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Muramasa: The Demon Blade
|Muramasa: The Demon Blade|
|Publisher(s)||JP Marvelous Entertainment|
NA Ignition Entertainment
EU Rising Star Games
|Release date(s)|| JP April 9, 2009|
NA September 8, 2009
EU November 27, 2009
|Input methods||Wii Remote + Nunchuk, Classic Controller, GameCube Controller|
|GameIDs||RSFE7U, RSFP99, RSFJ99|
Muramasa: The Demon Blade unfolds during feudal Japan's Genroku era, a volatile time marked by warring factions and grave civil unrest under the reign of the evil Shogun Tsunayoshi Tokugawa. Play as two heroes thrust into this treacherous climate as they venture across the dangerous countryside in a race to collect an array of legendary cursed swords before the vile Shogun can reach them. Who will you encounter? Friend of foe?
Controller Map Overlap
Muramasa: The Demon Blade is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Sometimes image tiles seem to be rendered 1px off, leaving small gaps or improperly drawn tile edges. This occurs even with 1x Internal Resolution and Anisotropic Filtering / Anti-aliasing off. Refer . This is due to various texture interpolation issues and may happen on a real Wii. This may not occur with PAL releases.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Muramasa: The Demon Blade since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP||AMD Athlon II x2 215 @ 3.45 GHz||NVIDIA GeForce 7025||Complete Momohime story (PAL version). Most time run at 46-50FPS (Sadly I can't play OdinShere at this speed), in some menu drops to 35FPS. You'll get 5-15 more FPS onthen on latest revisions ( ). Get some very minor texture bugs: catfish (at title screen) and head of broken Buddha statue (at last stage) - have black squares. Game may hanging then fighting numerous enemies - if enable JIT recompiler it seem to hang less often||†.fl.l).|
|Windows 7||Intel Core i7-860||ATI Radeon HD 5770||Perfect 60FPS, no problems||ThatLuciano|
|Windows 7||Intel Core 2 Solo @ 2.2 GHz||Intel Mobile 4 series||Perfect 45FPS, small lag||Speed king|
|Windows 7||Intel Core i7-2600K @ 3.4 GHz||AMD Radeon HD 6950||Runs 100% perfect.||Robodt7|
|Windows 7||AMD Phenom II X6 1090T @ 3.2 GHz||AMD Radeon HD 6950||Runs 100% perfect, but some texture problems.||Gix|
|Windows 7||Intel Core i5-2500K @ 4.1 GHz||AMD Radeon HD 6850||Runs 100%. This revision introduces a strange glitch on the title screen, the main symbol as all blotched up.||MegaJump|
|Linux_64||AMD Athlon 64 X2 @ 2.6 GHz||NVIDIA GeForce 8600 GT||Runs 100% perfect so far.||pantaril|
|Windows 7||Intel Core 2 Duo @ 3 GHz||NVIDIA GeForce 8800 GT||Some textures should be transparent are black, playing is incompatible (cannot read map etc..) Game itself is running OK||jamaica|
|Windows XP||AMD Athlon II X2 250 @ 3.0 GHz||AMD Radeon HD 4650||Significant FPS drops on the main menu, the save menu and some areas of the game with lots of sprites. There there are times were there is a buzzing sound on top of normal game sounds. Did not happen with my previous revision, r7599.||PokéDude|
|Windows 7||Intel Core i5-2500K @ 3.3 GHz||NVIDIA GeForce GTX 560 Ti||Fully playable ~60FPS||Fabolous|
|Windows 7||AMD Athlon II X3 450 @ 3.2 GHz||AMD Radeon HD 6670||Fully playable. Minor glitches such some strips over the end of textures, and fuzzy sound. 60FPS.||faefdsedf|
|Windows 7||AMD FX 8120 @ 3.8 GHz||ATI Radeon HD 6850||D3D11, 8xAA & 16xAF, constant 60FPS||Sleepsong|
|Windows 7||Intel Core i7 @ 3.2 GHz||NVIDIA GeForce GTX 560 Ti||D3D11 Backend - Constant 60FPS with 4x Internal Resolution, 1xAA, and 4xAF with incredibly few slowdowns||machomuu|
|Windows XP SP3||Intel e6400 @ 2.13 GHz||ATI Radeon HD 4850||60FPS in most areas, some slowdown (50-55FPS) in crowded screens. OpenGL gives ~5FPS better than D3D9 on Windows XP. 1x Native, AA off, 1xAF, V-Sync On.||Zamzummin|
|Linux elementary OS||Intel Core i3-330m||NVIDIA GeForce GT 330m||Sometimes slow at random locations. Otherwise everything perfect.||Krummer|
|Windows 8||Intel Core i5-2310 @ 2.9 GHz||NVIDIA GeForce 9800 GT||Runs 100% perfect so far. Muramasa The Demon Blade - Dolphin 3.5 Rev. 556||WWSNK|
|Windows XP||Pentium 4HT NorthWood @ 3.05 GHz||ATI Radeon HD 3450||Looking playable. Complete 1 level. Get 55-40% of speed in game. Audio is working OK, no big problems detected.||†.fl.l).|
|Windows 7||Intel Core i5-3570K @ 3.4 GHz||ATI Radeon HD 7850||Set Texture Cache Accuracy to "Fast" and enable Progressive Scan. No other issues to report.||Porkchop7|