Muramasa: The Demon Blade
Muramasa: The Demon Blade is an action role playing game developed by Vanillaware and published by Marvelous Entertainment in Japan, Rising Star Games in Europe, and Ignition Entertainment in North America for the Wii. The game was released in Japan on April 9, 2009, in North America on September 8, 2009, and in Europe on November 27, 2009.
Muramasa: The Demon Blade | |
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Developer(s) | Vanillaware |
Publisher(s) | JP Marvelous Entertainment NA Ignition Entertainment EU Rising Star Games |
Platform(s) | Wii |
Release date(s) | JP April 9, 2009 NA September 8, 2009 EU November 27, 2009 |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Muramasa follows the story of Kisuke, a fugitive who has lost his memory, including that of a crime that he committed and Momohime, a lithe female ronin possessed by a dark spirit. Gameplay allows players to use the Wii Remote, the Classic controller and the GameCube controller. The game allows players to use two different characters and features three difficulty levels.
Problems
Hanging
The game suffers from random hangs. Save often. Try to enable JIT recompiler.
The hangs appear to only happen when the kite ninjas are onscreen for too long. Savestate when you see them and kill them first.
Black/Inverted Textures
In some revisions, transparent textures appear black, or negative, refer issue 1521.
Texture Alignment
Texture alignment issues in the game menus can be resolved by setting the internal resolution to Auto (Multiple of 640x528)
Sword Hilts do not change color as swords are changed
Set the Texture Cache Accuracy to one click left of Fast (position 3 of 4, where 4 is Fast)
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Internal Resolution | Auto (Multiple of 640x528) | Avoids texture alignment issues |
Texture Cache Accuracy | Position 3 | Corrects coloration of sword hilts |
Version Compatibility
The graph below charts the compatibility with Muramasa: The Demon Blade since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTest Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
2.0 | Windows XP | AMD Athlon II x2 215 @ 3.45GHz | nVidia GeForce 7025 | Complete Momohime story (PAL version). Most time run at 46-50 FPS (Sadly I can't play OdinShere at this speed), in some menu drops to 35 FPS. You'll get 5-15 more FPS on 2.0 then on latest revisions (r7605). Get some very minor texture bugs: catfish (at title screen) and head of broken Buddha statue (at last stage) - have black squares. Game may hanging then fighting numerous enemies - if enable JIT recompiler it seem to hang less often | †.fl.l). |
r7257 | Windows 7 x64 | Intel Core i7-860 | ATI Radeon HD 5770 | Perfect 60 FPS, no problems | ThatLuciano |
r7257 | Windows 7 x64 | Intel Core 2 Solo @ 2.2GHz | Intel Mobile 4 series | Perfect 45 FPS, small lag | Speed king |
r7478 | Windows 7 x64 | Intel Core i7-2600K @ 3.4GHz | AMD Radeon HD 6950 | Runs 100% perfect. | Robodt7 |
r7561 | Windows 7 x64 | AMD Phenom II X6 1090T @ 3.2GHz | AMD Radeon HD 6950 | Runs 100% perfect, but some texture problems. | Gix |
r7673 | Linux x86_64 | AMD Athlon 64 X2 @ 2.6GHz | nVidia GeForce 8600 GT | Runs 100% perfect so far. | pantaril |
^r7670 | Windows 7 x64 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Runs 100%. This revision introduces a strange glitch on the title screen, the main symbol as all blotched up. | MegaJump |
r7719 | Windows 7 x64 | Intel Core 2 Duo @ 3GHz | nVidia GeForce 8800 GT | Some textures should be transparent are black, playing is incompatible (cannot read map etc..) Game itself is running OK | jamaica |
3.0-235 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | nVidia GeForce GTX 560 Ti | Fully playable ~60 FPS | Fabolous |
3.0-421 | Windows 7 x64 | AMD Athlon II X3 450 @ 3.2GHz | AMD Radeon HD 6670 | Fully playable. Minor glitches such some strips over the end of textures, and fuzzy sound. 60 FPS. | faefdsedf |
3.0-645 | Windows 7 x64 | AMD FX 8120 @ 3.8GHz | ATI Radeon HD 6850 | D3D11, 8xAA & 16xAF, constant 60 FPS | Sleepsong |
3.0-710 | Windows 7 x64 | Intel Core i7 @ 3.2GHz | nVidia GeForce GTX 560Ti | D3D11 Backend - Constant 60 FPS with 4x Internal Resolution, 1xAA, and 4xAF with incredibly few slowdowns | machomuu |
3.0-750 | Windows XP SP3 x86 | Intel e6400 @ 2.13GHz | ATI Radeon HD 4850 | 60 FPS in most areas, some slowdown (50-55 FPS) in crowded screens. OpenGL gives ~5 FPS better than D3D9 on Windows XP. 1x Native, AA off, 1xAF, V-Sync On. | Zamzummin |
3.0-776 | Linux elementary OS x64 | Intel Core i3-330m | nVidia GeForce GT 330m | Sometimes slow at random locations. Otherwise everything perfect. | Krummer |
3.5-556 | Windows 8 x64 | Intel Core i5 2310 @ 2.9GHz | nVidia GeForce 9800GT | Runs 100% perfect so far. | WWSNK |