Ōkami: Difference between revisions

1,370 bytes removed ,  25 March
(General update. I need to do more with it though.)
 
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{{Infobox VG
{{Infobox VG
|image         = [[File:Okami.jpg|300px|Ōkami]]
|image     = [[File:Okami.jpg|300px]]
|developer     = Clover Studio, Ready at Dawn
|developer = Clover Studio, Ready at Dawn
|publisher     = Capcom
|publisher = Capcom
|released     = {{vgrelease|NA=15 April 2008|AUS=12 June 2008|EU=13 June 2008|JP=15 October 2009}}
|released = {{vgrelease|NA=April 15, 2008|AUS=June 12, 2008}}{{vgrelease|EU=June 13, 2008}}{{vgrelease|JP=October 15, 2009}}
|genre         = Action-adventure
|genre     = Action-adventure
|modes         = Single-player
|modes     = Single-player
|input         = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-okami
|forumlink = https://forums.dolphin-emu.org/Thread-wii-okami
}}
}}


'''''Ōkami'''''​ is an action-adventure video game developed by Clover Studio and published by Capcom.  It was released for Sony's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's [[Wii]] console was developed and produced by Ready at Dawn and Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.
'''''Ōkami'''''​ is an action-adventure video game. Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
 
Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
 
Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise though the motion control scheme has received mixed reviews from both critics and gamers. A sequel ''Ōkamiden: Chiisaki Taiyō'' has been announced by Capcom for release in 2010 on the Nintendo DS.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|


=== OpenGL ===
=== <s>Celestial Brush Freeze</s> ===
OpenGL is broken on {{revision|7634}} and later. It was not fixed by the new OpenGL backend from the GLSL merger in {{revision|3.5-1064}}. See {{issue|4703}} and {{issue|4635}}.
Using the Celestial Brush's rejuvenation skill will cause the game to appear frozen; audio and video will both be stuck. If you continue to hold B for 5-30 seconds (depending on your system), it will unfreeze and the brush will work as normal. Refer {{Issue|8452}}. Fixed by {{revision|5.0-7714}} and {{revision|5.0-9638}}.
{{image|Okami opengl.jpg|OpenGL is completely unplayable|br}}
 
=== Frame Buffer Effect ===
<!--Please remember when editing this section that it requires high resolution monitors to really see this effect-->
As part of it's sumi-e style, Ōkami uses some sort of frame buffer effect to add contrast and flatten the image. Unfortunately it doesn't scale with Scaled EFB and looks increasingly worse the higher the resolution becomes, creating pixelated ghosting and a blurred look. There is no known solution. See {{issue|4317}}.
*The only known workaround is to go back and forth between EFB to Ram and EFB to Texture or disable EFB Copies while the game is running. This will "stick" the effect, and allowed you to move around away from it. However the effect is still there, just frozen, so it has artifacts. Furthermore it is darker and lacks contrast: it is not how the game was meant to look.
{{image|Okami EFB effect with DX9 on r7626.jpg|Fuzzing/ghosting EFB effect on 1080p resolution|br}}
 
=== Celestial Brush Freeze ===
Using the Celestial Brush's rejuvenation skill will cause the game to appear frozen; audio and video will both be stuck. If you continue to hold B for 5-30 seconds (depending on your system), it will unfreeze and the brush will work as normal.
{{image|Okami-Rivercrash.jpg|Where the rejuvination skill is first used|br}}
{{image|Okami-Rivercrash.jpg|Where the rejuvination skill is first used|br}}
}}}}


===Random Freezes With Sound Ending In Loop===
== Enhancements ==
There are some random freezes in Windows (specifically Windows 7 x64), but using XAudio2 for the audio back-end seems to lessen the frequency of those.
{{Problems/Bloom Offset at Higher IR}}
{{image|Okami blur.png|Okami blur|br}}


===<s>In Game Menus</s>===
=== <s>Anti-aliasing Limited Brush Range</s> ===
Menus off center, refer {{issue|3617}}, added to issue {{issue|4841}}. Fixed as of {{revision|3.5-1344}}
When using anti-aliasing the relative input for the Wiimote to use the brush with a gamepad, the brush doesn't reach the full screen width. Refer {{Issue|8452}}. Fixed in {{Revision|5.0-7714}}.
{{image|Okami-Menus.jpg|using Dolphin 3.0|br}}


== Configuration ==
== Configuration ==
{{Config
{{Config
|skipcpuefbaccess      = Off
|skipcpuefbaccessnotes  = Required for the Celestial Brush to work
|audiobackend          = XAudio2
|audiobackendnotes      = May lessen the frequency of random freezes in Windows
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3109|**}}
{{VersionCompatibilityVersion|3109|**|}}
{{VersionCompatibilityVersion|4357|***}}
{{VersionCompatibilityVersion|4357|***|}}
{{VersionCompatibilityVersion|3.5-2368|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7408|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Considerable graphics problems. Ran slow at times. EFB to Ram requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash.|tester=MaJoR}}
{{testing/entry|revision=7408|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 275|result=Considerable graphics problems. Ran slow at times. EFB to RAM requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash.|tester=MayImilae}}
{{testing/entry|revision=7436|OS=Windows 7 x86|CPU=Intel Core i7-Q820 @ 1.73GHz|GPU=nVidia GeForce GT 230M|result=Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it ''still'' has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze.|tester=Platinum Lucario}}
{{testing/entry|revision=7436|OS=Windows 7|CPU=Intel Core i7-Q820 @ 1.73 GHz|GPU=NVIDIA GeForce GT 230M|result=Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it ''still'' has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze.|tester=Platinum Lucario}}
{{testing/entry|revision=7553|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo.|tester=MaJoR}}
{{testing/entry|revision=7553|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 275|result=Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo.|tester=MayImilae}}
{{testing/entry|revision=7626|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Thanks to 3.0, the EFB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now.|tester=MaJoR}}
{{testing/entry|revision=7626|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 275|result=Thanks to 3.0, the EFB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now.|tester=MayImilae}}
{{testing/entry|revision=4.0-1522|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7 GHz|GPU=NVIDIA GeForce GT 650M|result=Turning off AA fixed issues with the rejuvenation brush not working. Even though it is tempting, I would avoid using Texture EFB Copies with the IR set high. I would suffer with RAM EFB Copies, and set the IR low, as that allowed me to see the screen when using the brush. Turning off OpenMP Texture Decoder improved performance. The crash listed above (Random Freezes With Sound Ending In Loop) only occurred twice in 25 hours of gameplay for me.|tester=snippetcultural}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|cKJH8Y8C4WY|Okami on Dolphin Wii/GC Emulator (720p HD) Full Speed}}
<!--A full list of options is available at Template:VideoGallery/doc-->
{{YouTube|Gk_-vo9Q4Qc|Okami Dolphin Wii Full Speed (r6145)|br}}
{{VideoGallery
|vid1=WQRZ3nW3i1I|cap1=Dolphin Emulator 4.0.2 - Ōkami (1080p HD) - Nintendo Wii
|vid2=cKJH8Y8C4WY|cap2=Okami on Dolphin Wii/GC Emulator (720p HD) Full Speed
|vid3=Gk_-vo9Q4Qc|cap3=Okami Dolphin Wii Full Speed (r6145)
}}


[[Category:Wii games]]
[[Category:Wii games]]