS lags in bursts, Menu Slowdown to 4FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080,||Timmy112|
|Windows 7||Intel Core i7-920||NVIDIA GeForce GTX 460||Good|
|Windows 7||Intel Core i5-430M||ATI Radeon HD 5730||Good (50/55 frames with DVD|
|Windows 7||Intel Core i7-2720QM @ 3.3 GHz||NVIDIA GeForce GT 540||70-80FPS in HD||peter.poetzi|
|Windows 7||Intel Core 2 Quad Q6600||ATI Radeon HD 5770||Good (55/60 frames)|
|Windows 7||Intel Core i7-2630QM @ 2.7 GHz||NVIDIA GeForce GT 560M||Good. When the game starts, it lags due to CPU's and camera rotation. Fixed inside lag with skip EFB access to CPU. Tested with 1.5 Native resolution 1600*900 Fullscreen, 4x anisotropic filtering (Qosmio X770)||giorgio200791|
|Windows 7||Intel Core 2 Duo E6600 @ 3 GHz||NVIDIA GeForce 450 GTS||60FPS, Perfect|
|Windows 7||Intel Core i5-750||AMD Radeon HD 6950||60FPS, Perfect|
|Windows 7||AMD Phenom II X6 1055T @ 3.5 GHz||NVIDIA GeForce GTS 450||Perfect: 60FPS Menu Slowdown to 45FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080,||RDilus|
|Windows 7||AMD Phenom II X4 910 @ 3 GHz||AMD Radeon HD 6970||(1 Player): 100% Speed, Perfect (2 Players): 100% Speed, lags when seeing CPUs||FHaze|
|Windows 7||Intel Core i7-2600K @ 3.4 GHz||AMD Radeon HD 6950||60FPS. Works best with DirectX 9. Slight slowdown in menus but nothing major. Gameplay with Wii Remote is flawless.||Robodt7|
|Windows 7||Intel Core 2 Quad Q8300 @ 3 GHz||NVIDIA GeForce 9500 GT||If it wasn't for the menus slowdowns, it would be completely perfect. Races go full-FPS. Works perfectly with Direct3D11. I'm giving it a 5-stars rating since the menu slowdown is a very minor issue.||Rafaello Fareday|
|Windows 7||Intel Celeron E3300 @ 3.3 GHz||NVIDIA GeForce GT 240||Playable 40-60FPS. Drops down to 40 when seeing many CPUs on the screen, but otherwise it runs at constant 60FPS. No graphical errors at all.||EliasYFGM|
|Windows 7||Intel Core i3 @ 3.07 GHz||NVIDIA GeForce 9500 GT||Perfect full speed (60FPS)||Matute|
|Windows 7||Intel Core i7 @ 3.99 GHz||NVIDIA GeForce GTX 460||Perfect full speed (60FPS)||Anonymous|
|Windows 7||Intel Q6600 @ 3 GHz||NVIDIA GeForce GTX 465||Perfect full speed (60FPS)||Dancube|
|Windows 7||AMD Phenom II X4 975||ATI Radeon HD 4890||Playable - menus can lag sometimes, overall performance is more than passable.||Someone7272|
|Windows XP||Intel Core 2 Duo @ 2.4 GHz||NVIDIA GeForce 320M||[NTSC] 40FPS, 70%. Playable but sporadic lagging.||Tyro|
|Windows 7||Intel Core i7-930 @ 3.5 GHz||ATI Radeon HD 5770||Fully playable, 73FPS without frame limitations DX9, Dual Core enabled, 16x Anisotropic filtering, 1920x1080 (render window size).|
|Windows 7||Intel Core i3-2100 @ 3.1 GHz||NVIDIA GeForce GT 430 2509MB||40-60FPS||Superstar Games|
|Windows 7||Intel Core i5-3470 @ 3.2 GHz||ATI Radeon HD 4350||Except the problems stated up there, it's mostly perfect (No WFC in this ver. Speed:50-60% in game menu). Local 2 play will slow down the game speed.||HKT|
|Windows 7||AMD Phenom II X6 @ 3.7 GHz||NVIDIA GeForce GTX 580||Fully playable at 60FPS with negligible/uncommon lagging, menu lags to minimum 26FPS with D3D11/40FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on.||cwKent|
|Windows 7||AMD Phenom II X4 965 @ 3.42 GHz||ATI Radeon HD 4600||Comfortably playable at mostly 60FPS despite default OR recommended settings. HOWEVER, Time Trial feature will not replay ghosts that are ported from a Wii Save. As a result, racing/learning World/Regional Record ghost lines/times is not possible. For debugging information, there is one course that seems to be fully functional which is SNES Mario Circuit 3, hope this helps? My Time Trial Ghost Save: http://www.wupload.com/file/2614456887/MKWiiTimeTrialSave.rar||mkwTT|
|Windows 7||Intel Core i7-2630QM||NVIDIA GeForce GTX 460M||Unplayable: 10-15FPS; 30% game speed. I have tried close to every combination of settings with no luck.
EDIT: Searching for ways to improve my emulation speed, I found that overclocking my GPU did the job. I now get 40-60FPS at 70-100% GameSpeed in menus, and a constant 60FPS and 100% GameSpeed during a race.
|Mac OS X 10.7.2||Intel Core i7-2675QM @ 2.2 GHz||AMD Radeon HD 6750M||Perfect, full speed 60FPS. Slight crackling in screen transitions.||jedivulcan|
|Windows 7||Intel Core i7-950 @ 3.07 GHz||NVIDIA GeForce GTX 570||Fully playable at 60FPS with OpenGL. Round start lag a bit(during camera rotation). SETTINGS: 4x Native Res, 16x AF, no AA, EFB to texture (cache: fast), scaled EFB copy, per pixel lighting, Force texture filtering, fast mimaps, OpenMP decoder, XFB: virtual||Skullbot|
|Windows 7||AMD Athlon II X3 450 @ 3.2 GHz||AMD Radeon HD 6670||Full speed in game. Menu slows down at 40FPS.||Faefdsedf|
|Windows XP||Pentium Dual Core @ 2.7 GHz||NVIDIA GeForce GT 9500||Good emulation (40-50FPS in x1 native resolution)||tavog96|
|Windows 7||Intel Core i7-2630QM||AMD Radeon HD 6770M||50% with suggested settings, 100% with EFB copies set to Texture. 2-Player gets about 60% with EFB Texture and 50% with EFB RAM.|
|Windows 7||Intel Core i7-920 @ 2.66 GHz||NVIDIA GeForce 560 Ti||With all suggested setting I was getting 35-45FPS avg, I then Overclocked my CPU from 2660MHz to 2760MHz (small amount I know) I'm now getting the full 60-70FPS. When overclocked to 3000MHz was getting 75-86FPS. So make sure your CPU is at a decent speed as a little extra MHz can make a large difference. N.B. Overclocking the GPU seemed to have no effect for me.||Anon|
|Windows 7||AMD FX-4100 @ 4.5 GHz||NVIDIA GeForce GTS 250||Tested with (DX9). Unfortunately this is not fantastic game with Constant Spielgeschwindkeit which videos are often slow in the game when many drivers are on the screen to go the 50FPS lost, so usually then to 40FPS. with 2-player mode, the emulation is usually to 30-40FPS. I think the best option Emulationsgeschwindkeit "EFB Copies" on TEXTURE would provide, as well as providing the "internal resolution" at quite low. To criticize is that sometimes not all the graphics loaded, even "Choose Profile" at, and even "select vehicle" at. (sic, Google Translate)||Serverbot777|
|Windows 7||Intel Core i5-2500K @ 4.5 GHz||AMD Radeon HD 6870||Perfect 60FPS during game play (1080p), only drops on menu.|
|Mac OS X 10.7.4||Intel Core i7-3610QM @ 2.3 GHz||NVIDIA GeForce GT 650M||Perfect, 60FPS @ 2.5x Internal Resolution||dartox|
|Ubuntu 12.04||Intel Core i7-2670QM||NVIDIA GeForce GT 540M||Perfect, with FPS ~60 during game play (2X Native) and limit FPS in 65 or off|
|Windows 7||Intel Core i5-2450M||AMD Radeon HD 7610M||Perfect||Chinmorph|
|elementary OS||Intel Core i3-330m||NVIDIA GeForce GT 330m||Single-player perfect @ 60FPS. Local multiplayer sometimes drops to 20FPS||Krummer|
|Windows 8||Intel Core i5-3570K @ 4.2 GHz||NVIDIA GeForce GTX 670||Minor slowdowns (95% speed, not noticeable). Perfect otherwise. OpenGL 4x internal, 16x anisotropic, 16xQ CSAA, Scaled EFB Copy||pur3|
|Windows 7||Intel Core i3 -2100 @ 3.1 GHz||ATI Radeon HD 5450||Mostly perfect, 60FPS and 100% speed while playing, 40-50FPS and 75-85% speed during selection screen.|
|Windows 7||AMD FX-4100 @ 4.5 GHz||NVIDIA GeForce GTS 250||Graphical errors which it previously did not exist, and that the Itembox flickers for example in level "volcano rumbles".
Grafikfehler den es vorher nicht gab, und zwar die Itembox flackert, zum beispiel im level "Vulkangrollen".
|Windows 8||AMD FX-8320||AMD Radeon HD 7870||Anything Perfect||Zcair|
|Windows 7||Intel Core i5-3470 @ 3.2 GHz||ATI Radeon HD 4350||Laggy after entered the game menu, only got 20-45FPS. 5-30FPS, Speed 20%-40% while playing||HKT|
|Windows 7||Intel Core i7-3630QM @ 2.4 GHz||AMD Radeon HD 7610M||Perfect,60FPS All the time (720p) Slowdown at specific points on Menus, If OpenMP enabled it'll heavily increase the FPS during those slowdowns. 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to "High Performance" if needed. Setting: Direct3D11, Resolution: Auto (Window Size), OpenMP Enabled and DSP HLE with XAudio2 Backend. at 1080p the game runs at 38~52FPS||Hardlord999|
|Windows 7||AMD APU A10-7850K||AMD Radeon R7 Series||Perfect emulation||Zcair|
|Windows 7||Intel Core i5-4430 @ 3 GHz||NVIDIA GeForce GTX 660 TI||Stable 60FPS in single player, 2 player mutiplayer is choppy 20-40FPS.||Avalancer|
|Windows 8||AMD FX 6300 @ 3.6 GHz||AMD Radeon HD 6450||60FPS in-game. Menu lags.||Faefdsedf|
|Windows 8||Intel Core i7-4770K @ 4.5 GHz||NVIDIA GeForce GTX 770 SLI||No problem, 60FPS with 4x native resolution and anti-aliasing 16x. No bug on Menu||Xelion|
|Windows 8.1||Intel Pentium G2030 @ 3 GHz||AMD Radeon HD6870||D3D 2x native 4x AA 16x AF 60FPS most of the time, some slowdowns on circuit entries.||resadent|
|Windows 8.1||Core i7-4770 @ 3.4 GHz||NVIDIA GeForce GT 635||Rather poor results, 60FPS in menus, dropping to 30-45 ingame. Lag upon entering courses, audio issues upon starting up, low FPS on specific courses, Wario's Mine being one.||Unknown_Fuel|
|Windows 8.1||Intel Core i5-4670K @ 3.40 GHz||Intel HD Graphics 4600||Runs at full speed most of the time on 1.5x native res. on both D3D and OpenGL. Only time I saw it dip below 60 was when entering a course.||Karasuhebi|
|Windows 7||AMD FX 6100 @ 4 GHz||AMD Radeon HD 7870||Good: 49-50FPS lags in little bursts when its going to start a race then its stable even with 2 players, Menu music distortion with no slowdowns With D3d Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled internal resolution auto (screen size) EFB copy to scale (disable fog) and xaudio2 with hle emulation , 1360x768,||Saint|
|Arch||Intel Core i7-2600 @ 3 GHz||NVIDIA GeForce GTS 450||Far from perfect; hardly even playable. Slowdowns in menus with stage previews, and intense slowdowns during gameplay. Background textures are rendered incorrectly, semi-transparent blue rectangles appear. Random horizontal black lines.||10n45|
|Windows 8.1||AMD A10-5800K @ 4.2 GHz||AMD Radeon HD 7660D||Good: Frames may drop in races against CPU. Solo time trials work fine at constant 60FPS. Menus with video playback may cause slowdowns. OpenGL seems to run slower, especially in menus. Audio distortion in races against CPU. Everything tested with stock settings, so tweaking may result in better performance. The APU's GPU has been clocked to 1086 MHz, RAM to 933 Mhz.||RVNX|
|Windows 8.1||Intel Core i5-4200U @ 1.6 GHz||NVIDIA GeForce GT 750M||Very playable, though slowdowns in menus with stage previews, the game lags big time when the camera turns at the start of a race (not after that, though), and the audio will crack a lot if <60FPS. Using OpenGL with 16x Anisotropic Filtering and 2x native resolution (1920x1080 fullscreen resolution). Direct3D proves to be much slower than OpenGL.||Yoshi2889|
|Windows 8.1||AMD Athlon X4 860K @ 4.2 GHz||AMD R9 280||Very good, 60FPS constantly. Minor drops in frames while being attacked during races, resolution is 1920x1080 with anti-aliasing 9X.||Gamerphon|
|Ubuntu 14.04||Intel Core i3-4160 @ 3.60 GHz||Intel HD Graphics 4400||On race, it runs 60 FPS most of the time, even with four players. Frame drops may occur in menus, and when CPUs (all of them) are visible on screen, but rare. Default Dolphin settings||EliasYFGM|
|Windows 8.1||AMD FX 8150 @ 4.13 GHz||Dual AMD 5770||Nearly perfect for playing, 100% speed during races, and 45-55FPS in Menus. Tested using single player! More players may impact your experience. Internal Resolution: 3x Native, Anisotropic Filtering: 4x, Fullscreen Resolution: 1920x1080. Using Direct3D and XAudio2 for backend||Candunc|
|Mac OS X 10.10.3||Intel Core i5 @ 3.3 GHz||Intel Iris||Pretty Good. A few lag spikes here and there, mostly during menus and the level browsing before a game. I've only tried single player. I use 1x Native, no anti-aliasing, 1x Filtering, scaled EFB copy and EFB to Texture only, mostly to save battery power.|
|Windows 7||Intel Core i7-960 @ 3.2 GHz||AMD Radeon HD 5800||Near flawless emulation, with only a few minor slowdowns here and there (and even then, it's only on menus, and when the Lightning item is used). I have played both the regular courses and the battle courses thoroughly.||UmbraWitchJeanne|
|Ubuntu 15.04||Intel Core i7-4700MQ||NVIDIA GeForce GTX 850M||Good: sometimes lags but mostly during non-playing stages, settings for Dolphin all default||z3ntu|
|Mac OS X 10.11.1||Intel Core i5-4260U @ 1.4 GHz||Intel HD Graphics 5000||Appears at full speed all the time, no sudden FPS drops apart from the menus and when a course is loading, the minimaps show properly except different lines popup everywhere covering up the minimap. However it runs perfectly on 3.5-661 with no lag spikes at native and 2x native resolution for some reason.||Starcubed|
|Windows 8.1||Intel Core i7-4790k @ 4.5 GHz||NVIDIA GeForce GTX 760||Full speed at 3x native.||boooi|
|Windows 10||Intel Core i5-3570 @ 3.4 GHz||NVIDIA GeForce GTX 970||Lags on character selection screen, very messily sputters about right before a race and while showing the course preview. Stutters very briefly with no pattern throughout the entirety of the race.||kcipopnevets|
|Arch Linux||Intel Core i7-5557u @ 3.4 GHz||Intel Graphics||Mostly playable, however stutters on race start and from some sound effects. Possibly sound related.||TomB|
|Windows 10||Intel Core 2 Quad Q6600 @ 2.4 GHz||NVIDIA GeForce GTX 550 Ti||Plays smoothly during race at 60 FPS with minor stutters, however it lags terribly during menus (especially during course selection) and beginning of the race (sometimes).|
|Windows 10||Intel Core i5-6500 @ 3.2 GHz||NVIDIA GeForce GTX 1060||Plays near flawlessly at 3x the native resolution, 60fps. Occasional stutter during map previews but that is only a minor issue that doesn't affect playability.||Daniel L.|
|Windows 10||Intel Core i5-4460 @ 3.2 GHz||AMD Radeon R9 290||Plays smoothly, does sometimes stutter in the transition to the next menu. Stutters at the begin of the race.||daborbor|
|Windows 7||Intel Core i3-3240 @ 3.4 GHz||NVIDIA GeForce GTX 960||No issues while playing, buttery smooth 60fps, a brief stutter when lap ends and the scoreboard shows, occasional stutter in menus.||Janek40|
|Arch Linux||AMD Ryzen 5 3600 @ 3.7 GHz||AMD RX 580||Perfectly playable with 1080p and 60 FPS.||Mister 64|
|Windows 10||Intel Core i5-2300 @ 2.8 GHz||AMD Radeon HD 6770||Direct3D 11, 3xNative, 1xAF, 1x MSAA. Almost perfect. The game runs at a smooth 60 fps, except Maple Treeway and Grumble Volcano play at 45fps because this hardware has a problem with particle effects on the Wii, and there are particle maple leaves and volcano flakes on those levels. In the trial runs only, sometimes Rainbow Road has a particle effect that causes 30fps on this GPU, but it is rare. The other 39 out of 42 areas run perfectly. There is some slowdown when the course is loading for the first time, during the course preview cutscene, but this does not appear on subsequent runs.||SpectraNocturne|
- Mario Kart Wii on Dolphin Emulator
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- Mario Kart Wii - 4 Player
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- Dolphin Emulator Mario Kart Wii I7 4770k GTX 960
- Mario Kart Wii Gameplay - Luigi Circuit 150cc - Mushroom Cup (Dolphin Emulator 5.0)
- Mario Kart Wii - Dolphin Emulator 5.0-12460 [1080p HD] - Nintendo Wii