Ōkami: Difference between revisions

7 bytes removed ,  9 July 2011
Updated with OpenGL problems
(And they broke it. Updated with a "this doesn't work right now" element. Will update with the issue# and specific revision it broke on when I have finished testing.)
(Updated with OpenGL problems)
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== Problems ==
== Problems ==
===OpenGL===
OpenGL is broken on {{revision|7634}} and later. See {{issue|4703}}.


===In Game Menus===
===In Game Menus===
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<div style="clear:both"></div>
<div style="clear:both"></div>


'''''OpenGL for Okami is broken on latest revisions. The trick does not work. There are no ways around the effect in the latest revisions. However, {{revision|7626}} is what the trick was tested on, and it works in that revision.'''''
'''''OpenGL for Okami is broken on {{revision|7634}}. You have to use {{revision|7633}} and older to perform this trick. See {{issue|4703}}'''''
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The OpenGL backend does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active '''before you start the game'''.
The OpenGL backend does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active '''before you start the game'''.