Ōkami: Difference between revisions

708 bytes removed ,  26 March 2011
The <br> was present because it was a quote from the forum post. Without the <br> it looks rather cluttered, so I removed the forum quote and left the link.
(The <br> was present because it was a quote from the forum post. Without the <br> it looks rather cluttered, so I removed the forum quote and left the link.)
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EFB to Texture is inaccurate, freezing the effect and leaving a ghost image of the frame when effect was disabled on. However, the character can still move underneath the ghosting, and it gives a glimpse of what the game could look like without the effect. It is considerably clearer and nicer, akin to what it should look like on the higher resolution. By switching from EFB to RAM to EFB to Texture with careful timing and camera work, it is possible to create a partial work around for the ghosting, as outlined in [http://forums.dolphin-emulator.com/showthread.php?tid=1045&pid=128950#pid128950 this forum post]. This is the best that is possible at present, however it requires effort and isn't permanent. Make sure you have "Enable Hotkeys" option enabled in graphic plugin settings, this is for letting you know what's going on when switching options while game is running.
EFB to Texture is inaccurate, freezing the effect and leaving a ghost image of the frame when effect was disabled on. However, the character can still move underneath the ghosting, and it gives a glimpse of what the game could look like without the effect. It is considerably clearer and nicer, akin to what it should look like on the higher resolution. By switching from EFB to RAM to EFB to Texture with careful timing and camera work, it is possible to create a partial work around for the ghosting, as outlined in [http://forums.dolphin-emulator.com/showthread.php?tid=1045&pid=128950#pid128950 this forum post]. This is the best that is possible at present, however it requires effort and isn't permanent.  
 
When the game is booted to get rid of the ghosting effect "EFB to RAM" is casting to the image, use the D-Pad of the Wiimote, move around with the camera, and find a spot that has less drawings and more important no black outlines. The blank sky is perfect, also a not too dark rock seen from very close is ok. When you think you are in the right place switch to "EFB to Texture" by pressing "5" on the keyboard. If you also press button "1" on the wiimote at the same time the map pops up and helps to attenuate artifacts a little more.


[[File:Okami-EFBtoTexture.jpg|thumb|left|400px|EFB to Texture creates a ghost of the frame it was disabled on. However, it gives a glimpse of what the game could look like without the effect, and it is considerably clearer. Using this glitch, it is possible to create a workaround for the ghosting, but it requires some effort, and isn't permanent. (image taken on 1080p)]]
[[File:Okami-EFBtoTexture.jpg|thumb|left|400px|EFB to Texture creates a ghost of the frame it was disabled on. However, it gives a glimpse of what the game could look like without the effect, and it is considerably clearer. Using this glitch, it is possible to create a workaround for the ghosting, but it requires some effort, and isn't permanent. (image taken on 1080p)]]