Muramasa: The Demon Blade

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Muramasa: The Demon Blade
Muramasademonblade.jpg
Developer(s) Vanillaware
Publisher(s) JP Marvelous Entertainment
NA Ignition Entertainment
EU Rising Star Games
Platform(s) Wii
Release date(s) JP April 9, 2009
NA September 8, 2009
EU November 27, 2009
Genre(s) Action role-playing
Mode(s) Single-player
Input methods Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Muramasa: The Demon Blade
Playable
GameIDs RSFE7U, RSFP99, RSFJ99
See also...

Dolphin Forum thread
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Muramasa: The Demon Blade unfolds during feudal Japan's Genroku era, a volatile time marked by warring factions and grave civil unrest under the reign of the evil Shogun Tsunayoshi Tokugawa. Play as two heroes thrust into this treacherous climate as they venture across the dangerous countryside in a race to collect an array of legendary cursed swords before the vile Shogun can reach them. Who will you encounter? Friend of foe?

Emulation Information

Controller Map Overlap

Muramasa: The Demon Blade is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.

Problems

Tile Edges

Sometimes image tiles seem to be rendered 1px off, leaving small gaps or improperly drawn tile edges. This occurs even with 1x Internal Resolution and Anisotropic Filtering / Anti-aliasing off. Refer issue 6833. This is due to various texture interpolation issues and may happen on a real Wii. This may not occur with PAL releases.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Muramasa: The Demon Blade since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9800 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
2.0 Windows XP AMD Athlon II x2 215 @ 3.45GHz NVIDIA GeForce 7025 Complete Momohime story (PAL version). Most time run at 46-50FPS (Sadly I can't play OdinShere at this speed), in some menu drops to 35FPS. You'll get 5-15 more FPS on 2.0 then on latest revisions (r7605). Get some very minor texture bugs: catfish (at title screen) and head of broken Buddha statue (at last stage) - have black squares. Game may hanging then fighting numerous enemies - if enable JIT recompiler it seem to hang less often †.fl.l).
r7257 Windows 7 Intel Core i7-860 ATI Radeon HD 5770 Perfect 60FPS, no problems ThatLuciano
r7257 Windows 7 Intel Core 2 Solo @ 2.2GHz Intel Mobile 4 series Perfect 45FPS, small lag Speed king
r7478 Windows 7 Intel Core i7-2600K @ 3.4GHz AMD Radeon HD 6950 Runs 100% perfect. Robodt7
r7561 Windows 7 AMD Phenom II X6 1090T @ 3.2GHz AMD Radeon HD 6950 Runs 100% perfect, but some texture problems. Gix
r7670 Windows 7 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Runs 100%. This revision introduces a strange glitch on the title screen, the main symbol as all blotched up. MegaJump
r7673 Linux_64 AMD Athlon 64 X2 @ 2.6GHz NVIDIA GeForce 8600 GT Runs 100% perfect so far. pantaril
r7719 Windows 7 Intel Core 2 Duo @ 3GHz NVIDIA GeForce 8800 GT Some textures should be transparent are black, playing is incompatible (cannot read map etc..) Game itself is running OK jamaica
3.0-202 Windows XP AMD Athlon II X2 250 @ 3.0GHz AMD Radeon HD 4650 Significant FPS drops on the main menu, the save menu and some areas of the game with lots of sprites. There there are times were there is a buzzing sound on top of normal game sounds. Did not happen with my previous revision, r7599. PokéDude
3.0-235 Windows 7 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 560 Ti Fully playable ~60FPS Fabolous
3.0-421 Windows 7 AMD Athlon II X3 450 @ 3.2GHz AMD Radeon HD 6670 Fully playable. Minor glitches such some strips over the end of textures, and fuzzy sound. 60FPS. faefdsedf
3.0-645 Windows 7 AMD FX 8120 @ 3.8GHz ATI Radeon HD 6850 D3D11, 8xAA & 16xAF, constant 60FPS Sleepsong
3.0-710 Windows 7 Intel Core i7 @ 3.2GHz NVIDIA GeForce GTX 560 Ti D3D11 Backend - Constant 60FPS with 4x Internal Resolution, 1xAA, and 4xAF with incredibly few slowdowns machomuu
3.0-750 Windows XP SP3 Intel e6400 @ 2.13GHz ATI Radeon HD 4850 60FPS in most areas, some slowdown (50-55FPS) in crowded screens. OpenGL gives ~5FPS better than D3D9 on Windows XP. 1x Native, AA off, 1xAF, V-Sync On. Zamzummin
3.0-776 Linux elementary OS Intel Core i3-330m NVIDIA GeForce GT 330m Sometimes slow at random locations. Otherwise everything perfect. Krummer
3.5-556 Windows 8 Intel Core i5-2310 @ 2.9GHz NVIDIA GeForce 9800 GT Runs 100% perfect so far. Muramasa The Demon Blade - Dolphin 3.5 Rev. 556 WWSNK
3.5-663 Windows XP Pentium 4HT NorthWood @ 3.05GHz ATI Radeon HD 3450 Looking playable. Complete 1 level. Get 55-40% of speed in game. Audio is working OK, no big problems detected. †.fl.l).
4.0.2 Windows 7 Intel Core i5-3570K @ 3.4GHz ATI Radeon HD 7850 Set Texture Cache Accuracy to "Fast" and enable Progressive Scan. No other issues to report. Porkchop7

Gameplay Videos